I've played UhhClem's solo variant a few times, and I think I'd like to make a "Not quite heroic" variant. Something with the same basic setup, but slightly more winnable. Right now I'm thinking about One of the following. (Obviously this could be used in a standard 'heroic' game, too)
1) During setup, make only two cities have 3 cubes (4 cities with 2 cubes).
2) Lower the penultimate infection rate (from 4 to 3).
3) (The one I find most intriguing). Once during the game, a player may take a fifth action.
I like the idea of the last one, because it increases the scope for player arguments/decisions. A single action can often mean a cure (or eradication). Anyway, just tossing the idea out there.
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