The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit: Journey
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
1 
 Thumb up
 Thumb up
3 Posts

Empire Builder» Forums » General

Subject: Public Locking Variant Question rss

Your Tags: Add tags
Popular Tags: [View All]
Hermus
United States
Tallahassee
Florida
Avatar
mbmbmb
I recently downloaded the rules for the public-locking variant for Empire Builder ( http://spotlightongames.com/variant/crayon-locking.html ) and I can't wait to try them. One point is confusing though. The variant rules state:

"You must always lock a card before you can deliver its load. More than one player can be working on the same locked demand at the same time. (Interesting races may develop.) The first player to deliver a load gets the payoff and the locked card is discarded as usual."

I don't get it. If you must lock a card before delivering, how can more than one player compete for that delivery? Does it mean that the load must simply be locked by someone, before anyone can deliver it? Or do you truly have to lock a load yourself before you can deliver it?
 
 Thumb up
 tip
 Thumb up
Stephen Smith
United States
Columbus
Mississippi
Avatar
mbmbmbmbmb
My assumption is that the only thing locked here is the specific load (of the three) on the given demand card. It does not block other people from also locking that same delivery. Thus you could have more than one player trying to make the same delivery.
1 
 Thumb up
 tip
 Thumb up
Hermus
United States
Tallahassee
Florida
Avatar
mbmbmb
Thanks. Based on your response and re-reading the rules a few times, I think I understand it now. "Locking" means eliminating all but one possible delivery on that card (the other demands on the card are no longer available to any player). However, anyone can still make that delivery that's locked-in. The purpose of locking is to avoid the chaos of players picking up loads and getting halfway to their delivery, only to find that someone delivered another demand on that card and took the card away. Locking allows some strategic planning, although others can still beat you to delivering that particular load to that city. That makes sense.
1 
 Thumb up
 tip
 Thumb up
  • Last edited Fri Jan 26, 2007 3:33 pm (Total Number of Edits: 1)
  • Posted Fri Jan 26, 2007 3:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.