Trouble is a classic. I can remember playing it with my grand parents 25 years ago and I've played with my own kids.
The game play is very simple, you use the pop-o-matic dice roller to move your men around the track to get them all to your safe zone. Each player must roll a six to get players out of home base onto the track. As you move your men around the board you have the ability send your opponents back to their home base by landing on them.
Positives There is no denying that the real draw of this game for kids is the pop-o-matic dice roller.
The ability to land on a parent or grandparent and make the game harder for them has a great amount of appeal for a youngster.
For parents looking for educational value there is plenty of counting and with the ability to have up to four men travelling around the board at once it is a good tool for multi-tasking.
The men fit into plastic slots adding an aspect of helping with manual dexterity and making sure that the game cannot be ruined do to a bumped board.
This game is way too long. If the rules are followed exactly 45 min is unrealistic.
The plastic slots are great for kids’ manual dexterity but I had a hard time getting my son to not put it into every slot every time he moved.
Getting stuck in home base trying to role a six is frustrating for anyone and especially hard for young kids.
Recommended Modifications for Parents
Here are some things I've done when I play to make the game go faster and be more enjoyable for kids.
Allow a player to leave home base with a six or a one. This doesn't remove the chance of being stuck in home base but it does make getting out easier.
Reduce the number of men you play with. Using three men instead of four cuts playing time significantly.
If a player reaches their safe zone they move right in. By eliminating the bouncing back off the top of the safe zone players don't get sent back to home base while waiting to get that exact "pop".
With the minor modifications this is a fun family game. 6/10