I've gotten back into the Operational Combat System (OCS) after a few years doing other things, and thought the community might appreciate a somewhat detailed example of play, especially now that we can enhance our reports on BGG using images. So, in the next few installments I will provide a run-through of one player-turn. As I go, I'll try to highlight what makes OCS really fantastic as a gaming system, and what makes playing DAK a real pleasure.
The OCS rules are currently being updated to version 4.0, and that is what I’ll be using here. This latest version has streamlined several sections (most notably air missions) and the result is an even better product.
I will play through part of "Training Scenario #1". This scenario starts at the beginning of Operation Compass, the Allies’ late-1940 counteroffensive against a somewhat-limited and stagnant Italian incursion into western Egypt. With a length of 6 turns (three weeks time) the scenario provides only a glimpse into how an entire campaign (covering 239 turns) could play out. A number of shorter and mid-sized scenarios are also available covering any stage of the fight for eastern north Africa.
To win this scenario, the Commonwealth has to destroy the Italian army in Egypt. A “smashing” victory occurs if the Commonwealth can also capture Bardia, a small port on the opposite side of the Italian defenders.
Here's an overview of the starting positions for each side:
The Commonwealth forces consist of a number of armored battalions of the elite 7th Armored Division and several infantry brigades from the 4th Indian Division, all backed up with artillery and assorted independent units. Also present are three valuable leaders (O’Connor, Gott, and Campbell) who can help stacks move more responsively and improve combat effectiveness. Most of the Commonwealth supplies have been stashed in the town of Mersa Matruh off to the east of the segment of the map shown above. Two smaller supply dumps have also been set up, one just off the map above to the east near the coast, and the other as shown at a crossroads in the southeast corner. In OCS, supply is everything: it limits the extent to which units can maneuver, attack, or defend. The player constantly needs to balance the need to move, attack, or rest and resupply. An attack without a sufficient reserve of supplies will fizzle out.
The Italian forces are almost entirely poorly-rated infantry divisions and artillery, with a few small light tank battalions. All of the Italian supply is cached in coastal cities, and a few fortified defensive positions (called hedgehogs) have been built up along the front. The Italians also have one leader, Maletti, to support their troops, and a special Raggruppamento (“Ragg”) that provides some additional flexibility in mobilizing their forces.
The terrain is mostly open desert with some low hills, but divided starkly by several escarpments (long, impassable cliff-like ridges). These escarpments play a large and interesting role in funneling combat units and supplies.
One of the interesting features of OCS is that each unit can switch between several modes (combat, move, strategic, reserve, exploit, or disorganized), shown by which side of the unit faces up and whether an identifying marker is placed on top. Which mode to be in, and when, plays an important part in success and can lead to some challenging decisions. Shown here are two Italian units (the small 62nd light tank battalion and large Marmarica infantry division) that have started set up in reserve mode. This will allow them flexibility to move more rapidly in response to Commonwealth activity. However, until these reserves are formally released they are unable to attack and have their defensive strength halved due to their limbered stance. Additionally, there are only a few reserve markers available to each side; this limits the extent to which an entire army can be flexibly mobilized.
A few aircraft are also available. The Commonwealth have access to some Hurricanes, Gladiators, and Blenheim IVs; the Italians have CR.42 fighters and Ca.309 and SM.79 bombers.
The basic Commonwealth plan in this scenario is to push north to the coast and break up Italian supply lines to the towns of Buq Buq and Sidi el Barrani, while also pushing westward toward Sollum. If things go well, the Commonwealth will then turn north to capture Bardia. One of the great aspects of OCS is that it is eminently possible to defeat enemy units by maneuvering to cut off their supply rather than attacking them head-on. In fact, outright frontal assaults quickly drain supplies and leave an exhausted force, out of fuel, that is helpless to respond to enemy maneuvers. So, while some Commonwealth units will attack key Italian defenders, the main goal is to actually move around most of the defensive positions and cut off their supplies, leading to surrender.
In the next installment, we'll start the game!






















































