Daniel,
I can offer my general impressions. The value of this game is going to be in the way it plays. The components are good - they do the job - but they're not terribly exciting.
There is a main board that scores culture points, and tracks scientific, military, and cultural assets. The board is of good quality, unfolds easily and lays flat.
There are player mats that track food and resources. Very good quality.
There are player aids with a "simple game" turn sequence on one side and a "full game" sequence on the other. Also very good quality.
The cards are reportedly larger than the old version - which is good because they're still quite small. I think the small size is necessary so that the game is playable in a reasonable amount of space.
There are two types of wooden markers:
Small disks of various colors. These are comparable to the colonists in a Puerto Rico set. You get more than you need to play the game.
Small cubes in four colors. These are used to track your score, and various attributes of your civilization. Each player gets a set of...five.
This is my one gripe with the components. The game clearly requires six of these cubes.
1 - Track culture points (these are the VPs of the game.)
2 - Track science points (you need these for advances.)
3 - Track military points (important in conflicts.)
4 & 5 - Track you production *per turn* of culture and science (its basically your income that will be applied to tracks 1 and 2.)
and then
6 - The happiness track on your player mat.
If you look at earlier versions of the game they used cones and there were six of them. It is worth noting that there's no real need for the happiness marker to be coded to your civilization. It is necessary for the five markers on the main board to be color coded to each civ.
But then we have the rules. The quality of the rules is good in terms of printing. They're organized into "Simple" "Advanced" and "Full" versions of the game. There are adequate illustrations. One of these clearly shows a cube that matches the color of your civilization used to track happiness.
I contacted FRED (the distributor) and was told: "There are only five cubes...use an extra round disk"
I think overall the components are fine. Perhaps not worth the $70 most folks are paying, but since I didn't pay that price I'm not going to get too upset about a missing cube.
I'm not pleased at being told to make due, when the production screwed up either with the rules or the cube count, but that says more about FRED distribution (or whoever is ultimately responsible) than it does about the game itself.
EDIT: See below or elsewhere on BGG for the response from the publisher. There is a solution in the works. And that also says something about FRED distribution - when they understand there's really a problem they move quickly to try to get it right.
Last edited on 2008-02-03 14:53:05 CST (Total Number of Edits: 4)