The Hotness
Games|People|Company
Eclipse
Gunship: First Strike!
Mage Knight: Board Game
Midnight Men
Agricola: Die Bauern und das liebe Vieh
Hawaii
Star Wars: Battle of Hoth
Wiz-War
Ora et Labora
Rex: Final Days of an Empire
Snowdonia
Barbarian Prince
The Lord of the Rings: The Card Game
Twilight Struggle
War of the Ring
Agricola
7 Wonders
A Game of Thrones: The Board Game (second edition)
Dominion
7 Wonders: Cities
Kingdoms
A Few Acres of Snow
Risk Legacy
Arkham Horror
Through the Ages: A Story of Civilization
Thunderstone Advance: Towers of Ruin
1812: The Invasion of Canada
Dixit 3
Elder Sign
D-Day Dice
The Castles of Burgundy
Le Havre
Kingdom Builder
Sid Meier's Civilization: The Board Game
Race for the Galaxy
Cosmic Encounter
Dominant Species
Dungeon Petz
Battlestar Galactica
Power Grid
Mansions of Madness
Last Will
Twilight Imperium (third edition)
Nexus Ops
Agents of SMERSH
Puerto Rico
Star Trek: Fleet Captains
Kairo
Core Worlds
Sherlock Holmes Consulting Detective
Recommend
3 
 Thumb up
 Thumb up
11 Posts

Tikal» Forums » Rules

Subject: Quick question about stepping stones rss

Your Tags: Add tags
Popular Tags: [View All]
UA Darth
United States
Garwood
New Jersey
Avatar
mbmbmbmbmb
Just want to make sure I have this right before I play my first game. A stone has to be on either side of a trail in order to be accessible.. and as long as just one is there on either side, you can travel both ways on it?

Thanks!
 
 Thumb up
 tip
 Thumb up
Adam Smiles
United States
Dedham
Massachusetts
admin
The ratio of people to cake is too big.
badge
Excuse me, I believe you have my stapler...
Avatar
mbmbmbmbmb
Correct. You count the number of stones on both sides of the hex edge you want to cross. As long as the total is greater than zero, you may move between the hexes at a cost of 1 AP per stone.
6 
 Thumb up
 tip
 Thumb up
UA Darth
United States
Garwood
New Jersey
Avatar
mbmbmbmbmb
Excellent, thanks.
 
 Thumb up
 tip
 Thumb up
Jeff M
United States
Winter Park
Florida
Avatar
mbmbmbmbmb
Also don't forget about your camps... it costs only 1 AP to move a worker from one of your camps (or base camp) to another of your camps (of base camp).

That means sometimes it may use up less AP's to reach certain destinations by using those teleporters.
2 
 Thumb up
 tip
 Thumb up
David Wiens
United States
Lakeville
Minnesota
Avatar
mbmbmbmbmb
JeffyJeff wrote:
Also don't forget about your camps... it costs only 1 AP to move a worker from one of your camps (or base camp) to another of your camps (of base camp).

That means sometimes it may use up less AP's to reach certain destinations by using those teleporters.

Oh, yeah! I forgot about that! Does it also cost only 1 AP to move from the communal base camp (the shared one at the beginning of the game) to your personal base camps?
 
 Thumb up
 tip
 Thumb up
Matt
United States
Avon
Indiana
Avatar
mbmbmbmbmb
We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!
 
 Thumb up
 tip
 Thumb up
Gary Pressler
United States
West Lafayette
Indiana
Avatar
mbmbmb
Quote:
Does it also cost only 1 AP to move from the communal base camp (the shared one at the beginning of the game) to your personal base camps?

Yes. The starting space counts as a base camp for all players.
 
 Thumb up
 tip
 Thumb up
Marshall P.
United States
Wichita
Kansas
"Nothing in Biology Makes Sense Except in the Light of Evolution" - Theodosius Dobzhansky
badge
There is grandeur in this view of life, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.
Avatar
mbmbmbmbmb
mmoberly wrote:
We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!


Actually I rarely see this used. Unless you're out of workers in your pool it's equally cheap to bring one on from off board at exactly the camp you want as it is to move one from another camp. Why move from camp to camp then?
1 
 Thumb up
 tip
 Thumb up
Todd McCorkle
United States
Anderson
Indiana
Avatar
mbmbmbmbmb
mdp4828 wrote:
mmoberly wrote:
We missed the camp-to-camp movement rule for the first several plays (I accidentally discovered it later while playing online). It has a major impact on strategy!


Actually I rarely see this used. Unless you're out of workers in your pool it's equally cheap to bring one on from off board at exactly the camp you want as it is to move one from another camp. Why move from camp to camp then?
As you stated, it's mostly useful when all of your guys are already on the board. It's also useful when you need the big guy (counts as 3 workers) someplace else. It's sometimes cheaper to move him through camps than to create 3 new workers and move them.

I agree it's rare, but it's a nice option to have.
 
 Thumb up
 tip
 Thumb up
Matthew Watson
United Kingdom
Edinburgh
mbmbmbmbmb
I play it 2 player a lot, and it seems that by the time we have 2 camps out, all our workers are already out - so we move between camps quite a lot.
1 
 Thumb up
 tip
 Thumb up
Dick Butler
United States
Paynesville
Minnesota
mbmbmbmbmb
After re-reading the rules, I think that you are right about this: you can move a worker directly from your off-board supply to one of your self-placed camp sites. See page 7 of the Rules.

(Though it seems to me that one should FIRST have to bring a worker onto the board via the communal base camp at a cost of 1AP, and then send him by your SECRET pathway to one or the other of your secondary camps at a cost of another 1AP. That's the way we played it today in my first game: move players from supply to base camp). Otherwise, how does the worker get to your secondary camp, by helicopter drop from your off-board "headquarters? Doesn't seem right. He has to get TO the jungle (base camp) first!

Oh, well.
1 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.