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Keldon Jones
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08
Kosmos has granted permission to distribute the Blue Moon card images, so I've released the source code of my AI project:

http://keldon.net/bluemoon/

Currently it's only available as source code, so you'll need to compile it yourself. I realize most people will want a Windows executable, and another BGGer is in the process of making that. But in the meantime, this will be of interest to Linux users or people with a C compiler and some skill with it.

If you try it out, I'm very interested in any bugs you find, especially rules implementation errors.

EDIT: I've built a Frankenstein-ish Windows binary and put it on the web page. It seems to work for me. Let me know if it doesn't, and if and when a better Windows package is made, it'll replace mine.
Last edited on 2008-01-10 13:36:59 CST (Total Number of Edits: 1)
B. Pennington
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0708
Well I hope an EXE comes out b/c I have no idea how to compile or whatever it takes to play.

This is probably my fav two player game!!!
William Shubert
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05060708
Let me say, I've been playing this like crazy, and it is excellent.

I've been playing at least two 5-crystal matchups per day. The AI plays quite well, and with a little fiddling you can "tune" it to be dumber if it beats you too much.
John W
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I just want to say - from what it reads like, you've some excellent work with this AI, especially on the deck analysis.

And now it may be a playable AI??

I'm shocked this hasn't been pounced on and praised by more Blue Moon fans (?!)
Wow, can't wait for an exe ! Sweet.
(The Artist formerly known as) Arnest R
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mrkeldon wrote:
I realize most people will want a Windows executable, and another BGGer is in the process of making that.


Yes please please please !!!

This is brilliant news ! I cannot wait to try it :)

thumbsupthumbsupthumbsupthumbsupthumbsupthumbsupthumbsupthumbsupthumbsupthumbsupthumbsup
Indiana Jones
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mrkeldon wrote:
Kosmos has granted permission to distribute the Blue Moon card images, so I've released the source code of my AI project:

http://keldon.net/bluemoon

Congrats, Keldon!

I'm glad this is officially out.

One question: you've kindly let me tryout an earlier windows executable version, and it didn't have a way to ramp-up or ramp-down the AI's difficulty, is such a feature present on this Linux version?

Thanks again for a program that's provided a lot of fun gaming!
Indiana Jones
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wmshub wrote:
The AI plays quite well, and with a little fiddling you can "tune" it to be dumber if it beats you too much.

Will, are you playing with the Linux version?
William Shubert
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Indiana wrote:
Will, are you playing with the Linux version?
Yes. I use Linux for my job, so I don't even have a Windows computer. It's always nice when a good piece of software like this is actually usable by me. :)
Keldon Jones
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Indiana wrote:

One question: you've kindly let me tryout an earlier windows executable version, and it didn't have a way to ramp-up or ramp-down the AI's difficulty, is such a feature present on this Linux version?

Thanks again for a program that's provided a lot of fun gaming!


It's not a bundled feature. I'm guessing William has trained new neural nets with fewer games than the ones I included. With less training they wouldn't play as well, or at least that's the idea.

If there's interest I could provide a set of networks with less training. Unfortunately I didn't make copies of the networks as training progressed, or I'd already have them. I'll take it as a compliment that an "easier" option is wanted!
William Shubert
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mrkeldon wrote:
It's not a bundled feature. I'm guessing William has trained new neural nets with fewer games than the ones I included. With less training they wouldn't play as well, or at least that's the idea.
That's exactly what I did. I found your shell script that does the training. When I'm first learning a deck, playing against neural nets with only 100 rounds of training is fun; I can win easily, so it lets me see how my cards work when they succeed. Then I ramp up the training until I have to really work at it to win.

Interestingly, some decks seem to play better with less training than others, and not always the ones I expect. I find that playing against a 400-round Vulca is still pretty easy, but Hoax (which I would expect would be a harder deck to learn to play) gets pretty tough around that level.

Doing the short-round training is also very fast, of course, because there are fewer rounds, so I can basically make them on the fly when I want one.
Douglas S
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Thanks Keldon, for all of your hard work in making this for everyone to enjoy! Thank You VERY VERY much!
Robert C Kalajian Jr
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