Here is how Peter describes himself:
Quote:
I'm slightly disturbed about how pleased I am to made 105th Geek of the Week (and first of year 3, so I'm told?) ... Boardgamegeek has become my second home on the 'net in the last three years and my game buying and playing has increased exponentially as a result. Thank you David for nominating me! (And for buying my band's CDs - cheers mate.)
Just a quick plug, Peter's band makes some great music, and you should listen to the songs they have online, then buy the albums. Support your fellow geek. http://www.thetelltales.com/
Quote:
Anyway, here's more than you wanted to know about me, me, me ... it's all about meeeeee ...!
Born in Melbourne, Australia in 1965 (eek!) but I've lived most of my life in Sydney. A normal childhood punctuated by the usual gaming pursuits (ie Monopoly, Game of Life); though I do remember a period when I used to go around to the neighbour's house and play boardgames with an older girl there - hold on, I just then re-discovered the game we used to play; it was called 'Hey, Hey, Witch Way?' (http://www.boardgamegeek.com/game/12010) - there, just bought a copy on eBay! Other big childhood hits were '3D' games like 'Haunted House' ('Which Witch? in the US), 'Mousetrap', 'Sea Diver', 'Drag Strip' and 'Ghost Train'.
I was lucky to be just the right age for the Dungeons & Dragons 'golden years'. I wandered into the school library at age 12, first year of high school 1978, and saw some guys huddled around a table with maps and books and asked what they were doing. It turned out they were playing a game called 'Empire of the Petal Throne', a role-playing game set in an imaginary world called Tekumel. I was captivated. We soon started playing Advanced Dungeons & Dragons, and I settled into the role of 'Game Master'. I tried playing a character a few times but didn't enjoy it - I liked to control the world, create the adventures, and especially draw the maps and design character sheets - pursuits that lead to my later profession as a graphic designer, I'm sure. Later on our gaming group moved on to Warhammer Fantasy Roleplay, a brilliant role-playing system, (it gave me great pleasure, many years later, to design the cover for the first Realms of Sorcery book for WFRP) and had a campaign that ran many years. We tried to revive it recently with the new edition, but it just takes too much time to prepare these days.
Anyhow, things started to get interesting about age 15 - my parents divorced, I lived briefly in New Zealand with mum, then back to Sydney to live with my dad (who eventually married an American and moved to California). About this time I began to show an interest in drumming, and was soon annoying the neighbours by bashing a full drum kit. Through my brother I discovered progressive rock - Gabriel-era Genesis, Yes, Rush etc - terribly unfashionable at the time but a huge influence on my imagination and emotions (and drumming). The end of Genesis's 'Supper's Ready' used to transport me to another world!
My later teen years and early twenties were dominated by playing in a band and the attendant social life; mainly a band called Alternative Carparks (after an obscure British comedy show skit). I'm still friends with those guys now and up until very recently (The Telltales - www.thetelltales.com) played with the bass player in several bands. That very old friend is also my main gaming opponent, in fact. We've spent a lot of time over a board or terrain, drinking beer and laughing our heads off.
I always felt I was walking a fine line between 'cool guy' and 'geek' (looks like that line's been crossed!) - while I've always loved games, sci fi and fantasy, avoided team sports (I love individual things like climbing and scuba diving though), all the geeky stuff, I also tried hard to be cool by playing in a band, having a full-on social life etc. In the end this probably was responsible for a lot of angst and unnecessary effort, but eventually I think I achieved a happy medium - and grew out of worrying about it!
I took a year off after school (working in a games and gifts store!) and played with the band, then did a four year Bachelor of Arts (Visual Communication) degree, then after a few jobs got one at a studio that was on the 'cutting edge' of new technology (ie tiny B&W Macs). My boss slapped the Adobe Illustrator manuals on my desk and I've never looked back. After getting fired from a small advertising studio I decided I was sick of bosses calling me a prima donna (I would passionately defend my designs, usually versus commercial concerns) and decided to start my own design business in 1994 (www.universalhead.com).
'Universal Head' came from a little doodle of a cartoon head simultaneously looking left and right that I drew in art college in a boring class. It's been my moniker ever since. Also I started losing my hair at 23 and have had a shaved head for many years so it's appropriate! I've now worked for myself for 13 years or so (sometimes sharing a studio, currently at home) and couldn't imagine doing otherwise - nor could I imagine doing anything but graphic design, which I'm passionate about. It's been a fascinating couple of decades in my industry with the advent of computer technology, watching graphic design go from obscurity to the job 'everyone wanted to do and thought they could', but I also feel lucky that I was part of the last batch of designers who learnt their trade before computers. I love what computers allow you to do, but more important is balance, typography, colour, space, ideas - all the basics a designer should embrace and understand before going anywhere near a computer.
Whoops - ranting. The decline of traditional design skills is a bit of soap box subject for me.
I often make websites in my own time, notably an official one for that world of Tekumel which got me into gaming (www.tekumel.com). This has grown to something like 350 pages. The site was also responsible for me getting some interesting work, most notably on the websites for the computer games Myst 3 and RealMyst. When I was in the US I was given a tour of the Cyan studios just as they were starting to make the real-time 3D Uru stuff. A few years later I worked for a year on a computer adventure game called 'The Omega Stone', mostly recreating the Mayan site of Chichen Itza in 3D. The client kindly flew me there to meet them and research the site, While I was there I had one of the most amazing experiences of my life, next to seeing the first pyramids and walking the Inca Trail to Machu Picchu - scuba diving in the crystal clear water of an underground cenote.
I've done a decent amount of travelling over the years and hope to do much more (no kids and no plans to have them). Two year-long trips, one at 25 (the UK, Europe and Egypt) and one at 35 (North and South America, the UK, Turkey) and trips to India and Mexico have been the highlights. Some of the traveling has been on my own (most of a 3 month trip in South America), some with girl/friends. I love documenting my trips and have kept detailed diaries, some of which are online for others to read at www.petergifford.com. My girlfriend and I are planning a trip to Southern Spain and Morocco next year.
Now, back to games! I was a big Games Workshop fan in the heady early days, and have a pretty comprehensive collection of their boxed games - just about everything up to and including Battlefleet Gothic. I have every issue of White Dwarf from 1-250 except issues 2 and 3 (I'll get them eventually!) Early on I played a bit of Warhammer and W40K - painting figures more than playing really - but enjoyed games like Man O War, Space Hulk and Necromunda a lot more than the Warhammer stuff. I still paint figures and have a huge backlog to get through - almost finished all the BattleLore ones but the Descent and War of the Ring hordes clamber for attention ...
In my early 30s, convinced that I was too old to be playing games, I foolishly sold most of my old role-playing stuff. Luckily I held onto the Games Workshop big box games. But once I had finally found the love of my life (it took me until the age of 38) and she said something offhand like "why don't you put these games on display" I re-embraced my love of gaming. Not only did I discover and buy new games, but I got onto eBay and re-bought every AD&D, Gamma World, Star Frontiers, Chill and Tekumel product I used to own, and a few old boxed games I didn't, just for old time's sake. Cost me a fortune.
The aforementioned bass playing friend and I still get together for a game night (with quite a few beers and a good yarn about our pasts, presents and futures) every few weeks or so, and occasionally my girlfriend - she doesn't mind the occasional game but hates anything 'with modifiers' (eg Arkham Horror) - and I get to play a game like Ticket to Ride or Puerto Rico with he and his wife or another couple (we're slowly introducing some friends to gaming). I've recently discovered some good local gamers here on Boardgamegeek (the BoardGameGlebers) and it's a great pleasure to play with some new people as obsessed about games as I am.
Recently I started a site for BattleLore at www.battleloremaster.com - I really enjoyed Memoir '44 and instantly thought a fantasy version would be a big hit. I had lunch with Eric Hautemont, the CEO of Days of Wonder, when he was here recently - lovely guy and very supportive of my efforts. Also I've begun to do a bit of design for games, most recently the remake of Prophecy for Z-Man Games. And of course, I have a notebook full of ideas about a game of my own (I'm not telling!).
I'm probably best known here at BGG for making rules summaries and reference sheets, which I started doing as an easy way of quickly re-learning the rules to games I hadn't played in a while, and has now become an essential task everytime I buy a new game. I enjoy the discipline of summarising the rules, and I like to make attractive reference sheets that make the whole game experience smoother. I'm a big fan of theme in games, and like to immerse myself in the experience and not get bogged down with looking up rules. Most of the sheets are at my blog site www.headlesshollow.com, the blog part of which I don't update nearly enough.
Apart from the general sociable, enjoyable aspects of board gaming, I love the fact that I'm into my 40s now and games still stimulate my imagination almost as much as they did when I was a kid. I still get a big thrill ripping the shrink wrap off a new game.
I've now crapped on for so long there are probably no questions left to ask me. Sorry about that.
And now, the Two Truths and a Lie ...
1. Starting at the age of 12, I've written a letter to myself to be opened in a decade; each time they're put back in the envelope with a new one for the next decade. It's due to be opened again this year at 42.
2. While living in the UK I joined a well-known country Shakespeare company and played a role in 'Twelfth Night'.
3. Our band Alternative Carparks was third on the bill with Simple Minds when they played the Coogee Hotel in 1983.
Born in Melbourne, Australia in 1965 (eek!) but I've lived most of my life in Sydney. A normal childhood punctuated by the usual gaming pursuits (ie Monopoly, Game of Life); though I do remember a period when I used to go around to the neighbour's house and play boardgames with an older girl there - hold on, I just then re-discovered the game we used to play; it was called 'Hey, Hey, Witch Way?' (http://www.boardgamegeek.com/game/12010) - there, just bought a copy on eBay! Other big childhood hits were '3D' games like 'Haunted House' ('Which Witch? in the US), 'Mousetrap', 'Sea Diver', 'Drag Strip' and 'Ghost Train'.
I was lucky to be just the right age for the Dungeons & Dragons 'golden years'. I wandered into the school library at age 12, first year of high school 1978, and saw some guys huddled around a table with maps and books and asked what they were doing. It turned out they were playing a game called 'Empire of the Petal Throne', a role-playing game set in an imaginary world called Tekumel. I was captivated. We soon started playing Advanced Dungeons & Dragons, and I settled into the role of 'Game Master'. I tried playing a character a few times but didn't enjoy it - I liked to control the world, create the adventures, and especially draw the maps and design character sheets - pursuits that lead to my later profession as a graphic designer, I'm sure. Later on our gaming group moved on to Warhammer Fantasy Roleplay, a brilliant role-playing system, (it gave me great pleasure, many years later, to design the cover for the first Realms of Sorcery book for WFRP) and had a campaign that ran many years. We tried to revive it recently with the new edition, but it just takes too much time to prepare these days.
Anyhow, things started to get interesting about age 15 - my parents divorced, I lived briefly in New Zealand with mum, then back to Sydney to live with my dad (who eventually married an American and moved to California). About this time I began to show an interest in drumming, and was soon annoying the neighbours by bashing a full drum kit. Through my brother I discovered progressive rock - Gabriel-era Genesis, Yes, Rush etc - terribly unfashionable at the time but a huge influence on my imagination and emotions (and drumming). The end of Genesis's 'Supper's Ready' used to transport me to another world!
My later teen years and early twenties were dominated by playing in a band and the attendant social life; mainly a band called Alternative Carparks (after an obscure British comedy show skit). I'm still friends with those guys now and up until very recently (The Telltales - www.thetelltales.com) played with the bass player in several bands. That very old friend is also my main gaming opponent, in fact. We've spent a lot of time over a board or terrain, drinking beer and laughing our heads off.
I always felt I was walking a fine line between 'cool guy' and 'geek' (looks like that line's been crossed!) - while I've always loved games, sci fi and fantasy, avoided team sports (I love individual things like climbing and scuba diving though), all the geeky stuff, I also tried hard to be cool by playing in a band, having a full-on social life etc. In the end this probably was responsible for a lot of angst and unnecessary effort, but eventually I think I achieved a happy medium - and grew out of worrying about it!
I took a year off after school (working in a games and gifts store!) and played with the band, then did a four year Bachelor of Arts (Visual Communication) degree, then after a few jobs got one at a studio that was on the 'cutting edge' of new technology (ie tiny B&W Macs). My boss slapped the Adobe Illustrator manuals on my desk and I've never looked back. After getting fired from a small advertising studio I decided I was sick of bosses calling me a prima donna (I would passionately defend my designs, usually versus commercial concerns) and decided to start my own design business in 1994 (www.universalhead.com).
'Universal Head' came from a little doodle of a cartoon head simultaneously looking left and right that I drew in art college in a boring class. It's been my moniker ever since. Also I started losing my hair at 23 and have had a shaved head for many years so it's appropriate! I've now worked for myself for 13 years or so (sometimes sharing a studio, currently at home) and couldn't imagine doing otherwise - nor could I imagine doing anything but graphic design, which I'm passionate about. It's been a fascinating couple of decades in my industry with the advent of computer technology, watching graphic design go from obscurity to the job 'everyone wanted to do and thought they could', but I also feel lucky that I was part of the last batch of designers who learnt their trade before computers. I love what computers allow you to do, but more important is balance, typography, colour, space, ideas - all the basics a designer should embrace and understand before going anywhere near a computer.
Whoops - ranting. The decline of traditional design skills is a bit of soap box subject for me.
I often make websites in my own time, notably an official one for that world of Tekumel which got me into gaming (www.tekumel.com). This has grown to something like 350 pages. The site was also responsible for me getting some interesting work, most notably on the websites for the computer games Myst 3 and RealMyst. When I was in the US I was given a tour of the Cyan studios just as they were starting to make the real-time 3D Uru stuff. A few years later I worked for a year on a computer adventure game called 'The Omega Stone', mostly recreating the Mayan site of Chichen Itza in 3D. The client kindly flew me there to meet them and research the site, While I was there I had one of the most amazing experiences of my life, next to seeing the first pyramids and walking the Inca Trail to Machu Picchu - scuba diving in the crystal clear water of an underground cenote.
I've done a decent amount of travelling over the years and hope to do much more (no kids and no plans to have them). Two year-long trips, one at 25 (the UK, Europe and Egypt) and one at 35 (North and South America, the UK, Turkey) and trips to India and Mexico have been the highlights. Some of the traveling has been on my own (most of a 3 month trip in South America), some with girl/friends. I love documenting my trips and have kept detailed diaries, some of which are online for others to read at www.petergifford.com. My girlfriend and I are planning a trip to Southern Spain and Morocco next year.
Now, back to games! I was a big Games Workshop fan in the heady early days, and have a pretty comprehensive collection of their boxed games - just about everything up to and including Battlefleet Gothic. I have every issue of White Dwarf from 1-250 except issues 2 and 3 (I'll get them eventually!) Early on I played a bit of Warhammer and W40K - painting figures more than playing really - but enjoyed games like Man O War, Space Hulk and Necromunda a lot more than the Warhammer stuff. I still paint figures and have a huge backlog to get through - almost finished all the BattleLore ones but the Descent and War of the Ring hordes clamber for attention ...
In my early 30s, convinced that I was too old to be playing games, I foolishly sold most of my old role-playing stuff. Luckily I held onto the Games Workshop big box games. But once I had finally found the love of my life (it took me until the age of 38) and she said something offhand like "why don't you put these games on display" I re-embraced my love of gaming. Not only did I discover and buy new games, but I got onto eBay and re-bought every AD&D, Gamma World, Star Frontiers, Chill and Tekumel product I used to own, and a few old boxed games I didn't, just for old time's sake. Cost me a fortune.
The aforementioned bass playing friend and I still get together for a game night (with quite a few beers and a good yarn about our pasts, presents and futures) every few weeks or so, and occasionally my girlfriend - she doesn't mind the occasional game but hates anything 'with modifiers' (eg Arkham Horror) - and I get to play a game like Ticket to Ride or Puerto Rico with he and his wife or another couple (we're slowly introducing some friends to gaming). I've recently discovered some good local gamers here on Boardgamegeek (the BoardGameGlebers) and it's a great pleasure to play with some new people as obsessed about games as I am.
Recently I started a site for BattleLore at www.battleloremaster.com - I really enjoyed Memoir '44 and instantly thought a fantasy version would be a big hit. I had lunch with Eric Hautemont, the CEO of Days of Wonder, when he was here recently - lovely guy and very supportive of my efforts. Also I've begun to do a bit of design for games, most recently the remake of Prophecy for Z-Man Games. And of course, I have a notebook full of ideas about a game of my own (I'm not telling!).
I'm probably best known here at BGG for making rules summaries and reference sheets, which I started doing as an easy way of quickly re-learning the rules to games I hadn't played in a while, and has now become an essential task everytime I buy a new game. I enjoy the discipline of summarising the rules, and I like to make attractive reference sheets that make the whole game experience smoother. I'm a big fan of theme in games, and like to immerse myself in the experience and not get bogged down with looking up rules. Most of the sheets are at my blog site www.headlesshollow.com, the blog part of which I don't update nearly enough.
Apart from the general sociable, enjoyable aspects of board gaming, I love the fact that I'm into my 40s now and games still stimulate my imagination almost as much as they did when I was a kid. I still get a big thrill ripping the shrink wrap off a new game.
I've now crapped on for so long there are probably no questions left to ask me. Sorry about that.
And now, the Two Truths and a Lie ...
1. Starting at the age of 12, I've written a letter to myself to be opened in a decade; each time they're put back in the envelope with a new one for the next decade. It's due to be opened again this year at 42.
2. While living in the UK I joined a well-known country Shakespeare company and played a role in 'Twelfth Night'.
3. Our band Alternative Carparks was third on the bill with Simple Minds when they played the Coogee Hotel in 1983.
I am going to wing a guess here, as these all seem pretty plausible to me, and go with 'A' as the lie, as I am betting you started it at 10 or 15, and not 12.
A few questions to start things off:
1. Theme seems to be pretty important to you. Many of the games you rate highly are very thematic. Are there any games that have thinner themes, or perhaps even abstract games, that appeal to you?
2. You rate several 2-player games very highly as well. Do you prefer to play 2-player games, or is that just where your opportunities lie?
3. How did you and your band mates end up together?
4. Are there more Telltales albums in the works? When is your North American Tour?

5. You own a lot of old GW games. Do you still play them? Did you paint them all (look through his images, he is a gifted minis painter)? Do you paint all your new games (well, the ones with minis, only, I mean)? How long does it take you? Do you find you enjoy playing with painted minis more, or is there another reason you choose to do so?
6. Most of the "thumbs" you have received are for your images, and most of those are for you painted minis. I suspect, however, that if more people thumbed files that they use, this would not be true, How long does it typically take you to do one of your reference sheets? What is the process you go through th make them?
7. You have been to some really interesting destinations. Where would you like to go back to, and why?
8. what upcoming games are you most excited about? What recent game have you not played that you would like to play?
That's all for now, Peter. Enjoy your week!

































