Yet this “video preview” for Tide of Iron suffers from being overly long and trying to communicate too much. What I mean is, the advantage of video over other media is entirely emotional. The information presented in this video is interesting, and it’s impressive to see all the components in a new way. But the vast majority of the content in the video could have been better presented in standard written form with still photography.
A “trailer” as I think of it need not communicate anything but excitement. A good piece of video marketing is almost exclusively emotion. The object is to get people interested enough to delve into the details, not to try and communicate everything about the game in such an informationally inefficient medium as video.
It should deal with the topic rather than the details, the spirit of the game rather than the mechanics.
With this in mind, I give you a trailer concept for an already-released game, Twilight Struggle. Talk about a topic jam-packed with theme and history, this game is an excellent candidate for such a trailer. I had to kind of choose a period to focus on, so I chose the Kennedy era, as did the game’s title.
The result is, one of the best speeches in American history gets to help market the IDEA of the game, instead of awkward developers who were never meant to step in front of a camera being forced to try and explain fiddly DETAILS of the game.
At any rate, enjoy, and let me know what you think:
(Apologies to Mr. Horner for swooping his music - and I adapted the narration straight from the description on BGG; remember this is not an official video at all, purely a fan experiment. Also incorporated the artwork & logo redux I worked on with my friend Daniel McGinty: http://www.boardgamegeek.com/image/169196 )
Last edited on 2007-10-19 12:06:38 CST (Total Number of Edits: 5)



















































