I find a coup takes 20-30 minutes, but usually when I'm playing Junta at least half the players have never played before. The game races along if you don't end up in a lot of coups.
The unbreakable coalition is a huge problem in a 5-player game, because the two Coalition players get two roles each, and the two Outsider players get only one, which makes coups almost impossible. For this reason, I highly recommend the expansion for a 5-player game. For the same reason, I don't recommend it for the 7-player game: three players would get two roles each, and three would get one each. Obviously you wouldn't use it with 4, and you have to use it with 8-10, but it's kind of a toss-up for 6. I'd lean towards using it.
The expansion was printed in a magazine, and I got a Xeroxed copy of it with the game when I bought it (thank you eBay). The three new roles are Minister of War, Foreign Minister, and Farm & Labor Secretary. It also has location and control markers for three new players (Cane, Scarf, and Boots, but since I got a Xerox I don't know what colors they were, if they had colors). Details:
- Farm & Labor gets 5 votes, instead of 1 like all other positions. He/she may also play any Event cards as though he controlled Labor Union and Peasants (but does not control their votes).
- Instead of drawing 8 money cards, Farm & Labor chooses a number from 2 to 7 and draws that many cards. Then, Foreign Minister chooses from 2 to 7 and draws. They each get to look at their pile, then hand it to the President. The two piles together form the budget.
- After the money is drawn, and before the budget is proposed, the Minister of War may give New Weapons to any General, or Air Force or Navy, or to nobody. The regular units that come with that role score hits on a 5 or 6, if a coup happens this turn. Other units that player controls aren't affected.
- The Minister of War controls the Bodyguard unit, which automatically has the New Weapons bonus. It starts based on that player's Location:
Bank -> Bank
Headquarters -> Cathedral
Home -> Wealthy Neighborhood
Mistress -> University City
Nightclub -> Market
- The Minister of War may move two separate stacks each coup phase (which of course makes the rules for trading coup units very important).
- At the start of coup phase 1, the Foreign Minister rolls a die and subtracts 2. He/she gets that many Foreign Intervention units, which automatically have the New Weapons bonus. He/she chooses those units from the following pool:
4 Air Strikes
1 Helicopter
1 Paratrooper
3 Commandos
They are deployed in the same way as the regular units of those types.
Last edited on 2008-04-20 19:03:44 CST (Total Number of Edits: 1)