jidar wrote:
Quote:
the number of invaders increase but the number of resources do not,
In a game where it's obvious that resource management is key...?
Is it just me or does that elicit a giant forehead-slapping "doh!" from everyone else? How did they miss that?
That's not exactly correct. True, no more weapons or ammo drop, but with three marines you get two more actions per round, and a few more skill cards in play...which increases the team's chances of pulling a good one. You also have an extra set of eyes to help keep spawns at a distance.
That said, I always play with the "fully loaded" mod which provides one ammo of the appropriate type for each weapon found. This works thematically (and is how the video game worked) and addresses the ammo shortage nicely. You will occasionally still run out of your favorite ammo, so the tension is maintained, but you usually won't end up trying to punch everything to death.
Last edited on 2007-06-07 11:16:01 CST (Total Number of Edits: 1)