Simple. I have a neighbor who loves these party-type games, and was desperately seeking stuff similar to Apples to Apples, but geared towards teens, or at least appearing more “hip”. I’m happy to say that T-Shirt Game hits that spot perfectly!
Photo by BuffaloGameBuffs
The game consists of 70 T-Shirt cards, 209 Slogan Cards, and 77 scoring cards (Hot or Not). One person is chosen to be the judge for a round, and picks a T-shirt card to place on display for the group. These cards are clever cartoon depictions of funny events, and are PG-rated at most. I couldn’t find one card that any parent in my group would object to playing. The art is very nice and quite amusing!
Once a T-shirt goes on display, the rest of the group chooses a Slogan Card from their hand of 3 cards, and places it face down next to the T-shirt. The judge collects these cards, shuffles and reads them aloud and chooses one that best fits the picture, by whatever criteria the judge desires. It’s all about opinion folks! Popular, funny, ironic, or just plain weird – if the slogan fits, pick it!
Photo by kathn
The player whose card was chosen is declared the winner of that round, and gets to pick a points card from the Hot or Not cards. This is where T-Shirt Game differs from the competition – instead of just collecting a certain number of winning cards, you need to collect a certain number of points, and these points are distributed randomly over a stack of cards. So, this means that you can be chosen the winner a number of times, yet not collect enough points to actually win the game!
Photo by pdclose
Wait a sec, that doesn’t seem fair, you might say! Well it’s exactly this mechanic that makes this game work so well with teenage girls! Certain folks can try to swing the game by voting for their favorite popular friend, but now it no longer guarantees a win! If Ms. Popular doesn’t draw the right Hot or Not cards, she can still lose to another player who makes luckier draws even if they’re chosen less times. Plus there’s some Boo-Yah cards in the Hot or Not deck that allow you to steal one of another player’s Hot or Not cards. All of this combines to keep everyone in the running right up until the end, and balances king-making nicely!
So while the true gamers among you might think that drawing random points cards is unfair, when faced with a group of cutthroat, peer-pressured teens, none wanting to rock the boat too much by not voting early and often for the most popular among them, then this method of randomly accruing your winnings works very well to let everyone feel they have a genuine chance of winning without alienating anyone.
Photo by pdclose
I’d suggest one change to the basic gameplay: There are plenty of Slogan cards in this game! So many, in fact, that starting with a hand of three seems like an unnecessary restriction of choice. So I recommend a starting hand of 5, to offer more choices. In this game, the more choices the better! The game seems to flow better when you have enough choices to feel like you have some variety, yet not too many as to cause analysis paralysis.
And that goes for the number of participants too. Like any party game, the more people playing, the better!
Last edited on 2008-03-06 09:30:17 CST (Total Number of Edits: 1)




























