The Hotness
Games|People|Company
Eclipse
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Wiz-War
Ora et Labora
Hawaii
Kairo
Rex: Final Days of an Empire
Star Wars: Battle of Hoth
Twilight Struggle
The Lord of the Rings: The Card Game
War of the Ring
7 Wonders
Dominion
Barbarian Prince
Agricola
Dixit 3
A Game of Thrones: The Board Game (second edition)
A Few Acres of Snow
Kingdoms
Arkham Horror
1812: The Invasion of Canada
7 Wonders: Cities
Through the Ages: A Story of Civilization
Agents of SMERSH
The Castles of Burgundy
D-Day Dice
Dominant Species
Race for the Galaxy
Core Worlds
Risk Legacy
Sherlock Holmes Consulting Detective
Sid Meier's Civilization: The Board Game
Le Havre
Mansions of Madness
Puerto Rico
Dungeon Petz
Star Trek: Fleet Captains
Power Grid
Kingdom Builder
Battlestar Galactica
Twilight Imperium (third edition)
Super Dungeon Explore
Elder Sign
Evo
Nexus Ops
Snowdonia
Cosmic Encounter
Thunderstone Advance: Towers of Ruin
Recommend
18 
 Thumb up
 Thumb up
10 Posts

Agricola» Forums » Reviews

Subject: Some Thoughts on Agricola rss

Your Tags: Add tags
Popular Tags: [View All]
Iain K
United States
Arvada
Colorado
Avatar
Some Thoughts on Agricola

I've had several friends ask we what I thought after playing a few games of Agricola with two different groups (one five player and two four player games). So I decided to put thoughts down here for all. Feel free to add your thoughts, as always keep it civil.


I love the idea of the Agricola and it has tremendous potential. Similar in some ways to the likes of Caylus, Puerto Rico, and Leonardo de Vinci - but given the fantastic number of cards, Agricola's replayability and scalability could be very high.

Yet there is no denying that it is difficult to play with a group of none fluent German speakers. Each card has a paragraph describing the details of what it permits the owner to do. You get 14 such cards, seven from each of two decks. All players have access to cards from a third deck. To effectively play, you will need a copy of the *40 page* appendix translation *for each player*. Plan on spending 15 minutes at the beginning of each game just for reading the cards.

I'm not sure how to rate this game. It could be fantastic, and I have liked some of Uwe's designs in the past (can you guess one?). But the game could also be a baroque monstrosity, it's tough to tell without playing several games, and that's difficult to do given the language barrier.

I think my greatest worries with this title are: (a) I've gotten tried of the "build the perfect engine" genre, particularly games with pasted on themes. I refuse to play Caylus, and Pillars of the Earth, because their themes don't engage me, and they pale in relation to others in the genre. (b) I generally dislike games that have straight forward rules, to which is added a deck of several hundred cards that let you bend or break those rules.

On the plus side, the game is said to scale from 1-5 players - something of a Holy Grail in gaming. I doubt that it does, but if it plays well with 2 and 4 I'd be more than happy.

The component quality is top notch. This is old school Euro my freinds. If you like wood, you'll be in heaven. Personally, I found the cards thin and flimsy, but your opinion may vary.

Is the game worth sixty or seventy dollars? That's a big bite out of my gaming budget, not doubt. Yet when I look at games with much less in the box and very poor quality components selling at MSRP of $50 - I'm willing to save to buy a copy of Agricola.

And the theme is engaging darn it. Maybe it's my Hungarian peasant roots, but there's something fun about building an addition to your house, then not having a baby because your neighbors (those Purples and their filthy sheep) just had theirs; so you get a cow instead and put *it* in the baby's room.

I'll long remember my first game where I drew the "Steinslepper" occupation (whose artwork is a blatant rip-off of Obelix by the way, and if there's one thing I can't stand, it's ripped-off art! (another thing I can't stand are people whose ignorance is so great that they have no idea who Obelix is). Sure, I was a stone carrier (a menhir delivery man if you will), call me "epibootal in the keppie", but I loved calling myself a "slepper".

So the game teaches German. In fact, I'd recommend that whatever publishers release the game in English, Spanish, or French keep the German names for the occupations. It's a delightful way to learn a bit of Deutsch.

I guess, my point here is that the game has its own logic, its own story line, and it works. Just like bean farming surprised us by being so much fun.


To sum up, I've anticipated the release of Agricola for months now (Vielen Dank Hanno!). Now that I play it, I've found it to be a very good game. I strongly believe that an English copy would be very well received by the gaming community.

Perhaps the best thing I could say about Agricola is that I have already started saving towards an English copy.

On the down side, despite being a neat new take on the economic engine genre, Agricola is still a member. I suspect that for many, it will scratch the same itch as Puerto Rico, Caylus, Scepter, and others. Whether they'll find it unique enough to purchase will have to be seen.

Game on everyone!

Addendum after 6 plays:

What has surprised me about this title is that in all respects it is the antithesis of Rosenburg's gem "Bohnanza". It is inelegant, weighs a ton, costs and arm and a leg, is filled with exceptions (from the cards), and has near zero player interaction. Beware of the hype. It's a good game, but it's no Puerto Rico, and pales when compared to its elegant and interactive sibling Bohnanza.
1 
 Thumb up
 tip
 Thumb up
  • Last edited Sat Dec 8, 2007 3:53 pm (Total Number of Edits: 3)
  • Posted Mon Nov 5, 2007 7:59 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Doug Adams
Australia
Oakleigh
Victoria
Boink
Avatar
mbmbmbmbmb
I think the ripped off art is deliberate. There was a competition to match the cards with their real-life inspirations. Obelix was one I did get
 
 Thumb up
 tip
 Thumb up
David Smidt
United States
Littleton
Colorado
Avatar
mbmbmbmbmb
Thanks for the thoughts, Iain! I appreciate that you don't pull any punches. I must admit I've been suckered lured into this game by the hype and I'm drooling for an english edition. Hanno & Klemens have been very friendly and responsive to my inquiries. I would not go so far as to call the artwork a "blatant rip-off", as Doug said, many of the characters were deliberately drawn to be recognizeable. I happen to love the cartoony style.
If you get the english edition before I do, I'll be 1st in line for a teaching session!
 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Nov 5, 2007 10:39 pm (Total Number of Edits: 1)
  • Posted Mon Nov 5, 2007 10:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
Iain K
United States
Arvada
Colorado
Avatar
Ok, let me be clear as my humor is not always understood.

I was joking when I said the artwork was a blatant rip off.

You might notice a certain avatar on this very page is . . . "adapted" from original art. This is part of the humor.



PS - the artwork is very good by the way, and fits the theme nicely.


In the future, I will include my standard disclaimer in reviews:


The proceeding post contains humor, a sense of which is innate in all primates. If you find yourself unable to understand the humor in this post, consult your physician who may prescribe Humidor. Humidor is an anti-depressant whose side effects include wrinkling about the mouth and eyes, abdominal convulsions, and a general sense of well being.

3 
 Thumb up
 tip
 Thumb up
  • Last edited Mon Nov 5, 2007 11:10 pm (Total Number of Edits: 2)
  • Posted Mon Nov 5, 2007 11:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • QuickReply
    •  
    • QuickQuote
    •  
    • Reply
    •  
    • Quote
David Smidt
United States
Littleton
Colorado
Avatar
mbmbmbmbmb
sorry Iain... sometimes it's hard to see your tongue firmly planted in your cheek from text postings
 
 Thumb up
 tip
 Thumb up
Iain K
United States
Arvada
Colorado
Avatar
I really need to use more emoticons, but what's the emoticon for sarcasm?
 
 Thumb up
 tip
 Thumb up
Steve Zamborsky
United States
Lebanon
Ohio
designer
Avatar
mbmbmbmbmb
citizen k wrote:
I really need to use more emoticons, but what's the emoticon for sarcasm?


No real emoticon, just:

[/sarcasm]

[/sarcasm off]

is sufficient
 
 Thumb up
 tip
 Thumb up
Iain K
United States
Arvada
Colorado
Avatar
Zambo wrote:


No real emoticon, just:

[/sarcasm]

[/sarcasm off]

is sufficient


Actually wouldn't it be [sarcasm] and [/sarcasm]

For example:

[sarcasm]
Good point Zambo!
[/sarcasm]
3 
 Thumb up
 tip
 Thumb up
David Smidt
United States
Littleton
Colorado
Avatar
mbmbmbmbmb
That last post was a bit sarcastic, Iain... lighten upshake
 
 Thumb up
 tip
 Thumb up
David
New Zealand
Wellington
Avatar
mbmbmbmbmb
For info on the 'snark' (or sarcasm mark):

http://en.wikipedia.org/wiki/Sarcasm_mark

Note that there's no official standard in English, but that page will give you a few ideas.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.