Components





First with why I gave 4 stars and not 5. The new city cards are not the same quality as the original. They seem to be just a tad thinner or not as sturdy. The new city cards seem to be just a little different. The next thing that is wrong with them is they are not the same color artwork. The grass is tons lighter than the original and the art work to me seems to by a little less quality looking. Maybe it is because on a whole, the new city cards are lighter in color and just does not match the original.
Now to the good stuff... TONS AND TONS of cool markers. There are new vehicles... motor cycle and fork lifts. There are statues and alters... green slime... MONEY... TONE OF MONEY... and a whole bunch of new search markers with good stuff and bad stuff to go along with the new scenario rules that come with the game. There is plenty now to really make some real home scenarios which trust me, my sons and I will do just that!
The hero and scenario cards are top notch like LNOE. Same sturdy material and art. The cards themselves are the same quality... EXCEPT ONE BETTER... THEY ARE NOT ALL STUCK TOGETHER LIKE LNOE was...




for the cards! The miniatures are just as great as well. (except mine came with 5 and not 7 cool red zombies.
)All and all, the components are right up there with LNOE and you will not be disappointed.
The new heroes





LNOE now have plenty of characters to have them zombies chew on... yum yum yum
Sam, The Diner Cook:
One of the baddest man on the planet... ex-navy seal (with a mug like that, he has to be...). He will be tough to stop. Not only does he have an extra wound... he has a 50/50 chance on canceling out any zombie fight card. WOW! Do not mess with him...
Kenny, Super Market Bag Boy:
He is young and dumb... but can kill them zombies with ease. his ability to take a would to kill a zombie when he beats is great. Mix that with his student ability to heal and he can be a one man wrecking crew... "Herb, clean up on isle 3."
Rachelle, Detective Winters:
Another police officer graces our little sleepy town. Rachelle is from out of town looking for some action. She has some zombie proof suit that will keep her from taking a wound on a roll of a 6 during combat. Nothing is worse than the zombie rolling a 6 and you can not stop it... Rachelle may not kill the zombie, but on a roll of a 6 she is not hurt either.
Amanda, Prom Queen:
The little sex kitten drives the men nuts
... If she is in the same space as a male character, they roll one extra dice... NICE! Then she knows just how to hide on a 4+ she can just cancel any fight... The scenarios





A great addition to the growing number we already have.
Burn it to the Ground!
This is a very tough mission where the hero's have to torch the manner house. Not as easy as it sounds. with all the new cards, it makes finding the scenario search items that much harder. More zombie power!
Plague Carriers!
In this little number, you have to kill the 7 red zombies that are carrying the disease... they are bigger and badder so killing them will be a challenge!!
Zombie Apocalypse!
These bad zombies are out to destroy the town... they are trying to crush 6 buildings... your mission is to stop them... can you do it?!
New optional rules





OK, after checking out the webpage and ready posts from FFP, I will not go into details on the rules... but I will say this... good job. They have several new option rules that come with the game. New search tokens that give the heroes quick way at getting items. The really cool thing is they rate the new option rules with a dot system. Both hero's and Zombies have new options they can choose to play with, each with a rating. You can pick and chose what you want to make the game different as long as you both the heroes and zombies use the same amount of points. Excellent way to implement them.
overall





Except for the above mentioned issues with the components, this is a great expansion... We have only played twice and played the same scenario, but it went smoother. The added rules did increase playing time, but not by much... I am guessing by 10 minutes, 15 tops. If there is an issue that may come up is with the card count now. There are more cards and for the zombie player, it makes it harder for the hero's to run out and lose. For the hero's, it makes it tougher to get the item you need because you have more to go through. Unlike other games where the expansion is needed to fix the original, this is not the case. this makes a great game better!!!
ENJOY!!




Last edited on 2008-04-02 01:04:11 CST (Total Number of Edits: 1)































































