Galactic Destiny is a space empire building game. I hesitate to call it epic, because to some people that seems to mean at least 24 hours to play, but it's certainly detailed and involved. I reckon perhaps 4-5 hours for a game once you know the rules, but I could be wrong either way.
The game involves rival factions in a galactic senate competing for positions on the senate, and sectors of the galaxy. Planets can be taken by military or political means, and the game ends when one player has 10 sectors, all 5 senate positions, or when the demons take over 10 planets, when everyone loses.
The game involves lots of politics, deal making, and influencing people. It also drips flavour.
In the playtest I was in at Essen, I didn't see any obvious flaws, and although it is possible the game is broken in some way, this doesn't seem likely given what I've seen so far.
My friends and I reckoned this to be the find of the Fair for us, and I'll be buying a copy when it comes out.





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In More Detail:
The first thing that struck me was the game board. It didn't appeal to me. Glass beads for ships and the spiral formation of sectors gave me the impression it was fairly abstract. I was wrong. The glass beads are placeholders for miniatures that will be included in the finished game, apparently. I think the copy at Essen was a playtest copy, but it certainly wasn't as well produced as a typical days of wonder or fantasy flight effort.
When I arrived for our playtest game, we sat down, and chose factions. The factions are quite characterful, I played the permanantly high on drugs faction, which gives a discount on recruiting new senators. We started to play.
At the start of each turn, three event cards are revealed. Some factions are natural enemies, and certain event cards play off this. If one of the mentioned nations isn't in play, you discard that event and draw another. The events cover a range of effects, from Purges, allowing more prosecutions to occur to shipbuilding drives, where all players get a discount on fleets.
Each turn you collect influence and resources from all the sectors you control. These two currencies help drive various actions, and give bonuses to others. If you can build a stockpile without the other players realising, you can wield significant, and even game winning power.
Every three turns, an election is held for senate positions. On the first turn the positions are randomly allocated to the factions. In our test game I received the defense portfolio, allowing me to order the senate fleet about to do my bidding.
The military game is simple, but involving. Factions have initiative (based on senate position) and ships are moved in initiative order, moving to any sector. Bonuses are given for attacking sectors next to your existing sectors, and certain sectors are more sympathetic to certain factions.
The political game is fantastic. Aside from sending senators to influence planets to your side, you have various powers that cards and positions can give you, and you are allowed to make almost any proposition which, if voted through by the senate, becomes binding. You can make any agreement with another player, which again is binding. However, in this game, binding only goes so far. If you need to break a deal, your senator can do so. Of course, this is evil, and draws him towards the dark side. As he takes more evil actions, corruption starts to make him more powerful in his actions, but less influential in the senate (apparently having horns and tentacles doesn't help with the hearts and minds battle). As the total amount of corruption in the galaxy grows, it is more likely that demons will take over sectors, and if you can't fight them off in time, the galaxy can fall to darkness.
This scratches the surface of what you can do. Prosecutions can endanger senators, especially corrupt ones. Assassins can strike and destroy your senators. Some sectors given you special powers or concessions, such as the military workshops I captured, which gave me money every time someone else built a ship. Even when down and hurting, there are ways out - my friend made good use of the rebellion option, to leave the senate, and begin a campaign of terror, that would see our senate unite against him, and the fate of the galaxy hang in the balance.
This is the best space conquest game I've seen. It's long, but very tasty.
Pros:
More flavour than Grandma's cooking
Involving and dramatic political action
Personal stories emerge from play almost every turn
Cons:
Plays long - I prefer 2 hour games to 4-6 hour games
Plays "fiddly" - The amount of theme requires a fair few gubbins
I would recommend this to gamers who have an evening or afternoon free to play one big game. Fans of space opera and science fiction should grab it. I imagine when I was a ten year old boy, I would have thought this was the most awesome thing ever.
I wouldn't recommend this to people who only have few hours for games now and then, for people who prefer abstract games, or fairly deterministic games (as there is a good dollop of chance in the game). I also wouldn't recommend this for playing with non-gamers. I think it would likely overwhelm them - find a gateway list, and spend a year training them up :-D
For me, this is a 5 star game.















































