((Note I wrote this in the general forum and thought I should place it here instead))
We played this last night and had a pretty good time with it. Here are some brief impressions:
(1) Components: 9/10
The game is heavy and full of stuff. Each player gets a mad scientist that has a board with a hole to put your doomsday device. The boards are heavy cardstock and have some really nice pictures on them. The look is very cartoonish and whimsical. Quotes from the mad scientists are especially funny.
There area a ton of cards which comprise your front companies (empires), minions, resources, and dirty tricks. In general the cards are well done; the possible exception being the dirty tricks which could have used some cleaning up and indications on what they are without reading the solid block of text.
Other components include a number of dooms day devices which are the same heavy cardstock and fit into each mad scientists sheet. There is also a quick reference guide which covers most situations that arise.
Finally there are hundreds of small tokens that represent your resources that you collect throughout the game.
My only real complaints on the components of the game, are that the Eureka resource can be hard to tell and that there is no plastic insert in the box to put things back into when you are done.
(2) Rules: 5/10
For a light game, there is a 40 page rulebook... This is both a positive and a negative. On the one side, the rules are very comprehensive and well written. They seem to have covered most of the issues that would come up and there is even a FAQ included. There are numerous examples and illustrations that assist you.
The down side is that there are 40 pages of rules. It took 30-40 minutes to get up to speed on a game that takes only a few minutes to explain. While the rules are an amusing read, I prefer them much more concise.
Still, they do explain how to play, and give you enough material to guide you along. Just don't expect to find stuff you need quickly.
(3) Gameplay: 7/10
Overall, this is a fun game that has you in a bitter rivalry with your mad brethren. There are three phases to the game, creation, rivalry, and domination.
In the creation phase you collect resources, trade, purchase companies or minions, and allocate resources to your doomsday device. While you should do this phase in turn order, after a bit of playing we just all did it at the same time until the resource cards ran out. Which underscores one of the interesting traits of the game, you need to purchase resources and once the deck is gone, the only way you can get them is to issue threats against various places in the domination phase.
Minions are your defense and offense and companies enhance your base, allowing you to collect more resources per turn.
In the Rivalry phase you can raid your opponents base, or companies. Your minions, of course, do your bidding for you by attacking or defending. The turn order in this phase is even more important as the game does not take kindly to minions and their mortality rate is quite high. However, they are cheap enough to be expendable. This was the most fun portion of the game as we prodded each other for most of the game.
Finally you have the domination phase. Here, if you have the resources, you can issue threats against cities, states, countries, and to win the game, the world. Each level requires more resources and gets progressively harder. While I expected this to be a really fun portion of the game, I was a bit let down as it's mostly another resource phase. There's no real benefit of threatening to send an asteroid against Chicago, other than to get a few more widgets for your device. I wanted to fell like I was smashing cities and in that regard it failed.
If you perform suitably evil actions you can get bonus dice, and if you act less than evil, you can loose dice. This mechanic is important throughout the game and can really affect the end results.
(4) Overall: 7/10
In the end, it's a fun game. The setting is pretty good, the components all work to enhance the central theme. There's enough funny bits, without going overboard, and everyone that played had a laugh or two throughout the game.
There is some decent strategy, even if a lot of luck revolves around your resource draws, and die rolls. Pure Eurogamers will not like this all that much. However, for those of us that can handle a bit of wacky randomness, it's ok. There are enough dice rolled that averages play heavily enough to count on.
So I like it. It's not the best game I have played, but it is fun and enjoyable which is what I expected from it. When I want serious, I'll play T&E or something like that. For fun, this game will likely get a dust off now and again.



















