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Brian Bankler
United States
San Antonio
Texas
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I've played UhhClem's solo variant a few times, and I think I'd like to make a "Not quite heroic" variant. Something with the same basic setup, but slightly more winnable. Right now I'm thinking about One of the following. (Obviously this could be used in a standard 'heroic' game, too)

1) During setup, make only two cities have 3 cubes (4 cities with 2 cubes).

2) Lower the penultimate infection rate (from 4 to 3).

3) (The one I find most intriguing). Once during the game, a player may take a fifth action.

I like the idea of the last one, because it increases the scope for player arguments/decisions. A single action can often mean a cure (or eradication). Anyway, just tossing the idea out there.
Brian Bankler
United States
San Antonio
Texas
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Bankler wrote:

3) (The one I find most intriguing). Once during the game, a player may take a fifth action.


This worked pretty well ... we lost, but it was a close thing. The fifth action let us cure our second disease a round earlier, and if we didn't get an epidemic followed by infection on 1 card (out of ~20), we would have survived the round necessary to cure two more diseases. Without the fifth action there was never hope.
Robert Rossney
United States
San Francisco
California
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I think that the leap from five to six Epidemic cards is huge. It's not so much that the sixth Epidemic is bad; it's that the fourth one comes before you're 2/3 of the way through the deck. I like the idea of delaying Infection Rate's leap to 4 cards by one Epidemic when you're playing at Heroic level: it'll be less hard, but it's still not going to be easy.
Cameron McKenzie
United States
Cartersville
Georgia
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I find Heroic difficulty with 4 players to be the best!
I lose FAR more often than I win, but I enjoy the challenge, and it makes winning that much more exciting.
Steven Dueck
Canada
Abbotsford
British Columbia
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What if you made six piles(Heroic) but only the top five had Epidemic Cards? Same amount of Epidemics as Normal but at the same rate as the first 5 Heroic Epidemics. The only thing is you get a bit of a respite during the last 1/6th of the player deck if you make it there.

This is harder than Normal and not as hard as Heroic...I think:what:
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