When I saw this game in the toy aisle at Wal-Mart, I thought, "Hey! Here's a cool game that I could play with my 5 ½-year-old son." I picked up a "Battle Pack", which is enough for two people to play and ran $19.97 plus tax.
The Contents:
Inside the box, you get 6 Bakugan, 3 each of two different factions, 8 cards, and the instruction set.
The Bakugan are little transforming creatures, which all fold up into a ball approximately one inch in diameter. They seem flimsy, but I think it is really that they are flexible to stand up to some abuse. Time will tell if this is true.
The cards are fairly rugged… They seem to be some sort of plastic laminate over a metal core. Each Battle Pack comes with a rare “Ability” card, which is foiled. The art is very anime-style, and the text for those cards which have text is in both English and French.
The rules are very simple; probably a little too simple, to be honest. There are several situations that come up in play which aren’t covered very well, if at all.
The Rules:
Each player has a force of at least 3 Bakugan, and 3 cards. You may have more, but both players must have the same number of each. The game is set up by players taking turns laying two cards each on the playing field, face down. Players then take turns rolling their Bakugan at the cards.
The rules refer to a Bakugan "Standing" on a card, this means that the creature pops open and stops moving. Each Bakugan has a magnet on one point of the sphere which, when attracted to the metal backing in the cards, causes the transformation.
Cards are inactive until there are two Bakugan standing on them. If the Bakugan are of the same player, they get control of the card, and their Bakugan back. However, if the Bakugan belong to different players, a battle occurs.
Each Bakugan has a G-Strength on them, which varies depending on the type of Bakugan. They range in the hundreds. Each card (besides Special Abilities) has a number, positive or negative, for each of the six factions. Command cards also have game text that modifies the battle, such as making the lowest strength the winner, putting off battle until a third Bakugan arrives, and so forth.
When a battle occurs, the card is flipped over, the modifiers revealed, and added to the strength of the Bakugan based on its affiliation. The winner is the Bakugan with the higher strength. If there is a tie, the card is pulled aside from the battlefield, and each player takes turns shooting at it again, until only 1 Bakugan stands on the card after a round. When a player wins a battle, they not only take the card, but they capture the opponent’s Bakugan, worth points at the end of the game, and get their own Bakugan back.
If you have no more Bakugan to shoot, you may choose a Bakugan on a card, and do a "Stay". If, at the end of the round, no other Bakugan stands on the card, you capture the card and get your Bakugan back to shoot again.
The game continues, with each player taking turns shooting their Bakugan, until all cards have been captured, or one player has no more Bakugan to shoot. Each captured card has an “HSP” value, varying in the hundreds. Additionally each captured Bakugan and each player’s remaining Bakugan are worth 100 HSP. Add up the totals to determine the winner, who is the player with the highest HSP.
There are a few unanswered questions in the rules. For example, there are a series of cards called "Dragonoid" (and others, I presume one for each model of Bakugan) that say: "All Dragonoids in this sector get double their base HSP value." I’m assuming this means that, if a Dragonoid is captured in a battle for that card, it is worth 200 HSP at the end of the game. Nowhere, either in the rules or on the web site, can I find a list of which model is named Dragonoid, Raptor, Shredder, etc.
Overview:
There is strategy here, to be sure. Which card do you aim at? Do you try to avoid battle, or try to capture the enemy? Since the various Bakugan have different strength, which do you use? Which cards do you pack in your force?
Skill and luck both play important parts, as well. You have to aim for the card you want to capture, but you also have to hope that the magnet on your Bakugan rolls within range of the metal mat embedded in the card. I believe that there are also "hot spots" on the cards, and that it’s not a uniform metal plate, though I have yet to confirm this.
I was fairly impressed by the mix of strategy, skill, luck, but most of all fun I had playing this with my 5 ½-year-old son. We stumbled with the rules a little and we need to find a good table to play on. (Sega/Spin sells an "official battle arena" that we might buy if we play this a lot.)
Bakugan come in 1, 3, and 6 figure sets. The single figures with a single card run at about $5, and show the Bakugan rolled out. 3-figure sets run about $12 and have 3 Bakugan of the same faction, one folded out, and the other two folded up, as well as three cards. The Battle Packs come with 6 Bakugan, including 3 each of two different factions, and 8 cards, including a Special Ability card. All card contents are blind. You can also purchase the official arena and a wrist-mounted launcher.





























