Recommend
 
 Thumb up
 Hide
1 Posts

Pachisi» Forums » Variants

Subject: Star Runners Ludo rss

Your Tags: Add tags
Popular Tags: [View All]
Eugene Fitzgerald
United States
Hacienda Heights
California
flag msg tools
As title indicates, this is a Ludo variant. It is played on a Chinese Checkers Star. Team runners run around game path on edges of star. Some terminology derives from baseball.
..........................1.....................o-game path
.........................o o....................0-home base & center spot
........................o 2 o...................1-batter's box
...................+ o 2 2 o + + + + + + .....2-dugout
........o o o o @ 3 2 3 @ o o o o +.......3-locker room
...........o x x x 4 3 3 x x x x o +........4-home path
............o x x x 4 5 x x x x o +.........5-manager's team color
.............o x x x 4 x x x x o +..........@-safety bases in game path
..........+ @ x x x 0 x x x @ +...........+-spots added for 11X11
.........+ o x x x x 4 x x x o............ Hex expansion to make a
........+ o x x x x 5 4 x x x o........... Chinese Hexy Checkerboard
.......+ o x x x x 3 3 4 x x x o..........
......+ o o o o @ 3 2 3 @ o o o o.........These are locations for top
.....+ + + + + + o 2 2 o +................bottom teams. Others points
..........................o 2 o...................are similar.
...........................o o....................
............................1.....................
Ludo is similar to Parcheesi, but it does not have a dual game path and only a single die is tossed. To win, you (as a team manager) must be the first to move all of your team or partnership runners clockwise around star edges and back to their locker room.

Six teams may play. If five play, leave a vacant star point behind first team (counter-clockwise). If four play, leave another behind second team. Have intervening vacant points if three teams and play opposite points if two play. Game may be played by two or three sets of partners, each facing an opponent. Partner/Manager who has brought all his runners back to locker room, is then permitted to use his turns to move patner's runners. Two or three managers may each take a "silent" partner by playing two points of star instead of only one.

Game starts with managers rolling the die. Highest roller chooses star point and places team runners of same color in their dugout. Other managers occupy star points in order of their roll of die or their current seating positions at table. High roller takes first turn. When a SIX is rolled, manager may choose to move a runner to his batter's box. (Allow same if a ONE is roll for a faster game.) Any team runner on game path may be move according to number tossed, if it is a legal move. A turn is lost when there is no legal move for any team runner. A roll of SIX entitles manager to a second roll in same turn, if the SIX was used. A runner may not land on a teammate or land on an opponent occupying a safety base. If opponent runner is NOT on a safety base, or in his own batter's box, he is sent back to his dugout to start over. Try to keep your team runners on safety bases.

Variants: 1) Shortcut across the star via "center spot"(aka)home base. If a manager rolls a FOUR while a runner occupies one of the first two safety bases he encounters along game path, runner may (it is not a mandatory move)take a shortcut across the star by moving onto the center spot not occupied by a teammate. Runner pauses on center spot until manager subsequently rolls a FOUR, at which time runner is freed to move the rest of the way across to the opposite safety spot. The center spot which is also home base, it is NOT a safety base and runner sitting there is sent to his dugout if an opponent runner hits him off.
2) Blockcades are impossible in Ludo,unless team runners occupying spots one behind the other in game path is considered a blockcade. If so, No runner my pass over them. Limit time of blockcade to three turns, but blocking manager may dismantle it sooner by moving a blocking runner.
3) A manager can split a roll of FIVE, between two runners on game path either forward or backwards. This is the only backwards movement in game and it may send an opponent runner back to his dugout. The split cannot land a runner of Home base, or on (or off) the center point.

Note:A 9x9 Hex game and 5X5 grid games may be played on a regular board. For the grid, skipping every other hole,use 5 holes of middle row in middle of center hexagon. Use two other similar rows above and below middle row with an unused row betweem all rows. Some other games to play on a Chinese Hexy Checkerboard are Abalone, Hexma, Unlur, GIPF etc.
I made my board on a LiteBrite game pegboard from a thrift store. See www/boardgamegeek.com/thread/158390
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.