The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit 3
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
5 
 Thumb up
 Thumb up
1 Posts

Hot Spot» Forums » General

Subject: Description, counter manifest and comments rss

Your Tags: Add tags
Popular Tags: [View All]
Brian Train
Canada
Victoria
British Columbia
designer
Avatar
mbmbmbmbmb

Text originally appeared in Simulacrum #27.

HOT SPOT

Designer: W. G. Armintrout
Publisher: Metagaming

Published in 1979 as Microgame #15.

Players: 2
Playing time: 1-2 hours
Era: science fiction future
Scale: 10-20 men or 2-3 vehicles per unit; ? per hex; 30 minutes? per turn

Components

1 – 24 page rules book
1 – 12x14” hex map, on yellowish heavy paper
1 – sheet of counters, on thin card, partly strip-cut

Counter Manifest
There are 63 ½” square unit counters and 14 polygonal shapes to cut out. Units are rated Attack-Defence-Movement.

Ziegler Forces (dark brown on white)
6 x hovercraft (2-2-4)
14 x infantry (3-3-2)
10 x infantry (2-2-2)
5 x infantry (1-1-2)

Technocrat Forces (white on dark brown)
2 x Heavy Beamer (4-6-2)
4 x Crawler (3-4-2)
4 x infantry (6-6-1)
4 x infantry (4-4-1)
4 x infantry (2-2-1)
3 x Engineers (0-0-2)
5 x Attack Platform (0-0-4, numbered 1-5, damage rating 2)
5 x Neutralization marker

Crustals
5 x 1-hex size, lettered A,B,C,D,E
4 x 2-hex size, lettered F,G, H, I
5 x 3-hex size, lettered J, K,L,M,N

What the designer says

“WAR IN HELL – Chiros was a molten, planetary hell. It was also a vital production center that the Technocrat rebels had to capture. HOT SPOT is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporation maintains fragile floating platforms called crustals that move over the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly before their attack platforms break up and the units melt into lava. You decided the outcome in this fun and exciting game.” [back of rules booklet]

What the reviewers say

“Science fiction wargame for two with forces fighting for a vital energy source on an unstable planet. The unique feature here is that the islands beneath one's forces are very actively floating around the map — unfortunately this feature does not seem to be exploited very well, nor does it seem to matter much for the outcome. Seems unbalanced in favor of the attacking Technocrat player.” [Rick Heli, Spotlightongames.com]

Player’s Value

On the face of it, this is an interesting situation, combining constraints of numbers, strength, mobility and time. The raiding Technocrat player is stronger but has fewer and less mobile units. He is constantly watching the clock: his forces come onto the map on Attack Platforms that break up after four turns, so he must seize crustals in order to survive. There are detailed rules for crustals moving, colliding, and taking damage: the other systems in the game are quite simple.

The Technocrat can only win the game by taking control of the immobile central crustal with one of his Engineer squads, while the Ziegler player wins by potting all the engineer squads or otherwise making victory impossible. This tends to stereotype play.

Support Material

Analysis: Space Gamer 27 (designer’s notes) Here Armintrout writes about his inspiration for the game coming from a short story in a science fiction magazine and a board game that he used to play as a child that featured a rotating plastic mountain.

Errata: Space Gamer 27
Review: Strategy & Tactics 78
3 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.