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Ed Holzman
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Greetings to all participants and observers! This is the forum thread where I will be conducting the third teaching/learning game of 18GA. If you are interested in reading the thread of the first 18GA game, it can be found at:

http://www.boardgamegeek.com/thread/157420

here on The Geek.

First, a simple summary of how we will play and what is expected of everybody.

1. Players will have a minimum of 24 hours to submit a move on their turn. This allows the game to accommodate players in differing time zones. I will probably send you a gentle nudge via Geekmail at 24 hours and make your move for you after 48 hours have elapsed. Let's try and keep this moving along at a steady pace.

2. Given advanced notice, I have no problem with giving players a "time out" period for vacations, business travel, and other offline activities. Let's try and keep the time outs limited to no more than 30 total days per player over the life span of the game. If you feel comfortable with giving "conditional" orders or allowing me to take your turn for you, then that can be arranged as well.

3. I will be providing periodic game summary posts (usually after each player's turn). I will use red text to highlight these posts so that they stand out in the thread. When you submit your orders for your turn, you should bold your text so that they stand out as well. Off-topic chatter and advice from observers is fine, but please try and head your off-topic posts with a banner of some sort such as "OFF-TOPIC" in the first line or use light gray text. This allows readers to more easily follow the game and ignore the friendly table talk (if they wish to).

4. When rules questions come up, I will use green text to highlight that a rules explanation is being made. I will do my best to quote the rules by rule number (where applicable).

5. Let's have fun! Everyone here is learning the game and you WILL make a move that will cause veterans to shake their heads in wonder and cause you to look back later and feel sheepish. We all have those D'OH! moments and they are expected when you are still learning. Do not feel embarrassed when you make a mistake. We all learn together when we learn from our mistakes (or the mistakes of others).

I would request that any veteran 18XX commentators please keep in mind that the players are totally new to this experience and may not fully realize the Law of Unintended Consequences when making a move.

***********************************************************************

The list of players that have responded wishing to play an introductory game of 18GA consists of:

Sterling (solamar)
Jason (zalasta)
Richard (rpardoe)
Jeff (dr_canak)

These names are listed in player order (randomly determined by myself). The first thing everyone should do is visit John David Galt's website located at:

http://www.diogenes.sacramento.ca.us/18AL_18GA.html

and grab the latest PDF version of the 18GA rules, map, and other sundry items. If you enjoy playing 18GA, I would highly encourage all of you to consider purchasing a copy of the game from Mr. Galt. He does excellent work and it will be well worth the money you spend. He may or may not be out of copies of 18GA (since he has ceased production to begin work on 18Dixie, the combined version of 18AL and 18GA). The print-and-play option for 18GA has been made a viable alternative because of this.

Take a couple of days to go over the rulebook and let me know if you have any questions that the rules do not seem clear about. I will be making explanations about what is happening and why they are happening as we go along, but reading the rulebook provides a good foundation for learning.

If you have (or are interested in learning about) Cyberboard and are comfortable with using it, then I would also recommend that you visit the Cyberboard website at:

http://cyberboard.brainiac.com/download.html

and download the latest version of Cyberboard. This will help you better visualize the game (in addition to the screenshots that I will post of the game in progress). I will need everyone (participants AND observers) that wishes to use Cyberboard to track the gameplay to provide me with an email address capable of receiving attached files so that I can send you the Cyberboard gamebox and scenario files plus move files during the game (if you wish to learn Cyberboard while we play). Using Cyberboard is completely optional and you can simply follow along with the posted screenshots and play just fine.

SETTING YOUR GOALS

The goal of any 18XX game is to be the player with the highest personal net worth when the game comes to an end. In most 18XX games, the end of the game is triggered when one of two events occurs: either the Bank runs out of funds or a player goes bankrupt. These are the endgame conditions for MOST 18XX games; however, 18GA has an additional endgame condition. In 18GA, the game also ends when the market value of a single share of stock in any publicly-held Corporation reaches $300. If a player goes bankrupt, the game ends immediately and players reckon their personal net worth. If the Bank runs dry or a Corporation reaches a market value of $300 per share, then the current Operating Round (which is a game turn in which Private Companies and Corporations operate - you will understand this more thoroughly later) will be completed before the players reckon their personal net worth (unless a player manages to go bankrupt during this playing out the Operating Round procedure, in which case the game ends immediately - an extremely rare occurrence seeing as I have never encountered it in hundreds of 18XX game sessions over the past 20 years). This difference in end game conditions is important to remember.

Personal net worth is a combination of three things: the amount of cash you have, the sum total value of all of the stock shares that you own in publicly-held Corporations, and the face value of any Private Companies that you own. The assets owned by publicly-held Corporations play no role in determining victory. The path to winning seems clear, have lots of cash and own numerous shares of high-valued stock when the end of the game occurs. Of course, getting there is another challenge. I should note that the value of Private Companies rarely comes into play when determining final net worth. Usually, they have either been purchased as assets (a takeover) by publicly-held Corporations or have been rendered obsolete by the passing of time before an endgame condition is triggered (with the very rare exception of an early bankruptcy). All Private Companies fold at some point during an 18XX game - in 18GA (and numerous other 18XX games), it is when the first 5 train is purchased.

The Bank in 18GA starts with exactly $8000 in it. From this, each player is given seed money to start the game. This varies based upon the number of players in the game and each player starts with $450 in a four player game, leaving $6200 in the Bank. You will use your seed money to purchase Private Companies and shares of stock in publicly-held Corporations during game turns known as Stock Rounds.

THE FIRST STOCK ROUND

The game starts with a Stock Round and, initially, the only items available for purchase are Private Companies (nothing may be sold back to the bank or to other players during the first stock round). Your purchasing decisions during this phase of the game will have far-reaching consequences. Generally, holding onto excess cash is not a very efficient way to increase your net worth. Money invested in stocks and Private Companies has this magical quality called ROI (return on investment). Every dollar invested in stocks and Private Companies has a chance to earn you dividends (fixed dividends in the case of Private Companies and variable dividends in the case of shares of stock in publicly-held Corporations). If you hold onto $100 it will be worth $100 at the end of the game; however, if you use that money to purchase a $100 stock certificate in a company that pays regular dividends, then it will probably generate closer to $300-$400 in income at the end of the game. Determining which Private Companies and public stock shares offer you the best ROI is the most important skill that you will develop as you gain experience with any 18XX game. And it is a rare occasion when two people agree on exactly what purchasing strategy is the best approach.

PURCHASING PRIVATE COMPANIES

When considering which Private Companies to purchase or place a bid on, you must take several factors into account.

1. The simplest and (usually) least decisive factor is the P/E (Price-to-Earnings) Ratio. This is simply a value that is determined by dividing the purchase price by the fixed dividend amount that the Private Company pays each Operating Round. The lower the P/E Ratio, the better return you get on your investment. For example, at face value the Lexington Terminal RR has a P/E Ratio of 4 ($20 purchase price divided by $5 dividend value). This means that you must invest $4 in order to earn $1 and it will take you four Operating Rounds to recoup your initial investment. In comparison, at face value the Macon & Birmingham RR has a P/E Ratio of 6 ($150 purchase price divided by $25 dividend value). This means that you must invest $6 in order to earn $1 and it will take you six Operating Rounds to recoup your initial investment. The P/E Ratio is a short term look at the potential ROI of Private Companies. On the basis of pure P/E Ratio, the Lexington Terminal RR is a much better value. However, this leads directly to the second factor...

2. Most of the Private Companies have a special power that may be triggered when they are purchased as an asset by a publicly-held Corporation. The nature of these special powers make these Companies attractive targets for takeovers depending upon the power and the Corporation involved. Since Corporations in 18GA will pay up to 1.5 times the face value to purchase Private Companies from the players, this makes higher priced Companies more attractive. Using the companies mentioned above, you could sell the Lexington Terminal RR (which has no special power and is not an attractive takeover target) to a Corporation for up to $30 and you could sell the Ocilla Southern RR (which also has a very attractive special power) for up to $150. A Private Company with an attractive special power and higher face value can be a great purchase. The general attractiveness of Private Companies for purposes of takeover is a more long-term look at potential ROI. The income generated from such a sale can also help you in floating your first or second Presidency at a higher IPO value (since you will likely have started the game as a minority stock holder in Corporations, having spent your money on Private Companies).

3. The special powers and physical map location of the Private Companies are more attractive to some Corporations and less attractive to others. For instance, the Waycross & Southern RR Private Company confers the ability to place a free Station in the city of Waycross. Because of the limitations of where this power can be activated on the map, the Waycross & Southern RR is more attractive to Corporations with stations located near the Waycross area on the map (such as the Atlantic Coast Line and the Georgia & Florida RR) and less attractive to Corporations located far away from the Waycross area (such as the Western & Atlantic RR and the Georgia RR). Taking this into consideration, you might want to purchase the Waycross & Southern RR if you are planning on running the ACL or G&F Corporation and you would probably not want to purchase it if you were planning on running the W&A or GA RR Corporations. This factor is really more applicable to the potential ROI of the Corporation that you intend to preside over rather than that of the Private Company. It is a way to use your Private Company purchase to boost your future Corporation's profitability. Also, most of these Private Companies (with the exception of the Lexington Terminal RR) occupy physical space on the map. No Corporation can lay track in the hex occupied by a Private Company until that Private Company is either purchased by a Corporation or closes. Note that the Waycross & Southern doe NOT block building in the city of Waycross.

4. How much cash do you wish to set aside for purchasing stock in publicly-held Corporations? The minimum amount of cash you will need to float a Corporation (without assistance from other players) in 18GA is $330 (60% of stock purchased at an IPO value of $55 per share). Since you start with only $450 in a 4 player game, this only leaves you with $120 to purchase Private Companies. The Macon & Birmingham RR Private Company also comes with a free 10% stock certificate in the Central of Georgia RR Corporation, so the CoG actually may be floated by a player with only $275 (50% of stock purchased at an IPO value of $55). Normally, you would never expect anyone to assist you in floating a Corporation; although with 4 players in the game it is possible that an attractive Corporation will have minority investors (since the other players may not have enough cash to float their own Corporation and will be reluctant to just sit on their cash reserves).

5. Placing a bid on a Private Company ties up some of your cash until the auction of that Company is resolved (the cash is set aside as if you had already made the purchase - you will get the cash back if you do not win the auction for the Company). It only takes one bid to get invited to the auction party. Do not waste money upping a bid until the auction of that Company commences. Be wary of purchasing the lowest valued available Company unless you are satisfied with all of your bids on higher valued Companies (this is sometimes referred to as pulling the pin as it frequently sets off an explosion of auctions).

6. Determine your pain level before you bid on a Private Company. Just how much over face value are you willing to pay for a Private Company? When does the ROI diminish beyond attractiveness? This is something that time and experience will help you learn. As a general rule, if you are approaching the maximum Corporate takeover price (1.5 times face value), then it may be time to bow out of the auction.

CORPORATE STOCK PURCHASES

After the dust has settled from the Private Company sales, the IPO (Initial Public Offering) shares of the Corporations are available for purchase. Just like purchasing Private Companies, there are several factors to consider when purchasing Corporation stock shares. Some of these points remain valid throughout the game.

1. Check the other player's cash reserves (and your own) and determine if you are more likely to start off as a President or as a minority share holder. Private Company purchases will consume between $380 and $500 of the $1800 in seed capital that the players start the game with. With only around $1350 available for use in stock purchases, it is not likely that all four players will end up as Corporate Presidents during the first Stock Round. Remember, if you are going to be a minority share holder, you do not control the operation of the Corporation. You will end up being a coat tailer riding a stock and trying to earn enough money to float your own corporation in a later Stock Round. Remember that there are only six Corporations in the game, so the chance of your being President of more than one Corporation (in a 5 player game) is pretty slim. As President, be aware that coat tailers will be selling off stock in your Corporation later to fund their own bids for Presidency in another Corporation. This will normally have a minor impact on the Market Value of your stock holdings. However, sometimes "group think" and the "apparent leader factor" will cause the other players to plow the value of an early opening Corporation down to the bottom of the stock market.

2. Consider the potential P/E Ratio of the Corporations. Some Corporations start the game in a more advantageous position and are better able to capitalize on the landscape near their home station. If the IPO cost per share of W&A is low ($55 or $70 per share), then it is a sound investment (P/E-wise) as it is not unreasonable to expect that it will be able to return higher dividends early in the game. If the IPO of G&F is high ($90 or $110 per share), then it is a weak investment (P/E-wise) as it will likely return lower dividends early in the game.

3. Unlike many other 18XX games, the small towns (whistle stops) in 18GA do not count against the travel distance of a train. This makes Corporations with numerous nearby towns a bit more attractive.

4. Consider your holding limits. Every 18XX game limits the number of stock certificates and Private Companies that a player may own. In a 4 player game of 18GA, your limit is 12 certificates. This makes that 20% President's stock certificate that much more attractive.

5. Beware of owning more than 10% of a Corporation that is in danger of being forced to make a costly enforced purchase. You may end up holding the President's certificate and having to pay for a train out of your own funds. Holding 20% or more is not as dangerous if: the current President does not have a second Corporation that can be used to raid, OR the President sits to your immediate left and does not hold the Priority Deal, OR the President has more than one Corporation under his control AND permanent trains are in play AND the Corporation you hold stock in is his lowest-valued Corporation (it cannot be raided since it operates later in the Operating Round).

6. When setting the Par Value or IPO price (or when purchasing stock in other player's Corporations), be aware of how closely your cash in hand matches a multiple of the chosen price. With $110 in your hand, perhaps buying two shares at $55 is a better deal than buying one share at $90 and having $20 languish until the next Stock Round. Money invested in stock shares usually appreciates; money in hand is stagnant. Of course, if a Corporation is facing a cash shortage and is likely to NOT appreciate, then perhaps it is not a good idea to invest in it until the current cash crisis is passed (cash in hand also cannot ever depreciate, unlike an investment in a weak stock).

7. Another consideration when setting the Par Value or IPO price is the amount of funding the Corporate treasury will receive. Each Corporation starts with a treasury of 10 times the IPO price. Corporations floated at $55 per share will start with $550, while Corporations floated at $90 per share will start with $900. Generally, early opening Corporations float at a lower IPO price and later Corporations float at a higher IPO price.

OK, I know that this is a ton of information to digest. If anyone has any questions about the Initial Stock Round, please let me know ASAP. Feel free to post questions or comments (especially if it is your turn in the Stock Round) and I will do my best to offer a fair and unbiased answer. Unless somebody objects, we can begin the game in the next day or two. Sterling, if nobody posts any questions in the next 24 hours, then feel free to take your first turn.



Current Game Status
Sterling - Cash: $450, Bids: None, Privates: None
Jason - Cash: $450, Bids: None, Privates: None
Richard - Cash: $450, Bids: None, Privates: None
Jeff - Cash: $450, Bids: None, Privates: None


Sterling holds the Priority Deal and it is his turn to choose an option:

a. Buy Lexington Terminal RR for $20, or
b. Bid on another Private Company ($5 over face value), or
c. Pass

What will it be, Sterling?
Sterling Babcock
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Egad! I am still reading the rules. I thought we were starting Thursday. I will get back by then.
Sterling Babcock
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I bid $155 on the Macon and Birmingham.

I guess we should introduce ourselves in case people do not know us.

I am a long time gamer from Colorado, and have run the Colorado Front Range Gamers for about 5 years. I also demo games at the 4 conventions/year here in the Denver area. Oh, and I am a BGG admin.

In real life, I develop FPGA programmable chips for Xilinx, and I am married with no children. (Might as well say it here since I cannot seem to become Geek of the Week!)
Chris Conboy
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Solamar wrote:
(Might as well say it here since I cannot seem to become Geek of the Week!)

I'd vote for ya.
Last edited on 2007-09-13 00:44:36 CST (Total Number of Edits: 1)
Sterling Babcock
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Solamar: (Might as well say it here since I cannot seem to become Geek of the Week!)
Liumas: I'd vote for ya.
Heh Thanks! I did not know you were watching!
Here, let me grey your comment for you since it is off topic.
Ed Holzman
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Solamar wrote:
I bid $155 on the Macon and Birmingham.

Sterling places a $155 bid on the M&B.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $450, Bids: None, Privates: None
Richard - Cash: $450, Bids: None, Privates: None
Jeff - Cash: $450, Bids: None, Privates: None


Next up is Jason and his choices are:

a. Buy Lexington Terminal RR for $20, or
b. Bid $160 or more for the M&B, or
c. Bid on another Private Company ($5 over face value), or
d. Pass

What will it be, Jason?
Jason Cheng
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I'll buy Lexington for $20.

As for me I'm pretty new to the boardgaming world. Beforehand I was mostly a MMO player after spending over 2 years in FFXI and then 2 more in WoW.

I develop applications for Social Security Administration located in Woodlawn (just outside of Baltimore).

BTW, I work pretty early in the morning so weeknights I usually won't be around after 9PM EST, I'll try to submit my moves ahead of time whenever possible!
Last edited on 2007-09-13 05:07:02 CST (Total Number of Edits: 2)
Ed Holzman
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Zalasta wrote:
I'll buy Lexington for $20.

Jason purchases the Lexington Terminal RR for $20.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $430, Bids: None, Privates: LTRR
Richard - Cash: $450, Bids: None, Privates: None
Jeff - Cash: $450, Bids: None, Privates: None

Next up is Richard and his choices are:

a. Buy Midland RR for $40, or
b. Bid $160 or more for the M&B, or
c. Bid on another Private Company ($5 over face value), or
d. Pass

What is your choice, Richard?
Richard Pardoe
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I'll bid $160 for M&B

Also a lifelong gamer, but with an early emphasis on hex-and-counter wargames. While I can enjoy the occasional light game, find I prefer games with interlocking mechanisms and mental involvement. Will play most games as I enjoy the gaming more than the actual games themselves.

In real life, a chemical engineer for an international oil company maried to a non-gaming spouse. Making up for that by teaching my youngest daughter games...we have been exploring Memoir'44 recently as well as enjoying Sjoelen. More details can be found when, by some fluke, I was actually Geek of the Week. Sorry Sterling - I was looking for an international Geek when I passed the baton to Gwen.
Ed Holzman
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RPardoe wrote:
I'll bid $160 for M&B

Richard bids $160 for the M&B.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $430, Bids: None, Privates: LTRR
Richard - Cash: $290, Bids: $160-M&B, Privates: None
Jeff - Cash: $450, Bids: None, Privates: None


Next up is Jeff and his choices are:

a. Buy Midland RR for $40, or
b. Bid $165 or more for the M&B, or
c. Bid on another Private Company ($5 over face value), or
d. Pass

What is your choice, Jeff?
Jeff Canar
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I'll buy the Midland RR for $40.00

-and-

I'm a psychologist on a spinal cord injury service at a VA hospital. Been gaming for pretty much my whole life. We have one daughter, and another child due to arrive on Monday :-).


later,
jeff
Last edited on 2007-09-14 20:05:26 CST (Total Number of Edits: 1)
Sterling Babcock
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Hmmm. I want to see more where this is going before I commit.

Pass.
Jason Cheng
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I will pass as well.
Sterling Babcock
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Zalasta wrote:
I will pass as well.
Now wait a minute. That was not what I was expecting. Richard, don't you pass as well, or I will be really confused! :)
Last edited on 2007-09-15 02:01:40 CST (Total Number of Edits: 1)
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Solamar wrote:
wait a minute. That was not what I was expecting. Richard, don't you pass as well, or I will be really confused! :)


Mission accomplished! :devil:
Ed Holzman
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dr_canak wrote:
I'll buy the Midland RR for $40.00

Solamar wrote:
Pass.

Zalasta wrote:
I will pass as well.

Jeff purchases the Midland Railroad for $40.
Sterling passes.
Jason passes.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $430, Bids: None, Privates: LTRR
Richard - Cash: $290, Bids: $160-M&B, Privates: None
Jeff - Cash: $410, Bids: None, Privates: MRR


Next up is Richard and his choices are:

a. Buy Waycross & Southern RR for $70, or
b. Bid $105 or more for the Ocilla Southern, or
c. Bid $165 or more for the M&B, or
d. Pass

What is your choice, Richard?
Richard Pardoe
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Since this is a learning game - let me verbalize some of my thoughts with the decisions I am presented.

With 2 passes - do I pass to confuse the issue? I don't think so as that passes the tempo to Jeff. If Jeff were to pass would that end this stock round? And what happens to Sterling's and my bid on M&B? Are they held until the next stock round. Assuming the stock round ends - we would then move to the operating round, collect private dividends and then resume the private auctions. As I have no dividend to collect, see no point or purpose to passing to try to get to an operating round.

A bigger risk is that Jeff, Sterling, and Jason could pull the pin on the two remaining minors leaving me with only a bid on M&B and needing to win that auction if I wanted to own a private. So I don't think passing is in my interest at this point. I also suspect Jeff won't pass - but stake a claim to another minor, but I think I would like to do that as I might not get another turn. So let's look at my options -

I already have a bid on M&B - option C does not apply to me - my choices really are A or B. Also, with 4 players and 5 privates - someone is going to end up with two privates...the question is who and which two.

I could bid on Ocilla, but think my cash is better spent elsewhere then bidding on the two most expensive privates.

If I were to buy Waycross, Jeff could pull the pin by buying Ocilla which would then trigger the auction for M&B between Sterling and me. Or Jeff could bid on M&B - leaving Sterling with the same decision - buy Ocilla or pass again. Jason might almost have his hand forced by the time it gets to him (if it does). Sounds like an interesting plan to how it develops:

blacktrain I buy Waycross & Southern RR for $70 blacktrain
Ed Holzman
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RPardoe wrote:
blacktrain I buy Waycross & Southern RR for $70 blacktrain

Richard purchases the W&S for $70.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $430, Bids: None, Privates: LTRR
Richard - Cash: $220, Bids: $160-M&B, Privates: W&S
Jeff - Cash: $410, Bids: None, Privates: MRR


Next up is Jeff and his choices are:

a. Buy Ocilla Southern RR for $100, or
b. Bid $165 or more for the M&B, or
c. Pass

What is your choice, Jeff?

RPardoe wrote:
With 2 passes - do I pass to confuse the issue? I don't think so as that passes the tempo to Jeff. If Jeff were to pass would that end this stock round? And what happens to Sterling's and my bid on M&B? Are they held until the next stock round. Assuming the stock round ends - we would then move to the operating round, collect private dividends and then resume the private auctions. As I have no dividend to collect, see no point or purpose to passing to try to get to an operating round.

Continuing your theoretical musings, if you were to pass and Jeff were to pass, then the Stock Round WOULD end and Private Companies would pay out their fixed dividend. Then another Stock Round would begin. All bids would remain in place until the Private Companies are sold.
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RPardoe wrote:
With 2 passes - do I pass to confuse the issue?
I was actually kidding. I did not expect it.
Bearcat89 wrote:
If you were to pass and Jeff were to pass, then the Stock Round WOULD end and Private Companies would pay out their fixed dividend. Then another Stock Round would begin. All bids would remain in place until the Private Companies are sold.
Wait. If all passed, would we not resolve the current auction, THEN end the stock round, and do private company income, and then resume a private stock round?? That is what I was thinking.

Why would we not resolve the current bidding before getting private income? I do not understand.

Anyway, at the moment, with Jeff buying Ocilla Southern RR for $100 seems like a steal. I had kind of hoped I would be able to get in on the Ocilla for bidding, but it looks like it was bad for me to pass.
Last edited on 2007-09-16 00:24:14 CST (Total Number of Edits: 1)
Richard Pardoe
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San Ramon
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Solamar wrote:
Wait. If all passed, would we not resolve the current auction, THEN end the stock round, and do private company income, and then resume a private stock round?? That is what I was thinking.

Nope. Reading 3.1(b) (2nd paragraph on Page 7) - I now see what Ed mentioned - that bids remain in force until the company comes up for auction, even if an operating round intervenes.

And an private only comes up for auction when every private before it has been bought (either directly or via auction). So M&B won'tbe auctioned until Ocilla is bought.

Quote:
I had kind of hoped I would be able to get in on the Ocilla for bidding, but it looks like it was bad for me to pass.

Guess you kinda wished you had bid on Ocilla instead of passing.
Jeff Canar
United States
Des Plaines
Illinois
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I'll buy the Ocilla and Southern RR for $100.00.

thx,
jeff
Ed Holzman
United States
Seffner
Florida
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dr_canak wrote:
I'll buy the Ocilla and Southern RR for $100

Jeff purchases the OS for $100.

Current Game Status
Sterling - Cash: $295, Bids: $155-M&B, Privates: None
Jason - Cash: $430, Bids: None, Privates: LTRR
Richard - Cash: $220, Bids: $160-M&B, Privates: W&S
Jeff - Cash: $310, Bids: None, Privates: MRR, OS


Now Sterling and Richard participate in a two player auction for ownership of the M&B. After the auction is completed (regardless of the outcome), then Sterling (as the player seated to the left of Jeff) will have the first chance to purchase IPO stock shares.

Richard has the current high bid so the option falls to Sterling. He may bid $165 or more for the M&B or he may pass and let Richard purchase the M&B for $160 (and get his $155 bid money back).

What is your choice Sterling?
Sterling Babcock
United States

Colorado
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Sorry for the delay. This kind of took a turn I did not expect.
I am reading and rereading the possibilites, and trying to figure out how much to put on what. I have submitted some questions, and that should help me understand what to do soon.
Sterling Babcock
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Well, I have been going back and forth on what direction to take in the game, but I gotta go with my gut feel, be it right or wrong. I sure hope I am not handing the game to Richard with this one.

I pass.
Jeff Canar
United States
Des Plaines
Illinois
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Solamar wrote:
Well, I have been going back and forth on what direction to take in the game, but I gotta go with my gut feel, be it right or wrong. I sure hope I am not handing the game to Richard with this one.

I pass.


LOL,

I hope that you haven't handed the game to anyone before the first part of the stock round has even ended (although I do understand it would be strange for Richard to keep the round going by bidding against himself :-) ). I'm assuming this variant of the 188xx series is a litte more forgiving. If not, then it will *never* work with my group HAHA. Anyway, as I see it, you'll be going into the regular stock turn with your full compliment of starting capital. Your ability to buy and float companies with good starting capital far exceeds the rest of us. My worry in games like this is that they play into my very poor long term planning abilities. I get a good jump out of the gate, and the die at about mile 5 of a marathon :-).

later,
jeff
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