I can't let this bit of nonsense go unchallenged.
ssmooth wrote:
Weapon wrote:
I don't see the harm in having Open and Tournament gaming at an event.
I've experienced a big mess because of there being open and tournament gaming at the same event. Several problems arise. One is the "Do you want to play a game?" "No, I'm scheduled to play a tournament round in 20 minutes, so I can't start anything." This works to the detriment of the tournament player, who has dead time he can't do anything with, and at the same time to the detriment of the other players, who have more trouble getting games organized.
Stven, what you say goes for ALL scheduled events.
"I can't play now, I am going to play the M'44 Overlord game scheduled at 2:00."
"I am going the flea market when it opens at 4:00--the good bargains go fast!"
"The family needs to get dinner--I told the kids I was going to collect them at 6:00"
"The Knizia game design seminar is at 8:00."
"I have to leave by 10:00 so I can catch the last train home"
Etc.
Funny, only tournaments get blamed.
Scheduling events of all kinds (not just tournaments) has advantages for the players:
-- They can know when certain games will be playing that they want to play, they don't have to stand around trying to collect the necessary passers by. Precense, or lack thereof, of scheduled gaming DOES NOT significantly increase ther time to put together an open game-any who doesn't really want to play WILL find an excuse. Anyone really wants to play will find the time.
-- They can plan around other events and make actual choices.
-- They can still try to play the game in open gaming later.
Quote:
Even more aggravating is the "Do you mind if I step out of this game for a little while? I know we all started it in good faith, but I've got to get this tournament round in." Somehow this tends to happen over and over. I had a game of Freight Train take up several hours of a Saturday night because players had to suspend the game in order to play in a Crokinole tournament round -- which, unfortunately for the Freight Train game, they won, so they had to suspend it again for the next round.
This is even sillier--it is not the tournament's fault.
It is either:
- If the tournament player did not inform you that he would stepping aside frequently before the game, it is HIS fault.
- If he did inform you and you let him play anyway, then it is YOUR fault. YOU accepted the situation--YOU have to live with it. You have NO reason to complain.
I also note most of the tournament detractors ALL say things about second hand: "I HEARD there was hypercompetiveness." People who actually enjoy tournaments don't say that.
Tournament advantages:
- Tournaments are a great place to learn how to play a game--not just its rules, but also strategies.
- Tournaments are great way to play games with people you don't normally play against. You may end up playing against some of the strongest players in your area.
- Everyone plays their best to win--there is actually LESS metagaming than goes on in open gaming.
- Yes, they have competitve players, but in every case I have seen those players are JUST as competitive in open gaming. The only people who say they "over competitive" simply not used to actual competition.
- There is a neutral official, the GM, to enforce the rules so everyone is on the same page.
The most important reason is tournaments in no way detract from playing the game and add a fun element--to see who is the best player today.