The Hotness
Games|People|Company
Super Mario Bros. Card Game
Attack of the Dead
Runewars
Star Fleet Scramble
Dominion
Rezolution: A Dark Tomorrow
Dominion: Alchemy
Dungeon Lords
Race for the Galaxy
Washington's War
All Things Zombie: The Boardgame
Agricola
Twilight Struggle
Small World
Through the Ages: A Story of Civilization
Hero: Immortal King: The Lair of the Lich
Arkham Horror
Le Havre
Frontline D-Day
Thunderstone
Pandemic
War of the Ring Collector's Edition
BattleLore
Race for the Galaxy: The Brink of War
Puerto Rico
Claustrophobia
Battlestar Galactica
Battles of Westeros
Nero
Summoner Wars
Dust
Defenders of the Realm
Chaos in the Old World
The Republic of Rome
Stronghold
Vasco da Gama
Warhammer: Invasion
War of the Ring
Endeavor
Power Grid
Glory to Rome
Descent: Journeys in the Dark
Memoir '44
Warlords of Europe
Prophecy
Last Night on Earth: The Zombie Game
Macao
Hansa Teutonica
Space Hulk (3rd Edition)
Stone Age
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
John Elbl
United States
Roselle
Illinois
msg tools
Avatar
I want to make certain I understand the rules regarding insolvency correctly:
-The 'payment' for a run = the 'large city' run number + insolvency amount

So, if an 8+4 runs for 250 ('8' run) + 40 + (11 * 20) = 510 total on its first run after being insolvent; and it would be required to without the entire amount. Then it would effectively 'pay off' the 8+4 after two ORs (assuming $0 initial in company treasury).

-Could the '8' skip whistle stops (assumed no); but it would need to 'hit' 4 additonal stops for the 8+4...


If the 'bank' runs out of company credits; does this end the game. Couldn't find a definition of bank with regards to company credits in the manual. (In our first game, all but 1 company's went insolvent right before end-game; causing the company credits to run dry)
Werner Baer
Germany
Karlsruhe
Baden
msg tools
Avatar
mb
I don't have the rules in front of me, but there seems to be a serious mistake:

Elf__Man wrote:
I want to make certain I understand the rules regarding insolvency correctly:
-The 'payment' for a run = the 'large city' run number + insolvency amount
So, if an 8+4 runs for 250 ('8' run) + 40 + (11 * 20) = 510 total on its first run after being insolvent;

You don't get the $290 for the normal run. You only get the insolvency amount. It is supposed to be less than the normal income; in fact, there is an optional rule (that is supposed to be used after the players are familar with the earning calculation), that sets the income of an insolvent company to half of the regular income.

Quote:
Could the '8' skip whistle stops

Whistle stops can always be ignored. Small stations (towns) can't.
John Elbl
United States
Roselle
Illinois
msg tools
Avatar
I originally thought it was the isolvency run amount; but the rule go into an explaination regarding the 40 + 20*stop for the insolvency amount AND a run with the first ('8' in this case) being the number of stops to make. If I recall, the example is with a 6+3 for insolvency calculation; being that if a 6+3 makes its full stops, then it receives 40+20*8 = 160 credits. Which led our game to the 'does a bank bust of company credits end the game?' question.
John Elbl
United States
Roselle
Illinois
msg tools
Avatar
Alright, I figured out the insolventcy runs; with the runs being = the largest number, and paying out 20 for each stop + an additional 40. :blush:


This pretty much leaves a final question of: Does the bank 'bust' if it runs out of company credits?
Gregg Lutz
United States
Hilliard
Ohio
msg tools
Avatar
mb
Elf__Man wrote:
40+20*8 = 160 credits.


I think you math is slightly off. 40 + 20 * 8 = 200. I believe that this is the correct amount for an 8 + 3 train, as the +3's are not counted.

Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.