When a child first learns about science in school, he usually doesn't actually learn science. Instead he is given a collection of trivia, and is told that the collection = science. As a result, children often come to believe that science consists mostly of the rote memorization of unchanging facts, which can be a turn off. It was for me-- I didn't appreciate science until I was older and began educating myself outside of school. Only then did I realize that the essence of science is not a bunch of facts, but rather a method by which to construct ever more accurate descriptions of observable reality. Here was a systematic way to alter my perception of the world in interesting and useful ways. How cool! The idea that by virtue of my own efforts, I could wake up tomorrow in a world that seemed fundamentally different and clearer than the one I live in today, was intoxicating, and after it insinuated itself in my head, I never looked back. I wonder how many others would have caught the same fever had their first exposure to science not been in the stultifying context of gradeschool.
Enter Zendo: the scientific method in a box.
In case you don't know the game, here is an abridged overview, in which I've taken the liberty of re-theming the game as an exercise in the scientific method:
Let's say we have three players.
1. To begin, one player (let's call him The Universe) secretly invents a law of nature.
2. Then, the other two players (let's call them scientists) take turns doing experiments.
3. Each scientist sets up an experiment. The experiment takes the form of an arrangement of pieces on a table. The outcome of the experiment is either a black or white stone placed in front of the experiment, according to the secret law of nature.
4. As the game proceeds, a bunch of experimental results build up on the table in the form of black and white stones. The more stones there are, the more information the scientists have about the law of nature.
5. Finally, scientists can earn the opportunity to make guesses (hypotheses) about what the law of nature is. When a scientist states a hypothesis, the universe must then spring upon him an experimental counterexample that disproves it, or else that scientist wins.
There is a little more to it, but this is all you need to know in order to follow my points below. In summary, scientists do experiments, observe the results, and based on those results, generate hypotheses about the law of nature, which are disproved if they're wrong.
The sequence of events mimics the real scientific method well (with one important exception, to which I will return at the end). What is nice is that a whole bunch of issues that pop up in real science also emerge in the game. Here are four:
1. The need to state hypotheses unambiguously-- Sometimes, a scientist will state a hypothesis that is not perfectly clear. In this case, the universe must ask for clarification in order to figure out whether it is possible to concoct a counterexample. This is of course one of the central problems in doing real science, and one over which scientists argue endlessly: how to describe a hypothesis that is actually testable? The game therefore provides a forum in which to practice the kind precision in language needed to do science. Awesome.
2. Superstitions based on spurious correlations-- Sometimes, because of the scientists' own choice of experiments, a pattern of white and black stones will build up on the table that all conform to one incorrect hypothesis about the law of nature. This is exactly how real scientific fields get stuck in conceptual ruts. And, just like in real science, the way to get out of a rut is to find a counterexample, at which point the whole field (all the scientists) undergo a "paradigm shift". Paradigm shifts can also happen when new investigators without the usual biases enter the field, who can interpret experimental results in a new way. This is why it is said that science proceeds by retirements (ie the older biased scientists retire and make way for new and differently-biased ones) In Zendo, the same thing happens when somebody who's not even playing walks by the table, glances at the experimental results, and points out a hypothesis that nobody has been able to see through their blinders. This is a wonderful, clear illustration of the value of fresh perspective.
3. The value of simple, systematic experimentation-- In Zendo, it helps if scientists do experiments in series, where each experiment differs only slightly from the last. This allows scientists to quickly pinpoint those variables that are important for determining the experimental outcome (white or black stone). Scientists also benefit by minimizing the number of overall variables in each experiment, so as to minimize the chance for spurious correlations as described in point 2 above. These are also essential practices for real scientists as well.
4. The value of Occam's Razor-- Scientists quickly realize that their hypotheses should be as simple as possible, because then it is easy to interpret the counterexamples that disprove them. The more parts a hypothesis has, the harder it is to figure out from a counterexample what part is wrong.
That all of these issues arise in a game of Zendo makes it a fantastic simulation real science. It actually feels like science. Most importantly, the Eureka moments that come from paradigm shifts have a little of the same wonder-inducing qualities that real paradigm shifts have.
I alluded earlier to a way in which Zendo fails to replicate real science. Here it is: in real science, the universe does not magically construct counterexamples to your hypotheses for you, and nor does it tell when you when your hypotheses are correct. As a result, a real scientist can NEVER, EVER know with certainty that any particular hypothesis of his is correct. There might always be a counterexample just around the corner, but you might be too stupid to find it, and so you may be stuck in ignorance forever. If there is one thing that's frustrating about science for me, it is that.
The fact that Zendo does not embody this possibility is actually to its credit. Zendo is a simulation of all the good stuff about science, with the bad stuff left out.
Because of all this, if I had a child, and I wanted to teach her science, I would play Zendo with her A LOT. If you have a child to whom you would like to teach science, you should too. If you need to throw out all those text-books to make time, do it. The facts are fish. Don't give your kid a fish. Instead, teach her how to go fishing.
Last edited on 2007-03-01 14:12:40 CST (Total Number of Edits: 3)

















































