Thomas Franke
Germany Nuremberg
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As stated in another post, AMIGO will release Njet! together with 3 other trick-taking games (Mü, Meinz and Was sticht?) in a box called 4-in-1.
As I have noticed that there are several quite significant changes between the Njet! editions, but I'm not a really experienced Njet!-player, I'd like to get your opinions about the changes:
1. More cards: 60 cards in 4 suits instead of 40 cards.
2. Card values are: 3 zeros (NEW), 4 sevens (NEW), one of each other from 1 to 9.
3. Zeros are now potential super-trumps and give points when captured.
4. Playable by 2 to 5 players (due to the higher number of cards)
5. Different bidding opportunities on the Njet!-board: Every row has now 5 options.
5a) Starting player: 5 different players
5b) Discarding: In addition to the one, two or no discard options, there are two more: - discard two cards (which must not be zeros) - pass two cards to your right-hand neighbour
5c) Trump: A "No trump" option was added
5d) Super-trump: Same as before (only with zeros instead of ones)
5e) Points: There is an additional "-2" option, which completely turns the game around. Each trick and/or captured zero counts negative 2 points.
If there are uneven teams, the start player chooses his partner(s) and nominates one player of the smaller team (including himself), whose tricks and captures count double in the tally.
As I have only played several hands of Njet!, I would ask the opinions of more experienced players about the impact of these changes.
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Aron F.
United States Champaign Illinois
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I just played the version included with Mü & More. I haven't played the original (that I can remember), but I looked at the rules linked here, and saw this rule:
Quote: If the start card is a trump, other players must play trump cards or supertrump cards. The same is true if a supertrump is led.
I'm quite sure that this has been changed in the new rules. They are a little vague, but as far as I can tell with the new rules, knowing which cards are legal to follow has no dependence on which colors were chosen as trump or supertrump. You must always follow color when you can, otherwise play any card.
Also, the number of rounds has changed. In the original game, it was 8 rounds for a 4-player game, and 6 for a 3-player. The new version specifies 8 rounds for a 2 or 4 player game, 9 for a 3-player game, and I think 10 rounds for a 5-player game.
I don't really think the new 5 player rules are very good. It seems like 90% of the time, the start player will put himself on the 2-player team, and take the monster card for himself (if playing for positive points) or to his partner (if playing for negative points). I'd rather make the bonus for both players on the small team to be equal, otherwise one player feels like they have lost the round before the first card has even been played.
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Mark Tyler
United States Orem Utah
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uigrad wrote: I don't really think the new 5 player rules are very good. It seems like 90% of the time, the start player will put himself on the 2-player team, and take the monster card for himself (if playing for positive points) or to his partner (if playing for negative points). I'd rather make the bonus for both players on the small team to be equal, otherwise one player feels like they have lost the round before the first card has even been played. Your comment makes me wonder if you might be misunderstanding how the scoring works. Each member of a team always scores the same number of points. Let's say A and B are teammates. That means C, D, and E are the other team. Player B has the monster card to double his score. At the end of the round A won 2 tricks and captured 2 zeros (good for 4 * multiplier). B won 4 tricks and captured 1 zero. Good for 5 * 2 * multiplier. The team total is 14 * multiplier. So if the multiplier is 2, A and B each score 28 points. If the multiplier is -2, A and B each score -28 points!
So the "bonus" for each small team member is equal regardless of which of them doubles their individual point total.
My first game of Njet! was a five player game which was well received by our game group. The final scores were very close and seem to suggest no broken mechanics.
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Deb Wentworth
United States Minneapolis Minnesota
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I just got this game and I'm reading through the rules in anticipation of trying it out. I wasn't quite understanding how supertrump works, so I read the rules at Gamecabinet (that someone kindly posted on the Njet page of BGG).
It seems that one other difference is in what you do if you can't follow suit. The Gamecabinet version says you have to play trump; the rules in my new game say you may play trump.
Does anyone know where I could find the German version of the rules? I think it would help me to read that to better understand the supertrump issue and maybe other nuances of the game.
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Berthold Nüchter
Germany Duisburg NRW
under construction
U-Turn
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uigrad wrote: I just played the version included with Mü & More. I haven't played the original (that I can remember), but I looked at the rules linked here, and saw this rule: Quote: If the start card is a trump, other players must play trump cards or supertrump cards. The same is true if a supertrump is led. I'm quite sure that this has been changed in the new rules. They are a little vague, but as far as I can tell with the new rules, knowing which cards are legal to follow has no dependence on which colors were chosen as trump or supertrump. You must always follow color when you can, otherwise play any card. According to the designer of this game, Stefan Dorra, the trumps and supertrumps are not considered cards of specific colors. So you only have to play them if someone leads with a trump or supertrump.
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