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UA DarthMaul
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Cranford
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Just want to make sure I have this right before I play my first game. A stone has to be on either side of a trail in order to be accessible.. and as long as just one is there on either side, you can travel both ways on it?

Thanks!
Adam Smiles
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Dedham
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Correct. You count the number of stones on both sides of the hex edge you want to cross. As long as the total is greater than zero, you may move between the hexes at a cost of 1 AP per stone.
UA DarthMaul
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Excellent, thanks.
Jeff M
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Also don't forget about your camps... it costs only 1 AP to move a worker from one of your camps (or base camp) to another of your camps (of base camp).

That means sometimes it may use up less AP's to reach certain destinations by using those teleporters.
David Wiens
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JeffyJeff wrote:
Also don't forget about your camps... it costs only 1 AP to move a worker from one of your camps (or base camp) to another of your camps (of base camp).

That means sometimes it may use up less AP's to reach certain destinations by using those teleporters.

Oh, yeah! I forgot about that! Does it also cost only 1 AP to move from the communal base camp (the shared one at the beginning of the game) to your personal base camps?
Matt Moberly
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We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!
Gary Pressler
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Quote:
Does it also cost only 1 AP to move from the communal base camp (the shared one at the beginning of the game) to your personal base camps?

Yes. The starting space counts as a base camp for all players.
Marshall P.
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mmoberly wrote:
We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!


Actually I rarely see this used. Unless you're out of workers in your pool it's equally cheap to bring one on from off board at exactly the camp you want as it is to move one from another camp. Why move from camp to camp then?
Todd McCorkle
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mdp4828 wrote:
mmoberly wrote:
We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!


Actually I rarely see this used. Unless you're out of workers in your pool it's equally cheap to bring one on from off board at exactly the camp you want as it is to move one from another camp. Why move from camp to camp then?
As you stated, it's mostly useful when all of your guys are already on the board. It's also useful when you need the big guy (counts as 3 workers) someplace else. It's sometimes cheaper to move him through camps than to create 3 new workers and move them.

I agree it's rare, but it's a nice option to have.
Matthew Watson
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Edinburgh
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I play it 2 player a lot, and it seems that by the time we have 2 camps out, all our workers are already out - so we move between camps quite a lot.
Dick Butler
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Paynesville
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After re-reading the rules, I think that you are right about this: you can move a worker directly from your off-board supply to one of your self-placed camp sites. See page 7 of the Rules.

(Though it seems to me that one should FIRST have to bring a worker onto the board via the communal base camp at a cost of 1AP, and then send him by your SECRET pathway to one or the other of your secondary camps at a cost of another 1AP. That's the way we played it today in my first game: move players from supply to base camp). Otherwise, how does the worker get to your secondary camp, by helicopter drop from your off-board "headquarters? Doesn't seem right. He has to get TO the jungle (base camp) first!

Oh, well.
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