I haven't been able to read the whole book yet, but between what I did manage to read and what I had learned about the system from the website and forums, I thought I was mostly ready to give it a try...
My girlfriend (Reyes) was a bit skeptical about her own ability to create a story from scratch (and I was too), but she was also interested in an RPG that we could play on our own...
We started setting up the story. It'd be a Sci-fi story without space ships.Instead, there are inter-dimensional gates to travel between different places and planets, but these gates have been long forgotten except by few people. Also there is a race of people that are oppressing most of the population and groups of resistance to the oppressors. The resistance has access to better technology but lacks the numbers to really go against the oppressors. And they know about the gates but cannot use them and are mostly isolated in one planet. Last, the oppressors are addicted to a drug. They use slaves to mine for it.
So the story started with the Leader of the Resistance asking a Technology Expert in the group about the progress to unlock the secrets of the gates. He indicates that he's managed to learn a way to activate the gates but a special kind of mineral is needed to make them function. This mineral can only be found in the mountains to the north of the base of the resistance. The Leader of the Resistance points out that there are some of their people infiltrated into the mines where the oppressors get their drug. A small band should head north to contact them and try to get some of the special mineral. But it'll be dangerous...
Later, in a tavern where the slaves that have agreed on their own to work for the oppressors can relax for a while, two members of the resistance (The Leader and his Bodyguard) disguised as locals try to meet their contact in the mountains, a drunken cook that is responsible of bringing the food to the slaves. The Leader aproaches the drunken man and tries to pick a fight to try to take him outside. He also whispers a code to identify him as a member of the resistance. The cook is surprised but plays along and they both go outside to a quiter place. The Bodyguard joins them a bit later.
Outside the Leader explains his plan, and the cook says how little chance they'd have of success. In the middle of the discussion, two guards that were passing nearby hear them and quickly try to arrest them. A fight starts and as the bodyguard draws his gun, a guard knocks it away with a lance. The other guard hits the cook on the head as he's trying to get something to fight with. The Leader is alone and surrenders. When they're about to start taking him to a cell, he feigns falling and manages to grab the gun on the ground, killing the guards. An alarm starts screaming and he manages to wake his companions and run towards the mountains.
Search parties are organized and they go out to look for the fugitives. They in turn, hide in a cave that the cook knows leads to the mines. They see a group of guards in the vicinity of the cave as they start into the tunnel.
At the end of the tunnel, they can spy the inside of the caves where the slaves are mining. Some guards are there but not many and mostly distracted. The Leader recognizes a slave that used to be in the resistance long ago. He carefully approaches him and they talk for a while. After an exalted and surprised greeting, the slave explains that in about half an hour the guards will all go to get their dose of the drug and will be easier to fool, but anyway, escape will be impossible. The Leader tells him that he should tell the other slaves to mine for the special mineral instead of the drug, so that if they manage to find a way to escape, they can take some with them.
When the Leader returns to the tunnel to explain all this to the others, they're interrupted by the search party that finally found the cave, but they manage to give themselves away too soon and are easily defeated with the gun. As the combat has taken placed in the hidden tunnel, the guards inside the mine don't notice anything. Then right after this, the Technology Expert from the resistance, which had stayed hidden with a small group when the others went into the tavern, appears from the tunnel. He explains that using his hand computer to look for them when they failed to come back to the hiding spot, he managed to detect the signature of one of the inter-dimensional gates, right inside the mountain!
So after waiting for the guards to go take their dose of drug and the slaves giving them enough rocks from the special mineral, they all set off through the tunnels to go to the gate. The guards, soon followed after, but they managed to reach the gate. The Technology Expert started activating the gate when guards started to arrive to the gate chamber. The others fought them while the gate was activated. At this point, they went through the gate, which had been set to overload and exploded when the guards came into the room.
And here ends the story of our first session playing Universalis
Sure, the story isn't too original or anything, but when we started playing we had nothing in our minds. This came out bit by bit as we took turns to create/control characters and events... In total we spent 1 hour and a half, and had to rush the final scene (which is the one that to me feels most "artificial") because it was getting late... I don't know if we'll continue this story, but I can see the potential this system has for big sagas that expand through countless numbers of sessions... We'll sure be playing the game again and hopefully with more confidence. It's been years since I've done any kind of RPGing and we both felt strange getting into characters to speak dialogues. But it sure was fun!
I also want to try the variant where each player chooses a character as their PC, for a more traditional RPG experience. It seems specially fun if the characters have slightly different goals, so there is some friendly competition...
And last, as a two player game I think it works pretty well. I'm sure it will be more fun with more, but I'd rather play this with only two players than a normal RPG with 1 GM and 1 player.
Last edited on 2007-05-22 20:48:34 CST (Total Number of Edits: 1)



















