The spacing guild has proposed a challenge to the houses of the Landsraad: "The house that produces the most spice will control Dune. There are no set territories, and no rules of engagement."
Vast armies have arrived. Up to six houses fight for control of Dune: the noble Artreides, the insidious Ordos, the evil Harkonnen, the imperial Corrino, the technologic Vernius and the powerful Moritani.
Only one house will prevail.
The "Battle for Dune" begins....NOW!

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"Battle for Dune" is a boardgame designed and constructed by myself. It is a 1:1 remake of the boardgame "Game of Thrones", including its two expansions "Clash of Kings" and "Storm of Swords". Except for the overall setting, (character-)names, terminology and imagery, everything is the same as in the original. The only things not "converted" are:
- all House-Cards except for the ones included in the "Storm of Swords"-expansion (since imho you dont't really need the others).
- the holding cells and claim-tokens from the "Storm of Swords"-expansion (as they are not really needed).
Here are some terms, that have been changed for the "Dune"-version of the "Game of thrones":
Miscellanous:
"Westeros" => "Dune"/"Arrakis" (obviously)
"Power" => "Spice"
"Sea" => "Open Desert"
"Supply-Barrels" => "Windtraps"
"Towns" => "Sietches"
"Power-Icons" => "Spice-Harvester"
The Houses:
"Bratheon" => "Corrino"
"Stark" => "Atreides"
"Lannister" => "Harkonnen"
"Greyjoy" => "Ordos"
"Tyrell" => "Vernius"
"Martell" => "Moritani"
Armies:
"Footman" => "Infantry"
"Knight" => "Tank"
"Siege Engine" => "Siege Tank"
"Ship" => "Carryall"
Commands:
"Raid" => "Sabotage"
"Consolidate Power" => "Harvest Spice"
etc...
For the design i used imagery and terminology from various Dune-sources (the Lynch-movie, TV-series, PC-games, collectible card game, books, encyclopedia) as well as the web (images.google.com, wikipedia, etc.).
Overall i designed 2 distinct gameboards (conversions of the AGOT- and the SOS-boards), as well as the gameboard-overlay for 6 players (as in "Clash of Kings"), 163 distinct card-motives and 69 distinct motives for the several game tokens.
Everything is designed with high resolution (300dpi). The 2 gameboards are 50x75cm big.
For the construction, all material was printed out via an online photo-print-service. The front- and back-views of the cards were just glued together. The gameboards and front- and back-views of the tokens were glued on cardboard an cutted out.
The various army-types were "carved" out of the army-tokens of an old "Risk"-boardgame.
Here are some pictures of the final game:
The full 6-player game-setup of "Battle for Dune"
The full 4-player game-setup of "Battle for Dune"
The game-cards of "Battle for Dune"
The game-tokens of "Battle for Dune"
The vast armies of "Battle for Dune" (carved out of the army-tokens of an old "Risk"-boardgame. You can see the 3 types of the original tokens at the bottom of the image.)
















































































one possibility would be to send you the psd-files with only the text included. you could then translate the text, and send the files back to me. i could then make a french package.









