Bryan Gahagan
United States Lincoln Nebraska
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I'm sure this breaks plenty of rules, I was trying to do an escalating scenario.
The Walking Dead (20 Turns)
The Walking Dead uses the zombie rules found in the comic The Walking Dead. Basically, if you die, you come back as a zombie, period. This scenario is best with only two people and is meant to build and escalate. The hero player starts with only one hero. He's gotta find all the other heros, join up and save all the townsfolk, get to the truck and get out of town.
Set up
The board uses the Manor center with the four random L-Shaped pieces around the Manor AND the remaining two pieces forming a square in the middle of one of the edges of the large square. The truck is placed in the middle of the farthest piece from the Manor.
The hero player can if they want put all eight characters in any order in a pile to start the game. It's more fun if it's random. The hero starts with one character at the truck and draws three cards to start. A random building is with each of the 1-6 L-shaped pieces given a die number. The next Hero is placed in that building, but is not activated or able to play yet. How a Hero is activated one of two ways: either a current active player searches the building the dormant Hero is in or at the start of the third Hero turn after the dormant Hero was placed. When a Hero is activated, they may draw two cards and only two cards. When a Hero is activated, another dormant Hero is placed in a random building. You can have up to eight active Heros.
Zombie set-up
The Zombie player gets twenty zombies. At the start the roll only a D6 and place the Zombies. There is always Zombie spawning. It is equal to the number of active Heros.
The Objectives
The Hero wins if they rescue all eight townspeople and all the live Heros leave town in the truck. The Zombie player wins if all Heros are dead after turn five. Heros can replace their last character until turn five. However, once a character dies, it is removed from the game. The Zombie player cannot win on a Hero deck depletion, the cards are just reshuffled on the next zombie discard. To rescue a townsfolk, the Hero must guide the townsfolk into the center four squares of the Manor. Once in these squares, the townsfolk is safe and cannot be attacked for any reason. The townsfolk are items for the Hero. When a townsfolk is drawn, roll for a random building, that's where the townsfolk is. You must search in that building to find the townsfolk. If a hero is killed or chooses to leave a townsfolk, the townsfolk can survive on their own. The get to draw one card and keep any item, but must discard any events. They are a two wound character with no special abilities. If the townsfolk is killed, set aside their card. At the start of the next Zombie turn, the townsfolk is a Super Zombie in a random building. The Super Zombie must be killed before the regular townsfolk is placed again in a random building.
After all of the townsfolk are rescued, all of the Heros must make it to the truck. They are safer once on the truck square. Zombies can only enter the space on a roll of 4+. However, the game is not won until all active Heros are on the truck. The Zombie Player may play the Locked Door card on a remains in play card on the truck only. Then the Hero needs the keys.
Super Zombie
All Heros and townsfolk who die will become a Super Zombie. That's just how it is in The Walking Dead. However, as an extra action, a Hero in the same space with the newly dead may immediately use gasoline and fire to burn the body and prevent the change. The good news is the Super Zombie does not turn right away or even where they died. The new Super Zombie is placed at the beginning of the zombie turn.
I think that covers it for the rough draft. Enjoy.
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