curtc wrote:
But really, I just don't understand the motivation behind the original claim. Maybe some example about why your firend think Tichu would be more interesting with the extra limitation would help me understand where (s)he's coming from.
The specific complaint is that a large straight (say 7 or 8 cards) is much less interesting in Tichu than if you had to deal with it as 5 + X singles, and that it makes planning difficult if a moderate to high five card straight can be moved around by having a seven card straight.
A specific example is discussed here
http://saboardgamers.blogspot.com/2007/08/i-will-stage-no-mo...The gist is that handling straights (in cardplay) is more interesting when you only have 5 card straights.
After seeing all the arguments, I find your thoughts above most compelling. (Anything that reduces the 'distance' between the great hands and the poor ones is a net positive). Many of the arguments (on both sides) seem reasonable, but this outweighs. Of course, its partially a matter of taste.
I summarized from the various threads (including this one) at my blog.
Quote:
Here are the arguments I’ve seen (in various places):
Reasons for limiting straights to 5 cards:
* It would add some hard predictability to the hand
* It would keep people from going out on a single lucky play (or two, or three). [Really just a restatement of predictability].
* It makes the “when to break up a straight” decision more interesting. [Full argument here.]
Reasons for the current rules:
* It makes it easier to go out.
* It adds tension in that anyone could go out quickly once they got the lead.
o It makes ‘relinquishing control’ more dangerous.
o It makes the decision to bomb more agonizing.
* It makes the pass more interesting
* It turns wretched hands (lots of low cards, only a single high card) into playable ones. [Also phrased by Curt Carpenter as “Adding length also adds strength, an important dimension orthogonal to rank.”]
* You unbalance the game towards pairs/trips/fullhouses.
* There are interesting decisions (Whether to break a seven card straight to beat a six card straight, etc).
http://gaming.powerblogs.com/posts/1186609774.shtml