sedjtroll wrote:
EvilTimmy wrote:
Good to know. I'm surprised there's no mention of solo play in the rules.
And someone mentioned that the 2-player game (per the rules) was weak but it seems entirely reasonable to play the 4-player game with 2 players taking 2 roles each.
Perhaps the reason they don't list the game as a solitaire game for 1 player is because it's really a solitaire game for
any number of players.
This is a problem that plagues all the cooperative games on the market. To maximize the chances of winning it really is best to just follow 1 course of action. In theory, the group will discuss and come to consensus on the "best" course of action, but anyone can compose a reasonable course of action. These games often boil down to the 'smartest' or 'loudest' or 'most stubborn' player outlining a course of action they propose is best... i.e. "you do this, then you do that, then I'll do this, and we'll cure yellow!"
I played this for the first time on Saturday and felt that the game avoided this common co-op problem. The asymmetric roles, number of tasks that needed accomplishing, and influence of the cards prevented there being a single best course of action apparent at any given time. It seemed like there were always a number of viable possibilities to choose from and we were always talking through them from our own perspectives and often ended up with, "Well, what do we want to do?" even after the discussion.
I am really looking forward to playing it again, both in a group and solo.