geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
49
Tim von Bismarck
United States
God's Country
Maryland
flag msg tools
Avatar
patron0809
mbmbmbmbmb
1960: The making of a terrific game!

1960: the making of the president is a game that follows the course of the tightly contested Kennedy-Nixon presidential election. The game covers nine turns of campaigning in states struggling to win support mixed in with battling on issues and gaining media support to achieve victory. Each turn, the players in engage in a variety of actions attempting to lay claim to the most electoral votes in November. The game also highlights the critical Nixon-Kennedy debates by giving this event its own individual turn! As a result, each turn is an agonizing decision to decide how to use your political resources in chasing after that elusive 269 electoral votes!

Playing Time: This is excellent as the game lasts only 90-120 minutes. The pace is quick and the action fast and furious with little rule book checking necessary after the first play or two. This is a game that one could play once or twice in an evening, especially given the short set-up time.

Map: The map is a mounted one (I shall pause here as any wargamers can applaud if they feel the need! :devil: ) and very nicely done. The map shows all fifty states and their electoral votes. The regions are color coded and the colors are well chosen as once swift glance at the map easily tells one which region is which. The map also contains spaces for the playing of special event cards, playing of campaign cards, and the game turn track as well.

Game Pieces: The only real game pieces are the wooden blocks used to denoted a support in states or strength in other areas (like the issues and media). The cards show the various events of the 1960 campaign as well as having points for campaign actions and rest.

Rules: The game is a card driven game (CDG) where information on the cards drives ALL the activities of the game. In each turn, the players decide who has the initiative and then alternate playing cards for events or points to be used for campaigning, media, and issue support. Players can place as well as replace support cubes in states as they travel across the country squeezing the flesh and kissing babies in the drive to collect votes! :p At the end of each turn, players place cards in their campaign areas for two reasons: in the first part of the game, they are building points for the debates the winning of which transform into state support. The second is battling to do support checks in various states on the election day. The players also earn momentum markers and endorsements for each turn depending on how they handle the issues. Momentum markers can be used to block or trigger events while endorsements can give players the edge in hard fought over states when election time rolls around. The players battle back and forth in such a manner for eight turns (including the special debate turn) before resolving election day. In the end, victory is achieved by having the most electoral votes, which will be either 269 or the most votes, depending on what happens with certain Southern States :)

Things I like about the game: :)
● Nice rules. The rules are very clear, the rule book is VERY well done and organized. I especially like the players aid on the back cover: that is neatly and efficiently organized!
● The tension! This game is awesome in this respect!!! :cool: :cool: :cool: I have played this now both solitaire and FTF and this ranks high in the tension ranks!
● Choices. Like any well made CDG, there are too many choices and not enough resources, much like real life!
● The cards. I think these are very nicely done. The newspaper effect is a nice touch!
● You (usually) only get to go through the deck once! :surprise: Off the top of my head, I cannot think of another CDG that does that! And even if you go through more than once, you don’t go very far so you must be very careful when deciding how to play your cards.
● The ability to trigger and block events. Very cool! :cool:

Things that can be annoying: :angry:
● The luck element. If you get a bunch of cards with events good for you opponent, you will be in for a loooooooong hand :shake: :gulp:
● No dice to throw! I sometimes find myself either twiddling my thumbs or I grab dice for the sole purpose of shaking them while my opponent takes their turn! ;) :D :p Actually, I only jest here, but, as a die hard wargamer, this lack of dice IS bit disconcerting.

Overall evaluation: 1 = I’d rather staple my tongue to the wall for a month! :gulp: 9 = wargamer heaven!

Map= 8 Very well done. Functional, informational, and aesthetically pleasing.
Pieces= 6 The cubes are what they are. The cards are very nice.
Rules= 9 Very well thought out. Excellent presentation and they are easy to grasp. The triggering and support checks are especially nice. I like how the designers portrayed various aspects of the American presidential campaign.
Playing Time: 8 So long as you don’t play with PONDER MAN! The playing time is excellent.
Ease of set up: 7 Only a matter of minutes, especially if you leave the state seal markers off! :)
Overall: 9 I really like this game. Even though I am a die hard wargamer at heart, I can see playing this game quite often. To me, war is indeed politics by other means, so this political conflict, and the way it is portrayed, catches the flavor of all the political maneuvering and surprises that occur in the course of a presidential campaign. I highly recommend this game to ALL types of gamers (yes, I have played Eurogames, so I can make this statement despite my heavy wargamer credentials); in essence, there is something here for every type of gamer, IMO. Bottom line, brass tacks: The time and money investment you make in 1960: The Making of the President will not disappoint!!!!!
Miguel de la Casa
Spain
Madrid
Madrid
flag msg tools
Avatar
patron0407
mbmbmbmbmb
Very :cool: nice :D review :laugh: ! I rate it 7

And interesting avatar...
Tim von Bismarck
United States
God's Country
Maryland
flag msg tools
Avatar
patron0809
mbmbmbmbmb
Thanks and thanks.
I think the interesting thing is most people don't know the original meaning of the word realpolitik. The 19th Century version(which is my type) and the 20th Century version are not the same thing!!!!! :)
Justin
United States
St. Louis
MO
flag msg tools
Avatar
0506070809
mbmbmbmbmb
catosulla wrote:
I think the interesting thing is most people don't know the original meaning of the word realpolitik.


if you want that to change, you could make it more convenient by providing links in your profile. i assume this wikipedia entry is a fair starting point.
Tim von Bismarck
United States
God's Country
Maryland
flag msg tools
Avatar
patron0809
mbmbmbmbmb
No, actually it is not. This essence of realpolitik is missing there as well. Perhaps I'll put something somewhere in my profile about it, although I am not sure where to put it so people will see it. :(
Justin
United States
St. Louis
MO
flag msg tools
Avatar
0506070809
mbmbmbmbmb
Quote:
No, actually it is not. This essence of realpolitik is missing there as well.


if correct, you'd probably be doing best service to the subject by editing the wikipedia entry yourself. as for your profile, putting it in the main section where you discuss your personal history and such seems like a good location. i think those that take interest in your ubergeekbadge would start by looking there. i don't know if this is a derail or not, since you're the OP and you raised the subject yourself. if it is, my apologies :)
E J
United States
Tucson
Arizona
flag msg tools
Avatar
mbmbmbmbmb
aristarco wrote:
Very :cool: nice :D review :laugh: ! I rate it 7

And interesting avatar...



As is yours. :shake:




Great game review. Made me order just now. :)


Last edited on 2007-10-25 19:02:18 CST (Total Number of Edits: 1)
Chris Martin
England
London
flag msg tools
Avatar
patron0709
mbmbmbmbmb
catosulla wrote:
Map: The map is a mounted one (I shall pause here as any wargamers can applaud if they feel the need! :devil: )

*applauds*

One of the few things that bugs me about GMT's CDGs is the lack of a proper board. Even the "Deluxe PoG board" is a bit cruddy.
Manuel Pombeiro
Portugal
Sao Joao do Estoril
flag msg tools
Avatar
0607080910
mbmbmbmbmb
catosulla wrote:
● The luck element. If you get a bunch of cards with events good for you opponent, you will be in for a loooooooong hand :shake: :gulp:


Not so long I may say, because on top of that bad luck for you, it must be in conjunction with a turn where your opponent has 3+ momentum markers. If he only has 2 such markers, you can play first the 2 events that are not so bad for you hopping he catchs them (in this is like a poker game where you bluff for all of it :laugh: ), and for the the rest of the turn you are free to go. The only time this happen to me I (as Nixon) had the card that allowed me to discard any number of cards from my hand and draw that same number (I just discarded 6 Kennedy only events!!). If I didn't had that card there where 2 events that I could play first hopping for my adversary to catch them and spend all the momentum markers, before I had to play the really bad ones (for me).

BTW: Great review!!!
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.