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Lawrence Spode
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07
Video Review for Age of Gods.

This video is about 17 mins long and covers the basic gameplay. I went further into instruction then I ussually do on this one though I am starting to say that alot these days.





http://www.archive.org/download/BookShelfGamesBSGEp24-AgeofG...

(link opens straight to media or right click and hit Save Target as...to download.)
Fredrik Claesson
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Excellent video review, Lawrence! This game moved to my "Might buy" list because of it. Thanks!
Christophe Réaux
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Lawrence,

Thank you for this review. I cannot imagine explaining my game as clearly as you've done it. I hope that it will give some people the urge to play it.

And by the way, I cannot be more happy than to have my game reviewed by a true Magic Realm fan !

Regards,

CROC
oystein eker
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Clicked on ad a minute after watching and ordered - looking forward to play it!
Michael Denman
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Thanks for the review! Now I know that I wouldn't want to ever play the game, much less buy it.
Matt Drake
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Trump wrote:
Thanks for the review! Now I know that I wouldn't want to ever play the game, much less buy it.


Wow, really? I just got it this week, already played it twice, and I think it's one of the three best games released in the second half of 2007. It's like if Risk was a Euro game. Great theme, lots of planning, reasonable luck, and a fair amount of backstabbing. I think it's a blast, and will be looking for any excuse to play it that I can find.
Michael Denman
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I'd have to see a list of what was released in the second half of 2007, but I have a hard time imagining this is one of the top three. However, different people like different games, so it might be a great game for you.

I think the element of the hidden race scoring is what I find most annoying. I'm sure that's a big appeal to many, but I don't especially like how it's handled here.

I'm curious as to where you see the planning and the backstabbing in this game. I'm not saying it isn't there, it's just that I don't see much of it.
Dane Peacock
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04050607
Trump wrote:

I think the element of the hidden race scoring is what I find most annoying. I'm sure that's a big appeal to many, but I don't especially like how it's handled here.

I'm curious as to where you see the planning and the backstabbing in this game. I'm not saying it isn't there, it's just that I don't see much of it.


Your doubts are what I find the most enjoyable! From the very first turn, the strategic choices that originate from the hidden races, and the way that planning develops during the course of the game, are intriguing and highly enjoyable.

For instance, In the first turn everyone receives one secret size 4 race. Several choices are immediately available:
Do I attack with my race to expand right away, but give myself away and suffer the wrath of my opponents?
Do I attack with another size 4 race against different size 4 race to bluff and perhaps get a war between two others started?
Do I attack with a smaller size race against another size 4 race in an attempt to hurt another player, yet keep my race hidden?
In one game, my son wasted two forts and attacked several times with the Humans. After obligingly and gleefully annihilating the scummy Humans, we discovered, after it was too late, that his size 4 race was the Dwarves and he pulled off a narrow victory.

I love this type of thing. That’s not all:

Long term strategy beginning in turn one is also shaped as a result of the action cards and how they apply to the betting round in turn seven:
Do I attack with a size 1 or size 2 race that I have a card for in my hand, in hopes that I can get the entire population on the board and bet on them in turn seven? Will I need to use the special ability on the card instead?

During the course of the game, I like the tweaks in strategic planning as each of the four races is distributed, and as I am able to gather more information about the identity of my opponents' races. As more races are distributed, more choices are presented:
Do I go all out with all races? They can’t stop them all!
Do I visibly try and build up one or two of my races, and subtly try to grow the others?
Do I keep all of my races hidden as long as possible and launch aggressive attacks against my opponents by attacking with neutral races against races that I believe belong to other players?

Great fun.

I like how strategy is shaped by the action cards, and more significantly, the power of the Gods (which are very different). I like how my abilities and strategy clash with the strategy and abilities of my opponents’, and the impact on how the game unfolds.

I am not expressing myself very well, and I know this game is not for everyone, but the unique strategic choices and the way the game progresses is the main reason that I love this game. I have not played another game quite like it.
Michael Denman
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I don't mean to come across as a big downer here. There are bad games on the market and I don't think this is one. I simply don't believe that anyone in my gaming group would enjoy this game. I just thought that maybe by listening to what the fans say I could get an idea of where the appeal is for them.

Sky Knight X wrote:
Trump wrote:

I think the element of the hidden race scoring is what I find most annoying. I'm sure that's a big appeal to many, but I don't especially like how it's handled here.

I'm curious as to where you see the planning and the backstabbing in this game. I'm not saying it isn't there, it's just that I don't see much of it.


Your doubts are what I find the most enjoyable! From the very first turn, the strategic choices that originate from the hidden races, and the way that planning develops during the course of the game, are intriguing and highly enjoyable.

For instance, In the first turn everyone receives one secret size 4 race. Several choices are immediately available:
Do I attack with my race to expand right away, but give myself away and suffer the wrath of my opponents?


Presumably, since we're using hidden races we don't want them known so you'll want to keep your own expansion minimal except for a last second sprint. This is why I don't like these kinds of games. You spend most of the game just being evasive and everyone stays neck and neck because nobody wants to be ahead and look suspicious and then you make a last second grab for points. So if the game were to take 90 minutes, you just spent at least 60 minutes doing nothing but maintaining parity until the REAL push for points occurs.

I had gone through your other points and commented, but I realized it just made for tedious reading so I dumped all of that. Essentially, the strategy of the game is to bluff and whether or not the other players call your bluff determines who wins. Except that many of the bluffs result in a zero-sum result for you and the person who responds, so that just puts the two of you behind the other players who didn't take part. And if you make the random mistake of using the race owned by someone else for your bluffs, you're actually wasting your turns hurting yourself... and you only get 9 turns.

Sky Knight X wrote:
I am not expressing myself very well, and I know this game is not for everyone, but the unique strategic choices and the way the game progresses is the main reason that I love this game. I have not played another game quite like it.


I have, and that's probably where my negativity stems from. Those other games which involved having a secret "color" (or whatever) you're trying to win with have always fallen flat for me and I don't see why this one should be any different. So maybe I should instead ask of this games fans, what makes this game better than Heimlich & Co or Clans (or any of the other games using this secret scoring mechanic)? Or is it simply that you enjoy that mechanic and I don't?

Dane Peacock
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04050607
Holy crap. you sure are confident in your ability to dissect a game simply from reading comments and reviews, without ever playing it! I have noticed that this type of 'expertise from reading reviews,' is becoming en vogue.

Quote:
Presumably, since we're using hidden races we don't want them known so you'll want to keep your own expansion minimal except for a last second sprint. This is why I don't like these kinds of games.


There is no last second sprint. You missed this one by a mile.

Quote:
You spend most of the game just being evasive and everyone stays neck and neck because nobody wants to be ahead and look suspicious and then you make a last second grab for points. So if the game were to take 90 minutes, you just spent at least 60 minutes doing nothing but maintaining parity until the REAL push for points occurs.


Wow. The game plays nothing like this at all. Most races are revealed during the course of the game. You seem to think you have it figured out even without the need to pay attention to comments and reviews.

Quote:
Essentially, the strategy of the game is to bluff and whether or not the other players call your bluff determines who wins.


So wrong it hurts.

Quote:
Except that many of the bluffs result in a zero-sum result for you and the person who responds, so that just puts the two of you behind the other players who didn't take part. And if you make the random mistake of using the race owned by someone else for your bluffs, you're actually wasting your turns hurting yourself...


Uh, no. Not even close. I have played games like you describe, but you are really trying to mash this into something that it aint.

Quote:
So maybe I should instead ask of this games fans, what makes this game better than Heimlich & Co or Clans


Age of Gods plays nothing like these games.

I am not trying to change your mind, I am 99% sure that would be impossible, but I just feel the need to point out to others that might be reading this thread how breathtakingly inaccurate your assumptions are.

This reminds me of my son's friend who is a video game expert. He reads a review and suddenly becomes an expert on the game. I argued with him for twenty minutes about details on a game that he had never played, and that I had played ten times!

This is kind of like that. No, it's exactly like that.

[Edit: Spelling]
Last edited on 2008-01-29 20:27:49 CST (Total Number of Edits: 1)
Michael Denman
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Sky Knight X wrote:
I have noticed that this type of 'expertise from reading reviews,' is becoming en vogue.

You seem to think you have it figured out even without the need to pay attention to comments and reviews.

This reminds me of my son's friend who is a video game expert. He reads a review and suddenly becomes an expert on the game. I argued him for twenty minutes about details on a game that he had never played, and that I had played ten times!

This is kind of like that. No, it's exactly like that.


LOL!

I have noticed that this type of kneejerk fanatic defense of games is becoming en vogue.

You seem to think you have me figured out even without the need to pay attention to the fact that this thread is based on a video review which is very nearly a complete tutorial. I'll grant you that that's still not exactly the same as playing the game, but it's a far cry from making a snap judgement based on reading a review.

This reminds me of many users on BGG who are extremely defensive about the games they enjoy. They read a negative comment and suddenly becomes self-appointed defenders of the game's honor. They simply refute what's said without providing any evidence. It's as if their emotional commitment to liking the game is more important than any discussion about what's actually being talked about.

This is kind of like that. No, it's exactly like that

Dane Peacock
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04050607