Let me preface this by telling you that I'm not usually a gamer. Before befriending Cole Medeiros, creator of Gubs, the hardest game I'd ever played was my parent's circa 1975 edition of Trivial Pursuit, that I always lost, given that I was born in 1986. Therefore, I wasn't very open-minded about games for a very long time.
But then I met Cole, and he introduced me to Gubs. I'd never played a game like it. Not only was it fun, but it was fast-paced and user friendly. It took very little time to catch on (and get addicted for that matter). Plus a lot (but not all) of the game is based on luck of the draw so that if one person was winning by a long shot, you knew that there were several cards out there that could take their hand down, making it worthwhile to play still. And if you lost a round, no problem, because each round should only take about 10 minutes, so you could just re-deal and play again. It's a great set-up.
I've read some reviews and realized that I think most of the people who don't like this game also don't get it. If it doesn't work out the first hand you play, then play another one, so that you can get used to the rules. Again, this game shouldn't take more than 10-15 minutes to play. And it's worth playing more than once.
I personally think that this is an amazing game. It's inventive, the art is great and it's downright fun. I know a lot of people who like it who aren't into games at all. I think that it's a good game for people who aren't super into games yet, but can also be fun for some of you super-hardcore gamers out there. You just have to go in with the right mindset: this isn't an epic game, it's a light one. It should be thought of as such. But just because it's light doesn't mean it isn't awesome. It is. I highly recommend this game, both for the serious gamer, and for those who don't have such a good track record with games, such as myself. But really, this game speaks for itself, you'll have to try it to see.
-Julie Zack
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