Tim Royal
United States
Washington
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So I picked this up last night, and thumbed through the new cards. I like that they've got more pizzazz (i.e. they're stronger and tend to mess with opponents in a greater way).
One question is that the instructions suggested removing original cards and replacing them with new cards in order to maintain the ratio between ware cards and other cards.
Any suggestions or official recommendations on which of the original cards to remove? It's kind of unfortunate, actually, as we'd like to play with all the cards. I'd almost want to pick up another copy of Jambo or at least get some more ware cards, rather than remove original cards.
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Tim Harrison
United States Cleveland Ohio
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Hmmm.... That's disappointing. It would have been nice if extra ware cards were included in the expansion to balance the ratio. I guess I may have to buy another copy of Jambo too.
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Rüdiger Dorn
Germany Nürnberg Unspecified
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hello,
here is my answer from the spielbox-forum. please excuse, that i can´t added new warecards in the expansion. it was a question of money and a question of rare capacity (only 55 cards on one print sheet). i hope you can translate the german names.
folgenden karten aus dem grundspiel habe ich aussortiert: je 1x löwe pavian elefant schlange kleiner markt krokodil hyäne maske der umwandlung sudkessel häuptlingsstuhl trommeln brunnen waage boot leopardenstatue träger portugiese gepard
je 2x
fahrender händler arabischer kaufmann regenmacher
folgende karten aus der erweiterung habe ich nicht in das neue deck übernommen: 1x maler 1x kristallstab 1x füllhorn 1x hirtin 1x chameleon 1x fennek 1x mangbetu-krieger
best regards rüdiger
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John Earles
Canada Toronto Ontario
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Roughly translated:
I remove the following cards from the basic deck:
1 of:
Lion Ape Elephant Snake Small market Crocodile Hyena Mask of Transformation Kettle Throne Drums Well Scale Boat Leopard statue Carrier Portuguese Cheetah
2 of:
Traveling merchant Arabian merchant Rainmaker
The following cards from the expansion are NOT included in the newly formed deck:
1x Artist 1x Crystal staff 1x Horn of plenty 1x Shepherd 1x Chamaeleon 1x Fennec 1x Mangbetu warrior
Edit: Corrected sentence to state the expansion cards are NOT included Edit: Corrected mistranslation which added an extra item; removed 'Tribal Elder' from the list.
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Tim Royal
United States
Washington
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BIG thanks to both of you for your information (and translation). At least this gives me a guideline to start with.
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John Earles
Canada Toronto Ontario
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Please report back as to how this suggested "swapping" works out... I should be picking up my copy tomorrow!
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Tim Royal
United States
Washington
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I will do that. We plan to play several games to night. We've been waiting for this expansion for weeks!

My wife has suggested we contact the publisher and see if they have any spare ware cards (or a second deck) without having to re-buy Jambo, so we could use all the new expansion cards while keeping the ratio of wares/other cards intact.
We did that for another game a few months ago, and the publisher was fantastic and sent a second deck for a very reasonable cost. Never hurts to ask.
That's one thing about the Killer Bunnies game we play. Their expansions always include additional core cards from the game to maintain the balance. Not that KB is actually balanced in any tangible way, but... 
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Rüdiger Dorn
Germany Nürnberg Unspecified
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hello john,
thanks for the translation:
please note!
I add the following cards from the extension into the newly formed deck:
that´s not right, Following cards (of the expansion) are NOT in the new deck!!!
1x Painter 1x Crystal staff 1x Cornucopia 1x Herdswoman 1x Chameleon 1x Fennek 1x Mangbetu warrior
regards rüdiger
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John Earles
Canada Toronto Ontario
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Hi Rüdiger,
My apologies for the mistranslation. I did my best running it through a few on-line translators and dictionaries.
As I am still awaiting my copy to arrive, could someone help me understand the process.
We are aiming to create a "balanced" deck by merging part of the original deck with part of the expansion?
From a "standard" Jambo deck you remove the cards highlighted above - 1x Lion ... Cheetah - 2x Traveling merchant, Arabian merchant, Rainmaker
From the New Beginnings "module" you remove the cards highlighted above - 1x Painter ... Mangbetu warrior
These two decks get mixed together. Is this correct?
- John
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Rüdiger Dorn
Germany Nürnberg Unspecified
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hello john.
We are aiming to create a "balanced" deck by merging part of the original deck with part of the expansion?
From a "standard" Jambo deck you remove the cards highlighted above - 1x Lion ... Cheetah - 2x Traveling merchant, Arabian merchant, Rainmaker
From the New Beginnings "module" you remove the cards highlighted above - 1x Painter ... Mangbetu warrior
These two decks get mixed together. Is this correct?
hmm, what do you mean with these two decks?
you don´t need the removed cards and put these cards back to the box. with ALL OTHER cards (of course without the huts and relict cards)you build the deck you´re playing with ....ok?
rüdiger
- John
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John Earles
Canada Toronto Ontario
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>> hmm, what do you mean with these two decks?
Sorry for not being explicit. The two decks I was meaning were those cards remaining in the original deck and the New Beginnings deck after removing the cards noted above (safely stored in the box ).
Thanks, Rüdiger, for your prompt replies... I think were are "speaking the same language" now. 
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John Earles
Canada Toronto Ontario
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A further note to those following along at home:
Rüdiger's recommendation will remove 24 cards from the base deck, and will add in 33 from the expansion - a delta of nine cards. Of these nine, four are Spirit of the Ancestors (which you could almost consider to be "core" cards; that should always be included).
I picked of my copy last evening so I look forward to seeing what kind of a difference these new cards make to our gameplay.
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Tim Royal
United States
Washington
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whew! i totally misread the original post, and so I have a frankendeck of cards that I used for the first play.

I will revisit the deck and arrange it with my new understanding of the guidelines.
We did enjoy the new cards in our first game. there was much more of a "take that!" feel to the game that increased the interaction and the tension (more cards that can foil your opponent, and vice versa).
More later.
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Tim Royal
United States
Washington
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We played some Jambo the last couple days, with the expansion deck mixed in per the above suggestions.
Our consensus is that it enhances the game quite a bit, adds more interaction and tension, keeps play from stalling, and generally enhances the game considerably beyond what we already enjoyed about it.
The only real element we didn't necessarily find compelling were the four cards that offered an alternate victory condition. It's not essential to the expansion pack, so players can choose to use it or not.
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John Earles
Canada Toronto Ontario
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That's great to hear, Tim! My wife and I are heading to Montreal for a mini-vacation over the next three days and I'm hoping we'll take "new and improved" Jambo along.
Did you use Module 2: The Three Huts? In reading through the instructions it certainly looks like they could add some interesting gameplay.
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Tim Royal
United States
Washington
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We did play with the three huts and found them to be a tremendous addition to the game. They really do fill in gaps in original Jambo where you'd have to cycle through many actions to try and find a way to get "that one ware tile", or look for "that one card".
We've played with all three of them since we first got it, and I don't imagine we'd play without them ever again. 
Have fun in Montreal, I'll be curious what you think of it, too.
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Gary Bradley
United Kingdom Unspecified Scotland
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What exactly do the rules say about adding the new cards to the base game? The fact we are having to follow this thread to work out what to add and remove is downrigth shameful. I am now totally regretting ordering the expansion, what with the different colours on the card backs on now this confusion.
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John Earles
Canada Toronto Ontario
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GaryB wrote: What exactly do the rules say about adding the new cards to the base game? The fact we are having to follow this thread to work out what to add and remove is downrigth shameful. I am now totally regretting ordering the expansion, what with the different colours on the card backs on now this confusion.
Preparation Shuffle the new cards you want with the cards from the base game. The number of ware cards should equal the total of the other cards. Thus, we recommend you remove sufficient utility, animal, and people cards from the basic game so that the numbers of these two kinds of cards remain equal.
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Clear as mud? That being said, Rüdiger has given us an excellent "starter" replacement scheme and people can always experiment with different mixes to give the game a slightly different feel. This to me is an advantage, not a detriment.
Over time I hope to see other documented mixes, but for now use the one above. It is easy to say "coulda, shoulda, woulda", but in the end any one who looks on BGG should be able to find this thread.
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Aingeru Malkav
Basauri Bizkaia
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24 or 25 cards removed from basic game?
Hi!
I have a little doubt, in the deustch list Rudiger wrote 24 cards are removed from basic game, so : 70 -24=46 ; 40 expansion -7 = 33; total = 46 + 33= 79.
But in the english translation of that list, 25 cards are removed so: 70 -25= 45; 40 exp - 7 = 33; total= 45+33=78.
Which is correct?
Tchüs, Aingeru
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John Earles
Canada Toronto Ontario
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Hi Aingeru,
Thank-you! You are correct... My translation came primarily through an Internet Transalation tool.
These three items:
sudkessel häuptlingsstuhl trommeln
Were translated into
kettle chieftain chair drums
By mistake I read that as:
kettle chieftain (tribal elder) chair (throne) drums
When, in fact, chieftain chair was meant to be throne.
I'll correct my list to remove the reference to 'Tribal Elder'.
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Brian Moore
United States Idaho Falls Idaho
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Ok... So can anyone give a much needed summary for this long post?
Please post a removal list of cards and then an add list of cards for both versions, (with and without the alternate victory cards included)?
Has anyone tried to add another core game and play with 4 players? Any recommendations there?
Thanks Brian
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Brian Moore
United Kingdom Bolton Lancashire
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As I understand the above post:
Rudiger Dorn Reccomendation:
Remove the following cards from the basic deck:
1 of:
Lion Ape Elephant Snake Small market Crocodile Hyena Mask of Transformation Kettle Throne Drums Well Scale Boat Leopard statue Carrier Portuguese Cheetah
2 of:
Traveling merchant Arabian merchant Rainmaker
The following cards from the expansion are NOT included in the newly formed deck:
1x Artist 1x Crystal staff 1x Horn of plenty 1x Shepherd 1x Chamaeleon 1x Fennec 1x Mangbetu warrior
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hello all other JAMBO players/aficionados!
well the expansion was very much anticipated, and has been fun! i was, as were many, disappointed by the lack of new ware cards, which would have made for a really great addition! with so many combos, that should be the NEXT EXPANSION! (rudiger, hope youre listening!) the different color backs arent the best, but not that big a deal. now, onto the addition/removal of cards to/from the deck. i have played way more games than i could possibly count. not that this makes me the authority, just an experienced player. it was a huge let down to follow the recommended removal recommendations. no APE?! no CARRIER?! how many games have we won or lost by these great come from behind cards? what makes these cards so great, is the fact that in order to be truly used fully to potential, you must use STRATEGY, planning, bluffing, etc! that is what makes JAMBO so different from other games! this got me thinking. rather than take away cards i love, why not play with one of each card!? this way, each card (mostly) is unique! excluding the 40 ware cards, there are 70 other cards in the original game. i didnt want to stray too far away from the original distribution, so mine is the 40 wares plus 65 other cards. i have provided an extra line for those cards needing some explanation. ENJOY!
UTILITIES 1 each: boat crystal staff horn of plenty kettle leopard statue mask of transformation scale scroll supplies throne weapons 2 each: (one extra of these to speed up the game just a little. remember there were one extra of each in the original as well.) drums well
PEOPLE 1 each: artist basket maker caravan guide carrier chief leopardskin dancer drummer explorer gatherer mangbetu warrior pirate portugese psychic rain maker shaman shepard torch juggler traveling merchant tribal elder venetian merchant wise man from afar zombie 5 each: guard (one less for better distribution) 3 each: spirit of the ancestors (i struggled with this for some time. the reason i went three instead of four is simply because there is only one each of the people cards. tribal elder, wise man, etc. such good cards have to be used succesfully SOME of the time!) 0 each: arabian merchant (again, i struggled. this really is the weakest card in the game, one that is only really used in desperation, or in combo with ape or tribal elder. too situational, too awkward. i just dont like it! be honest, how many times have you happily boated away an arabian merchant? see?)
ANIMALS 1 each: ape butterfly chamaeleon cheetah elephant fennec hyena lion parrot rhino snake 4 each: crocodile (again one less than original)
so that makes 60. add in the five small market stands to 65. the reason i didnt push it to 70 is i didnt want to mess with the distribution too much. i also took out 1 each of the "counter" cards, to keep the game in a flow. otherwise i could see it can get too bogged down. both players holding spirits and guards, just drawing waiting for the lucky ware card draw.
i also want to make another suggestion for the small market stands. TAKE THEM OUT OF THE DECK! (this makes a nice even 100 by the way!) they are available whenever, as if you had them in your hand. why? because there is nothing worse than waiting to draw one of them if you are locked up and NEED one! just as bad, it is so frustrating to spend actions drawing two or three while your opponent gets the boat and supplies! remember my question about happily boating away a useless card? it shouldnt be that way! by taking these out of the deck we are cutting down on the luck factor and increasing the strategy of the game!
TRY IT OUT! GOOD LUCK!
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Sebastian
Germany Merzig Saarland
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Hi robert, thanks for your Ideas - thought of something similar, too.
But please don't doublepost - http://www.boardgamegeek.com/thread/225962. This will only lead to split up discussions.
If you think yours is worth a new post just post a link to it here.
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Sebastian
Germany Merzig Saarland
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Auzette wrote: We played some Jambo the last couple days, with the expansion deck mixed in per the above suggestions.
Our consensus is that it enhances the game quite a bit, adds more interaction and tension, keeps play from stalling, and generally enhances the game considerably beyond what we already enjoyed about it.
The only real element we didn't necessarily find compelling were the four cards that offered an alternate victory condition. It's not essential to the expansion pack, so players can choose to use it or not.
We recently had a few games with the above proposed mixture where we had the feeling that WAY to many people cards are now in the game and dominate the game.
If you do a count you also add many more people than you take out, while you take out more items and animals than you put in.
Still hoping the 2nd Expansion will bring the perfect game 
Otherwise I might even consider returning to just the base game...
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