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On Board Games» Forums » General

Subject: Episode 10 rss

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Ben Lott
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It's time to play the music, It's time to light the lights...
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Can we expect it soon? I am, rather impatiently, waiting
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Donald Dennis
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On Board Games Round Table

Scott, Erik, & Donald discuss games that promote social interaction

Stoplight Reviews

Advanced Squad Leader: Starter Kit #1 2, & 3, from Multi Man Publishing reviewed by Erik (Ayrk)

Airlines& Airlines: United States Set 2 from Avalanche Press Ltd. reviewed by Erik (Ayrk)

 
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  • Last edited Sat Sep 8, 2007 3:54 am (Total Number of Edits: 1)
  • Posted Sat Sep 8, 2007 2:50 am
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Chris Norwood
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BEST... EPISODE... EVER!!!!

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(Of course, I guess I really should listen to it before I make any judgements, though.blush )
 
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  • Last edited Sat Sep 8, 2007 4:21 am (Total Number of Edits: 1)
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Chris Norwood
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Okay, now I've listened. And while those host people were okay I guess, wasn't the whole underlying theme/premise just frickin' brilliant?!

 
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Donald Dennis
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kilroy_locke wrote:
Okay, now I've listened. And while those host people were okay I guess, wasn't the whole underlying theme/premise just frickin' brilliant?!


It was indeed.

But if you really feel that way you could share the love by giving us the finger... er, I mean... "Giving us a thumbs up."

I hope we covered the topic to your satisfaction! What do you think makes a game more social than others?
 
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  • Last edited Sun Sep 9, 2007 2:20 am (Total Number of Edits: 1)
  • Posted Sun Sep 9, 2007 2:18 am
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Ben Lott
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Great episode with an interesting conversation. As for my opinions on the topic at hand:

1) Party games seem to provide the largest amount of social interaction. Games like GiftTrap and Imaginiff encourage interaction because the players are the subject of the game. Games like Time's Up and Cranium encourage interaction because the players work together in teams. This brings up a whole different type of game that you neglected...

2) Cooperative games, such as Lord of the Rings and Shadows Over Camelot, basically require player interaction. Without it these games will not work.

Awhile back we were playing Ticket to Ride and we had 6 people, so Rikki offered to sit out. She sat and watched and about halfway through the game she said, "Are we always this quiet when we play?" That one sentence has haunted me ever since. Every time we play, all I can think about is the fact that we're playing a game with a very minimal amount of communication. It actually caused me to lower my rating of TtR. I love socializing while playing games, and if I can't talk with the other players I don't have as much fun.

On a side note: Bravo, Erik! You actually made ASLSK sound somewhat interesting to me, and I'm about as far from a wargamer as they come. Don't get me wrong, I won't be rushing out to purchase a Starter Kit, but at least I can better appreciate why others enjoy the game.
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  • Last edited Mon Sep 10, 2007 7:06 pm (Total Number of Edits: 1)
  • Posted Mon Sep 10, 2007 6:54 pm
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Erik Dewey
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Blott wrote:
On a side note: Bravo, Erik! You actually made ASLSK sound somewhat interesting to me, and I'm about as far from a wargamer as they come. Don't get me wrong, I won't be rushing out to purchase a Starter Kit, but at least I can better appreciate why others enjoy the game.


Woot!

I feel like Steve Martin in the Jerk when he opens the phone book.

"I'm somebody now!"
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