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Michael Erb
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‘Dread Pirate’ a stylish, high-seas adventure

By MICHAEL ERB
Staff Writer
The Parkersburg News and Sentinel
www.newsandsentinel.com
http://merb101.livejournal.com


PARKERSBURG — With treasure maps in hand and cannons at the ready, rival buccaneers take to the seas for treasure, glory and adventure in Front Porch Classics’ ‘‘Dread Pirate.’’

The four-person game sets players against one another in a search for gold, jewels and the mysterious Dread Island. Each player controls a ship they use to navigate around the treasure-map style gameboard, raiding or trading at the home ports of rival players, battling other pirates and sailing through mystic triangles, areas of the map that cause both fortune and misfortune.

The basic mechanics of the game are simple. Each player holds a treasure bag with a number of coins and jewels. Each home port also holds a number of jewels. Dread Island sits in the middle of the map, and each player must hold at least one treasure from each rival pirate before they can sail to Dread Island and claim the title of Dread Pirate.

Movement is controlled by two six-sided dice. Simply roll and move, with doubles resulting in additional rolls. Combat is similarly simple, with each player rolling a six-sided die and the highest roll winning.

In ‘‘Dread Pirate,’’ treasure is life. If you lose a combat, the winning player takes from you a number of treasure equal to their die roll. For example, if you roll a 4 and the other person rolls a 2, you would take four treasures at random from the losing player. Run out of treasure and your ship sinks, sent to join Davy Jones in the briny depths.

Treasure also can be gained from a rival pirate’s home port through one of two ways: Raiding or trading. A raid is just like ship-to-ship combat. If the raiding player wins, they gain that number of jewels from the port. If they lose, the pirate must raid or trade at another port before being allowed to try again. A trade also involves a roll of the dice, but this time each player is trying to roll as low as possible. The player who initiates the trade rolls to see how many gold they must pay to Dread Island. The port player rolls to see how many of their jewels (from that port) the trade is worth. For example, if I were trading at a rival port, and I rolled a 5 and the other player rolled a 3, I would pay five gold for three jewels.

The game ends when all jewels from home ports have been claimed, so there are times, especially late in the game, where it is better to risk a costly trade than to risk losing a raid and being banned from the one port you need to win. Coins and jewels are counted at the end of the game and the player with the greatest number wins. In a tie, the player with the most coins claims victory, making it equally important to hold both jewels and doubloons.

The first pirate to successfully take treasure from all the other players or their home ports can venture to Dread Island and take a die roll of free treasure, plus gain the Jolly Roger and the title of Dread Pirate. The Dread Pirate gets a +1 to all combat and rolls an extra die while moving.

But holding the title of Dread Pirate also can be a burden. The Jolly Roger and the title can only be lost in combat, which makes that +1 extra handy when fighting off would-be usurpers. Since most fights come down to the luck of a die roll, however, it isn't uncommon for the Dread Pirate title to switch hands several times while playing.

During one game our Dread Pirate was something of a Dread Chicken, running from most fights in order to keep her flag and title. Though she was able to fend off every attacker that managed to corner her ship, the thought of losing and giving up those bonuses kept her playing defensively throughout the game.

The Dread Pirate's ability to roll three dice when moving also comes at a cost, because doubles, or even triples, do not result in extra moves. In several instances my ship, thanks to some lucky rolls, was able to traverse almost the entire game board in a single round, while the Dread Pirate player barely moved.

There are several areas of the map that are marked by triangles, which are mystic or cursed areas that cause twists of fate throughout the game. You also must move through a cursed channel to reach and to leave Dread Island.

Each time you enter or leave such areas during a round, you draw a Dread Pirate Card. Each card has a small twist of fate, which can range from finding a buried treasure (which adds to your gold/jewels), to a mutinous crew (which may cost treasure) to strong winds at your back, which increase your movement.

Many of the cards, such as gaining or losing treasure, take effect immediately, but others, such as bonuses or penalties to combat or movement, take effect when they come into play (i.e. when combat or movement occur). It is possible to have several cards in front of a player waiting to take effect, but only one card can take effect per situation.

The cards each bear a small piece of pirate trivia, and were by far my favorite part of the game. The Event Cards added a random element to the game, but I think also increase its replay value. One player seemed to draw nothing but good fortune, finding buried treasure or favorable winds at every turn. My ship, however, often was beset with ill fortune and a lazy and mutinous crew. Such is the luck of the sea.

There are two versions of this game: Bookshelf Format, which comes in a wooden, book-shaped box, and Old Century Edition, which comes in a wooden treasure chest. Front Porch Classics was kind enough to send me the Old Century Edition, and it is absolutely beautiful. Front Porch Classics is known for producing high-quality game components that are intended as much for display as they are for play, and both versions of ‘‘Dread Pirate’’ fit that theme. Metal ships and coins, velvet treasure bags, wooden dice and a cloth gameboard/treasure map all add to the feel of the game and are beautiful to view.

The game does cost a bit more due to the inclusion of these high-quality bits and pieces, but it is well worth the money. This is a fun game that my friends and family love, and the components are beautiful and sure-fire conversation pieces.

For more information on ‘‘Dread Pirate’’ or other Front Porch Classics games, visit www.frontporchclassics.com.

Contact Michael Erb at merb101@gmail.com or at http://merb101.livejournal.com.


Edit: A review copy of the game was provided for this article.
Last edited on 2009-06-24 09:49:34 CST (Total Number of Edits: 1)
Mark Chaplin
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This doesn't read like a review; more like an advertisement!



Michael Erb
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Re: ‘Dread Pirate’ a stylish, high-seas adventure
See, I went into this review not expecting much, but ended up really liking the game. The group I played with, all adults, loved it, and have asked to play again since. And it was a quick game. If you don't like the length, adjust the amount of treasure available in the game.

As for the roll-and-move mechanic, I didn't have a problem with this. Sometimes the wind and the sea are with you, sometimes they're not. I really think it was more unfair to the Dread Pirate player than anyone.

ME
Michael Erb
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Re: ‘Dread Pirate’ a stylish, high-seas adventure
Yugblad wrote:
This doesn't read like a review; more like an advertisement!




It's a positive review. I liked the game. If that is the same as an advertisement, then I guess all positive reviews are advertisements. Which is probably why game companies give out review copies to begin with.

ME
Dark Wingsfly
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I find it refreshing to see another person who likes this game. I see so many people complaining about it. The game isn't D&D here folks and I honestly think people see this game and get excited about the construction of the game and just feel let down by the gameplay because it isn't the END ALL BEST GAME EVER!!!

People can't just enjoy simplicity at it's finest these days.


Good review! Bravo!
Mark Chaplin
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I like to read the reviewer's opinion and why such an opinion was born.

Your review reads as if I was pouring over the back of the game box, mostly. You don't state why you, or your family, liked the game. That's why I posted my comment; I'm not trolling!





Michael Erb
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Re: ‘Dread Pirate’ a stylish, high-seas adventure
Yugblad wrote:
I like to read the reviewer's opinion and why such an opinion was born.

Your review reads as if I was pouring over the back of the game box, mostly. You don't state why you, or your family, liked the game. That's why I posted my comment; I'm not trolling!




Oh, no problem. I wasn't offended. I think your statement came off more dismissive than inquiring, which is why it seemed negative.

As for why I liked the game, I apologize that wasn't more clear in the article. I and a group of adults played several full games and my friends wanted to come back and play more. And we have. It's a fun game. Not sure what else to say about that.

One thing I will say is I write mostly for a non-gaming audience, so my reviews to tend to have an embellished lead in order to generate interest and get them to read further. These reviews run in a Sunday morning newspaper, so it is all different ages, interests and backgrounds that I am trying to entice to read about these games. That may be part of why it reads like a bit of an advertisement. I tend to write positive reviews about games I like because it is a waste of space and ink for me to warn people away from games they didn't know existed in the first place.

ME

The Parkersburg News and Sentinel: www.newsandsentinel.com
Review for Initiative Blog: http://merb101.livejournal.com
Review for Initiative Podcast: http://merb101.libsyn.com
Get Funkadelic
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Hi Michael,

Please do post reviews of games that you don't like here as well. When I'm considering a game I really go out of my way to find positive and especially negative reviews for a game that have a section describing WHY they did or did not like a game. People like different types of games and dislike others and while a game may be the very best of a certain type, it may get a negative rap by a reviewer because it doesn't fall within their wheelhouse, and vice versa.

That said, any review that describes the gameplay so that I can understand it is better than none at all to me.

Thanks for the Dread Pirate review.
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