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Joe Grundy
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The Data:
(Edit: corrected counts for game weighting filter)
550 women ... 23,600 women's ratings
7,300 men ... 318,000 men's ratings
Ratings only counted/used for games where at least five people have given a game weight.

The Notes:
When viewing the "percentage of ratings" charts below and noticing any differences, please bear in mind that in each chart the area below both lines down to the x axis is the area in common between the two.


Other than that... a few pictures says almost everything I might have wanted to say.

The Charts (ie Results):

Weight (1 to 5)


Duration (Minutes)
NB: Anything over 480 minutes garners ratings from approximately 0% of M/F alike


Weight (1 to 5)
NB: There are so few ratings at weight 5 (see 1st chart) as to make the above 5 result volatile.


Duration (Minutes)



The Conclusions:
So. If there's any gender bias for long/heavy/short/light games, the bias is so small as to make no sense as a basis for making assumptions about what someone likes. Specifically...

a) "What games might person X like?" => does not materially change based on X's gender.

b) "Do women like game G?" => is not materially different from men, basing on G's weight and duration

c) "What kinds of games is person Y likely to rate?" => does not materially change based on Y's gender.

d) "What percentage of gamers who rate game Z are women?" => has a trend depending on weight/duration of Z. This isn't the same question as (b) or (c) above. About 4% of ratings in my sample at the heavy/long end of gaming are from women, 8% of ratings at the light/short end of gaming are from women. Per long/heavy gamer guy there's fewer women taking/making the time to play/rate long heavy games. (But only by a factor of two vs short/light games.) But for men and women both it's the minority end of ratings... which is why it comes out to be not a material difference between the "likely" behaviour of a woman gamer vs the "likely" behaviour of a man gamer.


The Footnote:
I based rater gender on first name. For example, half the raters I've tagged as women have one of the following 40 first names:
Anna, Anne, Barbara, Beth, Catherine, Christina, Christine, Danielle, Debra, Elizabeth, Ellen, Emily, Emma, Heather, Jen, Jennifer, Jenny, Jessica, Julia, Kathleen, Kristen, Laura, Lauren, Laurie, Lisa, Liz, Margaret, Maria, Melissa, Michelle, Natalie, Nicole, Samantha, Sara, Sarah, Sharon, Stephanie, Sue, Susan, Suzanne
Last edited on 2007-08-06 09:30:47 CST (Total Number of Edits: 9)
Peter Mörck
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Re: Gender biases in game ratings for weight or duration of
Interesting statistics!
After seeing the curves are more or less the same in all cases I do think that the first lines are the most interesting ones.
Quote:
550 women ... 23,600 women's ratings
7,300 men ... 318,000 men's ratings


That's more than 13 times more men than women being active on BGG (which I assume is your data source).
If one also assumes that this represents the general world-wide men/women-ratio then what I would like to see is statistics comparing BGG:ers to non-BGG:ers (or at least boardgamers compared to non-boardgamers) ;) All that data might be difficult to gather though...

I see the expression "my wife likes this game" or "my girlfriend likes this game", and I also saw a thread where it seemed to me like someone expressed dislikes towards such expressions (I could have misunderstood it). Well. Here are the facts:

There are more than 13 times as many men as women playing.
So statistically, most of the time, the woman is a non-gamer, which usually is a problem for the gamer (usually a man) since he/she wants to play more. Therefore it is important to have games that the non-gamers (most often "the wife") will enjoy.

Just my spontaneous reaction about this :) Not trying to attack anyone, just asking people to see the bigger picture. Carry on! :D
Last edited on 2007-07-28 14:24:18 CST (Total Number of Edits: 1)
Joe Grundy
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While it's clearly the case that there are vastly more men than women on BGG, it's quite likely the ratio can't be accurately drawn from my data above. Ballpark round numbers guestimate, sure. But not accurate.

eg I've actually tagged about 6,500 women and about 31,000 men. But most don't have ratings for this exercise. (ie the few that had any ratings at all haven't rated any games that have enough weight raters.)
Last edited on 2007-07-29 07:45:21 CST (Total Number of Edits: 4)
Teik Chooi Oh
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Nice job! definately an interesting finding for me as if I were asked to guess, would have said there will be a gender difference in ratings.

Nice to extrapolate the 13 to 1 ratio of male to female gamers too. Sounds right..
Michelle Z
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Woo hoo! I like me them odds. :)
Susan L.
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panzermeister wrote:
That's more than 13 times more men than women being active on BGG (which I assume is your data source).
If one also assumes that this represents the general world-wide men/women-ratio then what I would like to see is statistics comparing BGG:ers to non-BGG:ers (or at least boardgamers compared to non-boardgamers) ;) All that data might be difficult to gather though...

I see the expression "my wife likes this game" or "my girlfriend likes this game", and I also saw a thread where it seemed to me like someone expressed dislikes towards such expressions (I could have misunderstood it). Well. Here are the facts:

There are more than 13 times as many men as women playing.
So statistically, most of the time, the woman is a non-gamer, which usually is a problem for the gamer (usually a man) since he/she wants to play more. Therefore it is important to have games that the non-gamers (most often "the wife") will enjoy.

Just my spontaneous reaction about this :) Not trying to attack anyone, just asking people to see the bigger picture. Carry on! :D


The bigger picture? Well. Here are the facts:

There are (far) more than 1,000 times as many nongamers as gamers. So statistically, most of the time, a man is a nongamer. Yet (many) folks assume that the default position is man=gamer, woman=nongamer (and therefore take the attitude that women on this site are abberations but men are the norm - we're all abberations! :D)

(I imagine that) None of the women on this site object to men discussing "my wife/girlfriend likes". The comments you're referring to arise when a couple of anecdotes are extrapolated to "all women like" or "women only like". This is particularly unrealistic when you consider that there is a short list of games that gets continually recommended for "the wives and girlfriends". So, these games get recommended as female-friendly, they get played with wives and then re-recommended. Which is fine, but people need to recognize that it's a (very) incomplete list and that women's taste in games varies as much as men's do. I play regularly with two women who, without my influence, would very much be nongamers - and our list of games we play bears little ressemblance to the "wives like" list because, instead of going for the old standby games, I pick games specifically tailored to their interests and mine (which is what I'd recommend husbands do too).

So, thanks to Joe for assembling these graphs that support what I've been saying all along - women's taste in games is as diverse as men's. (And it's not as if we're jumping into the "what should I play with my wife?" threads to complain, so I'm not really seeing what the problem is anyway.)
Lori
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I wonder if there also is a tendency for bias in these ratings toward the inclusion of English-language gamers of both sexes. (I mean over and above the bias already introduced by this being an English-language site.) By that I mean people who have first names that are more recognizable to a native English speaker as being male or female. Of course I don't know much about Joe's background, and perhaps he is far more knowledgeable than I am. But in the course of my work I encounter a lot of people of non-Western descent, and I often have the experience of not being able to guess someone's gender from their name, or of finding that my instinctive assumption is wrong. I know Linda and Susan will be women, and Paul and David will be men (though I can't be sure about Pat and Chris, or, these days, Taylor and Kendall), but I wouldn't be sure how to sort Yue and Miraz.

Joe, what do you think? In going through the names, did you find a significant number you had to put aside into the "can't tell" category?
Michael Taylor
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And all of the statistics don't count that I'm the one that uses this site. My wife plays games, but she isn't the user of the site. She isn't the one rating the games.

It isn't that she can't register, she doesn't want to. She would rather play a game than talk about them online. Is she a gamer? Sort of. As much as me? No.

So for all of us that talk about our significant other (whether it be wife or husband, boyfriend or girlfriend), you can bet that there's one (at least) other gamer.

My daughter plays Carc, TTR, Settlers, and Puerto Rico. She isn't registered either, but she's a gamer, and more so each day.

Mike
Peter Mörck
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Re: Gender biases in game ratings for weight or duration of
Oh my... I was hesitating to post that previous message :(
Just a reply to everyone.

First, when I'm talking about "gamer" I mean the person who likes to play a game, possibly goes and buys it and probably suggests that it's played. The person doesn't have to be talked into it.

I know you can't say "The stats here say 13:1 so that's what the world is like". I'm saying it's probably a reliable indication as to what the "global ratio" is.
Even if the ratio is not correct, even if it is 10:1, 10:5 or (unlikely) even 2:1, there are more male gamers than female. Just as for some reason there are more male computer gamers than female ones. I don't know why it's like this and I can't even prove it, but I would bet my own mother on it.

I can come up with a counterexample to gvchief's counterexample, but I won't, because individual counter-examples don't matter.
If you have a bowl of 1 million black tokens and 100000 white tokens, and you would pick out 10000 of these, you would probably get around 10 times as many black ones than white ones.

You can always come up with a counter-example to any statistical claim. Still, more men than women are gamer-types. And I never in my post claimed there are differences in tastes, or anything different between male and female tastes in games.

What I'm saying is, there are more male than females, and to quote myself:
Quote:
Therefore it is important to have games that the non-gamers (most often "the wife") will enjoy.


I personally believe that the expression "games that women like" is a generalization based on the most likely situation, which is that the man is a gamer and the wife isn't. Meaning, when you say "games that women like" (at least when I say it, there are exceptions), you mean games that would be liked by the majority of women, that are the non-gamers, but also male non-gamers of course. However, for the non-singles (me included), the livingpartner of most men (the majority of gamers) is a woman so that's the most natural way to express it. Is it 100% correct? Probably not, but there are often generalizations when you talk about events or statistics and what effects they bring, and most of the time you understand what is being said anyway.

I didn't want to make such a big thing out of all this, but I can see I've stepped on some sore toes.
Joe Grundy
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ellephai wrote:
I wonder if there also is a tendency for bias in these ratings toward the inclusion of English-language gamers of both sexes. (I mean over and above the bias already introduced by this being an English-language site.)
...
Joe, what do you think? In going through the names, did you find a significant number you had to put aside into the "can't tell" category?
Lori that's an excellent question.

Yes the approach is biased toward using the ratings of people of European descent (including English descent).

I started with a large sample of names irrespective of gender or country, and used frequency counts to bias my searches, so it's not purely a matter of what names I can think of to begin with. There's quite a few names that are inherently ambiguous. I did make some use of various websites of names origins and usage for some foreign names or indeed any name where I was remotely uncertain. Some languages, there's generally no resolution of gender from name anyway. Some names in English do not indicate gender either. I believe some European languages are pretty rigorous about gender representation in names.

I tagged about a third of the users who give any ratings at all. Of those, I've explicitly tagged about 10% as ambiguous. There's a diminishing return per distinct first name as the names get rarer, and not remotely everyone even enters their actual name in the first place.

btw if you check people who have declared their country of residence, you get this many pages of users (sample):
United States 2636
United Kingdom 295
Canada 277
Australia 106
New Zealand 27
Germany 95
France 78
Italy 74
India 25
Singapore 19
Malaysia 10
China 7
Last edited on 2007-07-29 06:41:19 CST (Total Number of Edits: 1)
Joe Grundy
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panzermeister wrote:
I personally believe that the expression "games that women like" is a generalization based on the most likely situation, which is that the man is a gamer and the wife isn't. Meaning, when you say "games that women like" (at least when I say it, there are exceptions), you mean games that would be liked by the majority of women, that are the non-gamers, but also male non-gamers of course.
Peter thank you for a polite response.

The point then is we can easily be more factually correct with the phrases we use. Phrases like "games non-gamers might like" or "gateway games" or "games to play with your non-gaming partner" are not more difficult to say and are more accurate than "games to play with your wife" or "games women might like".

Since men gamers are also the vast minority of men, it's not correct to make gamer-assumptions about men and non-gamer assumptions about women.

Also the point is to recognise that when someone is asking for recommendations, gender plays no part in the likely outcomes. If the focus person for recommendations, self/partner/friend/co-worker, is male or female isn't important. Find other attributes to narrow down the recommendations.


My wife has moved from "non gaming partner" to "gaming partner" over the past couple of years. All the "games to play with your wife" lists are useless to us, or anyone else (male or female) whose partner plays cheerfully. "Games to play with your wife" lists are likely to be useful to a woman with a non-gaming husband. "Wife" in the title of such a list is factually misdirecting if the list is supposed to be about "non gaming partners".


btw this entire article is in response to being asked to produce it by someone else.

(edits because I kept mangling my intent with poor phrasing even worse than usual.)
Last edited on 2007-07-28 21:16:56 CST (Total Number of Edits: 4)
Mitch T
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This is my honest, unauthorized, unexpert and probably complete crap take on what information was given to me.

chart 1. There are less hardcore heavy gaming women than men. Good luck trying to get your girlfriend to play ASL

chart 2. Men have a higher level of Analysis Paralysis than women. It's no wonder Axis and Allies is such a long game!!! Maybe I should convince my sister that war is fun!

chart 3. There aren't as many heavy gaming women but the ones that are are hardcore maniacs. If you manage to get your girlfriend to play ASL, she might just go crazy and start laughing maniacally when your squads are taken out.

chart 4. Women have more patience. Big surprise. This is probably one of the reasons chart 3 is the way it is.

Last edited on 2007-07-29 00:04:22 CST (Total Number of Edits: 1)
Joe Grundy
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SouthernMan wrote:
all those people (men and women) who have entered data (ratings, weight) have done so because they have chosen to play those games and then chosen to enter information about it.
You are using information only from people who chose to play the game because they like it, or maybe in some cases they are giving it a try because it's in a similar genre.
Self selection applies equally to men and women.

SouthernMan wrote:
All this shows is that there is little difference between the sexes for game types they all like.
Yes exactly. That's what I was showing.

Edit for clarity: There is a ratings system on BGG. Most but not all of the ratings come from people who think the games are somewhere between "ok" and "fabulous". The ratings system none the less would and does show differentiation between games. If, on average, a group of people like a game less then collectively the average rating they give it will be lower, because responses are bell curved not uniform. Men and women show, equally, the same differentiations between games. (I also did this exercise a year ago at the individual game level, but the data is much more limited and doesn't speak so plainly across the board that women and men have essentially similar game weight and duration tastes.)
Last edited on 2007-07-29 06:31:30 CST (Total Number of Edits: 2)
Trae Russell
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nerdofwar wrote:
This is my honest, unauthorized, unexpert and probably complete crap take on what information was given to me.

chart 1. There are less hardcore heavy gaming women than men. Good luck trying to get your girlfriend to play ASL


The point is, unless your girlfriend is a gamer and on BGG, she was not included in the analysis. We're not talking about non-gamers. If I were you, I'd look for a female gamer as a girlfriend. Women in the world far outweigh the men, and the gender gap is getting larger. Pretty soon, men will have the pick of the litter so to speak.

Quote:
chart 2. Men have a higher level of Analysis Paralysis than women. It's no wonder Axis and Allies is such a long game!!! Maybe I should convince my sister that war is fun!


War isn't fun, but pretending to blow things up can be fun. It's the re-enactment that's fun. Analysis Paralysis isn't what is taking place in war games. There is a LOT of strategery and thought that goes into every move. I'd take forever in those games also.

Quote:
chart 3. There aren't as many heavy gaming women but the ones that are are hardcore maniacs. If you manage to get your girlfriend to play ASL, she might just go crazy and start laughing maniacally when your squads are taken out.


Again, this isn't about non-gaming significant other. It's about gamers, whether they be men or women.

Quote:
chart 4. Women have more patience. Big surprise. This is probably one of the reasons chart 3 is the way it is.


Please tell that to my husband with a straight face. I'd love to see his reaction.:shake:
I'm not trying to be totally contrary, I am just giving a counter point.

DISCLAIMER: The opinions expressed by myself are not necessarily those of the general female population.
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SouthernMan wrote:

I don't think that was too clear to everybody, but it is a damn good way of causing arguements in mixed groups though :laugh:.


Isn't that what keeps the heart pumping and the blood flowing? Utopia would be boring. I love a good argument now and then.
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Re: Gender biases in game ratings for weight or duration of
flowerkin wrote:
If I were you, I'd look for a female gamer as a girlfriend. Women in the world far outweigh the men, and the gender gap is getting larger. Pretty soon, men will have the pick of the litter so to speak.


I don't want to sound rude, I'm just curious, but could you please point me to a reference for that statement? I thought (not claiming anything and can't prove anything) that the ratio was fairly balanced, considering all the age groups. Men die younger but there are slightly more men being born as well, so if you're 60+, then yeah, but counting from the age you're getting into gaming up through your 50's I don't think there's much difference, well certainly not as much as 1:2 anyway, which is quite a lot :)
Last edited on 2007-07-29 08:38:53 CST (Total Number of Edits: 1)
Darren M
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Re: Gender biases in game ratings for weight or duration of
Slightly tangential... but I'm pretty sure the pink and blue lines in graphs 2 and 3 are positions from the Kama Sutra. Someone red flag this pr0n.

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Re: Gender biases in game ratings for weight or duration of
jgrundy wrote:
"Games to play with your wife" lists are likely to be useful to a woman with a non-gaming husband. "Wife" in the title of such a list is factually misdirecting if the list is supposed to be about "non gaming partners".


Absolutely. I'm a gaming woman with a mostly non-gaming husband, and I have found the "games to play with your wife" lists useful. (And, indeed, as predicted by that kind of list, he likes Lost Cities! Score!) I think that people do often use "wife" and "girlfriend" to mean "non-gaming partner" -- I understand why (given the gender balance of the gaming community), but I agree with you that it's can be misleading.

Thanks for doing the work on this -- interesting information!
Seppo Kuukasjärvi
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Re: Gender biases in game ratings for weight or duration of
Very interesting results. Good job, Joe!
Mary Cruickshank
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Clearly a very vocal community! Women can become very opinionated when motivated...myself included.

This reminds me of discussions about the figurines in our game - one of the most hotly debated issues...but that's another topic that I'll have to start my own thread on. I'd love to hear the opinions of BGGers...men AND women.

I would consider this a man's community that I don't mind being the minority in. You BGGers are FUN !!!
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Re: Gender biases in game ratings for weight or duration of
panzermeister wrote:

I know you can't say "The stats here say 13:1 so that's what the world is like". I'm saying it's probably a reliable indication as to what the "global ratio" is.
Even if the ratio is not correct, even if it is 10:1, 10:5 or (unlikely) even 2:1, there are more male gamers than female. Just as for some reason there are more male computer gamers than female ones. I don't know why it's like this and I can't even prove it, but I would bet my own mother on it.


Market research by various video gaming groups has come up with some numbers. One study estimated that women make up 38% of all computer and video game players. Another reported that 42% of console gamers are women. Both of these numbers are growing and women will probably reach near parity in the console market at least over the next several years. An even more eye-opening number is in the casual computer games market, where an estimated 72% are women. Their research also estimates that over 150 million people worldwide play free casual games over the internet, which is more than the number of households that own console systems. In any case, women are a much higher percentage of video and computer gamers than you think and their numbers are growing.

I suspect, but don't have data to prove it, that you would see similar numbers in the casual board game market, like Monopoly, Scrabble, Pictionary, and the rest of the board games you would find in WalMart or Toys R Us. I would guess that women make up the majority of the people buying and playing these games, and, since these games vastly outsell the hobby games we mostly talk about on this website, I wouldn't be surprised if women make up half or more of all board gamers, as long as you don't limit the definition to only those who have settled Catan at some point in their life. Especially since a large number of the casual internet and computer games mentioned above are ports of popular board and card games.

It is a fact that BGG in particular and hobby gaming in general is heavily male-dominated, and I can think of a few reasons why that might be, but I am pretty sure it is not because women don't like or don't play games as much as men.
Nicholas Jost
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Re: Gender biases in game ratings for weight or duration of
jgrundy wrote:
SouthernMan wrote:
all those people (men and women) who have entered data (ratings, weight) have done so because they have chosen to play those games and then chosen to enter information about it.
You are using information only from people who chose to play the game because they like it, or maybe in some cases they are giving it a try because it's in a similar genre.
Self selection applies equally to men and women.


I don't think you understood what he said. It is true that both self-selected, but that doesn't prove your case. It makes Southern Man's case stronger. This is not a random sampling. You have not closed the case on anything. You have merely shown that people who like a game will like a game in the same proportions...which...well doesn't mean much.
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