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18 Posts

StarCraft: The Board Game» Forums » Strategy

Subject: The Weasely Retrograde (TM) rss

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Dave J McWeasely
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Scenario #1: Want to defend your base from ravening hordes of humans, but you forgot to put any orders on that planet? Think you're screwed? You need to try the Weasely Retrograde (TM)!

Scenario #2: Want to despoil some undefended enemy planet, but you don't even start with a base or unit adjacent to it? You can do it this turn with the Weasely Retrograde (TM)!

Who qualifies for the Weasely Retrograde (TM)?: If you have a couple of sturdy units, and a mobilize on a planet with some enemies, then you're in luck. Attack the pathetic fools, and make sure to either overstack the attack and win with overstack, or make sure you fail to dislodge the enemy. In either case, you'll have to "retreat" to an adjacent planet. So you get to move forces where you have no order!

This is easier in (defensive) Scenario #1, where you presumably already have a transport. In (offensive) Scenario #2 you'll have to mobilize in, build a base, then build again for a transport, then mobilize for the sham attack -- this will occupy your whole turn! But imagine their suprise when enemies drop into their safe backfield, depriving them of those "homeworld" resources!

Share & Enjoy,
Mr McWeasely.
CEO - McWeasely Technologies LLC.
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  • Last edited Wed Dec 12, 2007 3:07 am (Total Number of Edits: 3)
  • Posted Tue Dec 11, 2007 8:26 pm
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Owen Sieber
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MrWeasely wrote:
Scenario #1: Want to defend your base from ravening hordes of humans, but you forgot to put any orders on that planet? Think you're screwed? You need to try the Weasely Retrograde (TM)!

Scenario #2: Want to despoil some undefended enemy planet, but you don't even start with a base or unit adjacent to it? You can do it this turn with the Weasely Retrograde (TM)!

Who qualifies for the Weasely Retrograde (TM)?: If you have a couple of sturdy units, and a mobilize on a planet with some enemies, then you're in luck. Attack the pathetic fools, and make sure to either overstack the attack and win with overstack, or make sure you fail to dislodge the enemy. In either case, you'll have to "retreat" to an adjacent planet. So you get to move forces where you have no order!

This is easier in (defensive) Scenario #1, where you presumably already have a transport. In (offensive) Scenario #2 you'll have to mobilize in, build a base, then build again for a transport, then mobilize for the sham attack -- this will occupy your whole turn! But imagine their suprise when enemies drop into their safe backfield, depriving them of those "sure" conquest points!

Share & Enjoy,
Mr McWeasely.
CEO - McWeasely Technologies LLC.


Nice hole in the rules... my son's will never know what hit them...
 
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  • Last edited Tue Dec 11, 2007 10:04 pm (Total Number of Edits: 1)
  • Posted Tue Dec 11, 2007 10:04 pm
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Artur Baginski
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That reminds me of another exploit:
http://www.boardgamegeek.com/thread/235220

I'm still not sure if this "holes" are just acceptable regarding the rareness they occur, a funny easteregg, or something that really should be fixed. Hmm.
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Petras Ražanskas
Lithuania
Kaunas
Kauno apskritis
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Ideologically similar workarounds exist in an ancient game called Diplomacy. It's applicable if it's autumn and you have a single army near two enemy supply centers, only one of which can be defended at once. You need:

1) an ally to dislodge your "attacking" army from it's position.
2) a Hold order for "attacking" army.

Your army stands doing nothing, while defenders pick, which supply center they will defend. After all the moves, you have to retreat your dislodged unit, which happens to retreat right into an undefended enemy supply center. Surprise!

Your home centers about to be attacked by a horde of enemies? Don't worry! Disband your army instead of retreating and rebuild it right in your home centers. Surprise!
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Indiana Jones
Canada
Vancouver
British Columbia
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MrWeasely wrote:
You can do it this turn with the Weasely Retrograde (TM)!

Share & Enjoy,
Mr McWeasely.
CEO - McWeasely Technologies LLC.

Now THAT's awesome maneuvering.

It's not so much a loophole because movements like these are too good to be left out.

Sort of like the 'leap frogging' technique in Axis & Allies.
 
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Dave J McWeasely
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Scenario #3: Lull your opponent into a false sense of security - only put one mobilize on his planet. With Air Defense, he's safe (or so he thinks) and so he empties his base to attack elsewhere. Perform the Weasely Retrograde (TM) onto his planet, and then hit the base from 'in system' using just one Mobilize order!
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  • Last edited Wed Dec 12, 2007 5:53 am (Total Number of Edits: 1)
  • Posted Wed Dec 12, 2007 4:33 am
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Dave J McWeasely
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Scenario #4 You're first player, and you really want to reinforce a planet as your first move, but unfortunately your opponent put his last order token on that planet, so he's got top order. You're screwed, right? Not if you invest in the Weasely Retrograde (TM). Start a battle with your top mobilize on an adjacent planet, "lose", and retreat to your intended destination.

With The Weasely Retrograde and a willing foe, you can inject out-of-orders-stack movements onto an adjacent world on any of your turns!

Just check out these stunning testimonials:

General Duke, Terran Dominion wrote:
Decisive action! A bold plan!


Fenix, Protoss Hero wrote:
I fear no enemy, for the Weasely Retrograde (TM) is my strength! I fear not "death"! For our strength is eternal! En taro Adun!


Zerg Overmind wrote:
The Weasely Retrograde (TM) embodies the eternal will of the Swarm!


Call 1-800-WEA-SELY. Order Today!
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Dave J McWeasely
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Race to the bottom
One defense against an obvious Weasely Retrograde (TM) is to commit suicide. Say a Battlecruiser and a Marine are attacking your Goliath and Marine. The Weasel probably expects his Marine to lose against your Goliath, so that he can bounce his Battlecruiser to another star system. Don't let him! There play a combat card incompatible with your Goliath, preferably one with a pathetic health score, like 5-2, just to make sure your Golly bites it. Your Marine will die fighting the Battlecruiser too. Your opponent will have swept you from the field, and will have no choice but to occupy the territory rather than retrograde on to his real goal.
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Daniel Clark
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Fridley
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I sincerely hope that in 50 years, at the Professional Board Game Championships in Seoul, the match announcers are heard to say "It seems the Overmind player is attempting a Weasley Retrograde to launch an audacious attack against Arcturus Mengsk!"

It would bring me pure joy.
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Indiana Jones
Canada
Vancouver
British Columbia
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MrWeasely wrote:
The Weasel probably expects his Marine to lose against your Goliath...

Hahaha. I'm lovin' this.

In fact, we're calling this leap frogging technique The Weasel.

In honor of its marketing company.

It's perfect.
 
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Barry Figgins
United States
Daly City
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I already pulled this...in Twilight Imperium!
There I was, the Hacan and I needed to hit this Yssaril base hard, but it was too far to bring a carrier. What to do? I moved the carrier into a nearby system, had the Hacan attack me, retreated from their force through a wormhole to join up with another fleet, used Warfare to remove the Command Counter and slammed into the enemy base.

Offensive retreating! Cowardice can get you where you need to go!
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Simonas Narscius
Lithuania

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You can't retreat to area where an enemy base is.
 
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Stefan Sasse
Germany

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Right. It is not considered an empty or friendly area. But it works if you want to strengthen an "already-there"-occupation force while air defense still active.
 
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Scotty Pruitt
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Just to make sure it is clear: you must have a transport in the navigation route between the two planets. You can't just go retreating anywhere you please.
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Fabio Calzolari
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Sorry for necrothreading, but if the strategy is valid then it is even after 3 years.


I've only 1 play under my belt so i may seem dumb but....
..how can you have a transport in the retreating route, if you have no bases on the attacked planet and neither on one you want to retreat in?
 
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Carlo Patek
Italy

Venice
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parduz wrote:
Sorry for necrothreading, but if the strategy is valid then it is even after 3 years.


I've only 1 play under my belt so i may seem dumb but....
..how can you have a transport in the retreating route, if you have no bases on the attacked planet and neither on one you want to retreat in?


AFAIK you can build transports anywhere in the system
 
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Fabio Calzolari
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Kajo wrote:
parduz wrote:
Sorry for necrothreading, but if the strategy is valid then it is even after 3 years.


I've only 1 play under my belt so i may seem dumb but....
..how can you have a transport in the retreating route, if you have no bases on the attacked planet and neither on one you want to retreat in?


AFAIK you can build transports anywhere in the system


Rulebook p.5 wrote:
When a player builds a new transport, it is placed directly on a navigation route attached to the planet on which the transport was constructed (i.e., the planet containing the base that constructed the transport token.)
Transports are not military units and do not participate in battles. A transport is immediately destroyed if there is not a friendly base on either of the planets adjacent to the navigation route it occupies.

So how can be a transport between the planet i attack and the one i want to retreat in? Seems to me that the only transport i can have is between the starting planet and the one i attack.... where am i wrong?
 
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  • Last edited Thu Mar 10, 2011 1:08 pm (Total Number of Edits: 1)
  • Posted Thu Mar 10, 2011 1:07 pm
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Dave J McWeasely
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parduz wrote:
how can you have a transport in the retreating route, if you have no bases on the attacked planet and neither on one you want to retreat in?

See paragraph #4 of the original post. It takes a Herculean effort - or some nifty event card play the turn before.
 
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  • Last edited Fri Mar 11, 2011 4:06 am (Total Number of Edits: 1)
  • Posted Fri Mar 11, 2011 4:06 am
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