I have played 18EU serveral times, with my most recent pair of games being at GenCon.
Notable differences from 'standard' 18xx:
Minor Companies: Minors in 18EU are auctioned off at the beginning of the game. All 15 have starting bids of $100 each. Due to the starting cash, some of these will need to sell for less than $100. After everyone 'passes to intiate an auction', then the minor goes up for sale at $10 less. After it passes around the sale price drops $10 each time, eventually someone will flinch and purchase the company.
The major companies form by merging at least 1 minor company into the new corporation with each minor being traded in for a 10% share of the major. [60% maximum holdings for a major]. The final routes in the game are basically set up by these initial minors. Routes occur quickly as the minors lay 2 yellow track in their first OR (that's 30 yellow track total for the first OR!... board fills fast.)
Trains: Trains are 2,3,4,5,6, and 8. There is also a Pullman car that will double the value of any 1 city it hits. The Pullman is discarded if the company runs out of trains, AND the Pullman counts as a train for limits purposes. However, it can be discarded voluntarily (unlike trains). Whistle stops do not count against train limit, so hitting the whistles becomes increasingly important. Late game runs we've seen have been 65-85 / share for a single train.
Map: Map is of central Europe. There are no tile city shortages, as everything can upgrade to Brown (minor starting cities) or Grey (other major cities).
There are 'red to red' bonus' for each token hit during the run. The tokens are prespent for $100 when the major is formed, so tokening occurs often. For each token the bonus is $0/10/20/30 depending on yellow/green/brown/grey phase. With the initial minor merged company, this can be up to +$15/share for the run.
Tiles are 'strait line' tiles, so routes will happen quicker than with 'curved' 1830 tiles.
Shares and Stock: When a company opens, 1 minor is merged in and the president's share is purchased; which leads to 30% immediate ownership. The company floats for operation at 50%, and minors can be traded in if they connect directly to the company or if stations occupy the same city (Paris, Berlin, Vienna).
Stock value increases only if the total operation is >= existing stock value.
Overall: I like the feel for the game, but it will come as a first game shock regarding how final routes are planned during the yellow and green phases. (Even more so than other 18xx). Since Whistle stops do not count against train limits, then this is more plausible, as a route can simply bypass a tokened city.
Length: Game play is about 300-360 minutes with experienced 18xx players. I own the game through a kit purchase.
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