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This game says it is for four to eight players, but we played with twelve (six teams of two) with good success.
On any given turn, one member of the team would draw, and the other would judge. The 45 second timer ensured a rapid turnaround between drawing and judging, so individual downtime was limited.
Because we didn't know what category we would be judge with until AFTER the drawings were complete, we got some more creative drawings.
For example, on "GOLDFISH", there were drawings of gold bars next to fish, fish floating upside down in a tank, and then other drawings of fish.
A lot of the categories were open to interpretation also. My drawings for "GOLF" of a bag of clubs, ball on a tee, and green with a flag got a card for "DARKEST" because I used dark lines, while someone else got a card for "LIGHTEST" for a humorous sketch in another category.
We played through twice. Each time was quite competative. The variety of the categories led to a good distribution of points each round, so there weren't any teams that ran away from the rest.
There was a lot of player conversation. There are several judging criteria that can be construed in a negative way, but if you were "THE MOST LIKELY TO HAVE FLUNKED ART CLASS", who cares if you get a point? It was all played in good humor.
This was a good game for a light, larger group, party game.
Scott Snarr C/O Karl Seff
We had fourteen players the first time I tried this game out. It was easy to accomadate everyone. First, we did away with the colored voting wheels. We used the 8 colored tokens plus 6 additional tokens to vote with. On the count of three, everyone casts their vote simultenously by placing one token from their hand to their drawing of choice.
(Since each token counts as one vote, it doesn't matter if some tokens are colored or uncolored or even identical as long as everyone gets one token each time. This keeps the game moving quickly.)