Artur Baginski
Germany Lemgo
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An interesting situation occurred today:
My enemy attacked my base and destroyed all my units, thus he occupied the area with my base. I have a build order left on the planet and if my understanding of the rules is correct the following is possible:
I may build units with my base and place them on any other area on the planet which are empty or friendly. After substep 2 of the build phase, i can destroy my own base voluntary and proceed to substep 3 when I can build a new base. Since I destroyed my only base, I can now build a new one in another area on the planet with my just bought units?!
Well I can't find any rule that forbids this. But can this be the intention of the game designer? Or maybe I have overlooked something, please help me.
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Doug Epperson
United States Uniontown Maryland
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A player may voluntarily destroy any friendly base, unit, and/or transport in this phase before building or replacing the unit with a newly built base, unit, or transport. (This includes bases that may be occupied by only enemy units and scheduled for destruction during the Regrouping Phase).
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EMELT
Canada Ottawa Ontario
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VonEpp wrote: On Page 6, Important Terms, the word UNIT is any "PLASTIC" game piece. A Base is not considered a UNIT for practical terms. On Page 22, It states that one can voluntarily destroy their UNITS. It does not mention Bases. This came up in our game likewise. If you did as you say...you will be playing ring-around-the rosie which does not make sense. Therefore, I say NO, you can not voluntarily destroy your base. It will be UN-Voluntarily Destroyed during the Regrouping Phase.... Muhahahahahahahaha!  I hope this helps.... I'm not so sure. It explicitly says on Page 22 in the "Component Limits And Voluntarily Destroying Units" Section:
"... During the active player’s turn, except during a battle, he may voluntarily destroy his own units, bases, and transports.
... In some unusual situations, an active player may even want to voluntarily destroy his own bases or transports."
This sounds to me like one of those unusual situations. Great idea by the way!
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Artur Baginski
Germany Lemgo
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Quote: During the active player’s turn, except during a battle, he may voluntarily destroy his own units, bases, and transports.
Correct. This is the relevant rule, which makes my procedure possible.
The section is misleading at first glance, since the title adresses units, but in the section itself there is also a rule about destroying your own bases.
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Artur Baginski
Germany Lemgo
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Well, I asked the same question in the FFG forum, and it seems that the rules really provide this way of playing.
But I'm still not sure if I like the consequences of that.
Someone in the FFG forum said that this will somehow weaken the Terran special ability Liftoff, since everybody is able to "rescue" his base with this "exploit"...
I'm taking in consideration to houserule this case, but I still do not have enough experience with the game to know how badly this would really affect the gameplay.
Any additional comments on this?
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Matthew M Monin
United States Branford Connecticut
8/8 FREE, PROTECTED
That guy
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Johnny_Bravo wrote:
Someone in the FFG forum said that this will somehow weaken the Terran special ability Liftoff, since everybody is able to "rescue" his base with this "exploit"...
Can they all do it for free?
-MMM
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Artur Baginski
Germany Lemgo
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Ok, this is still an advantage since (re-)building a base costs 2 minerals. But mhh, I'm still not sure if this is that good, I won't attack my enemy and maybe lose my units only for causing my enemy wasting 2 minerals. (besides the fact that I gain control of the attacked area)
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Johnny_Bravo wrote: Ok, this is still an advantage since (re-)building a base costs 2 minerals. But mhh, I'm still not sure if this is that good, I won't attack my enemy and maybe lose my units only for causing my enemy wasting 2 minerals. (besides the fact that I gain control of the attacked area)
But if this was the case, noone would EVER attack the terrans, because they don't even have to waste minerals! I think this manoeuvre is fine, and I doubt it will have a large impact on most games.
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Scott Lewis
United States Castle Rock Colorado
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Octavian wrote: Johnny_Bravo wrote:
Someone in the FFG forum said that this will somehow weaken the Terran special ability Liftoff, since everybody is able to "rescue" his base with this "exploit"...
Can they all do it for free? -MMM For what it's worth, I said it would cheapen the Terrans, not completely make it obsolete The Terrans still have some advantages due to their ability (as they can do it for free, as long as it's a Mobilize order).
And in any case, I don't have a problem with it not being completely "terran exclusive"; the Terran 8-card hand limit is a good ability, too!
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EMELT
Canada Ottawa Ontario
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Plus you might save an action token by not having to rebuild the base with a build token. If you hadn't planned for this it could be very inconvienent. You will maintain the ability to utilize open/claimed resources during the remainder of your acitons.
Your Mobilize action will allow you to keep a base, and move troops from areas on the active planet and surrounding planets to assist in attacking/defending too.
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Richard G
United States Los Angeles California
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This sequence does seem pretty bizarre and more like a loophole than the intention of the designer. I only just got the game and see this is an old post, so maybe this issue has since been readdressed?
I suppose one advantage of NOT immediately scuttling and rebuilding your base after the area gets occupied is that if the opponent has a build order token under yours, you'll be giving him the opportunity to build a base in the same game round, rather than waiting for yours to get destroyed in the regroup phase.
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