Components:
The components line up with fantasy flights usual quality. The figures are nicely sculpted and look like the computer images. I really liked the clear base on the flying units. The cardboard tokens and plants seem to be of the same stock as the dungeon tiles in descent, so we were happy with the quality. All the artwork was nice and worked well with the game.
Overall: 4/5
Rules:
The rulebook could have been laid out a little better. We found ourselves jumping from different parts of the rulebook to find answers. Sometimes it didn’t seem to follow a logical progression of where things were located. It did, however, provide us with many nice examples to aid in learning (although there is already errata). As far as the rule system in general, over all we liked it. The method of placing orders was a little challenging at first, but by the end of the game, no one had any problems of when to place an order or where. In fact, each game people used the system to strategically block people. Which we enjoyed.
Although I love rolling lots of dice, I like the combat mechanic. The higher end units felt more powerful then the lower end ones. Battles were pretty easy to do by the end of the game. Although part of me feels that Starcraft the computer game was about amassing large amounts of troops and I wish that was incorporated into the game here.
Overall 4/5
Gameplay:
We thought the game played pretty well for what it was. Someone had compared it to Nexus Ops on steroids. That’s not too far off. I like it much better than Nexus Ops because it has a lot more depth. I played the Protoss both times (my favorite race from the computer game) and loved researching their tech tree as fast as possible. I noticed the zerg player was able to amass a large number of troops fairly quickly. While I like the game, in some ways I wish it would have stuck more true to its computer game roots.
For example, in the computer game, all the action took place on one planted, in TBG your going from planet to planet. I already mentioned the large number of troops desire. I also wish bases/structures were a bit more unique. Now, all the bases/defense turrents/upgrade buildings all do the same thing. It would have been nice for them to make them more true to the computer game (terran bunkers having to be staffed by marines for example).
Overall though, we had fun playing. Thanks to the round robin orders, there was minimal downtime for any player. I think the more we play, the more we will be able to develop more advanced strategies.
Overall: 3.5/5
Final thoughts:
To buy or not to buy. If you are/were a starcraft addict like me, then buy it. Simple to enjoy a good game set in the starcraft universe. The game IS fun to play. Personally, I would have like to see more of a “starcraft” experience.
Overall: 4/5
Pro:
Great Components
Nice combat mechanic
Easy to learn after a few rounds
Cons:
Strayed from its starcraft roots a bit too much
The order token system can be a bit difficult ot learn until you get the hang of it
Last edited on 2007-08-21 16:26:56 CST (Total Number of Edits: 2)






















































