WARNING: SPOILER! If you don't want to know the details about the upcoming expansion before it is released, please read no further!
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Interview with Cyril Demaegd (Ystari, french publisher) on Tric Trac TV (in French, posted on Apr 18th): http://www.trictrac.net/index.php3?id=tv&inf=tv_flash&ref=11...
He talks about "The Gathering Storm" and the 2nd expansion.
For those who don't understand French, here you have a summary of the interview:
- 5 players, a new starting deck.
- He said that there aren't that many new cards, but they do have a great impact on the pace of the game and the way it is played. For example:
Improved Logistics: development, cost 3, 2 VP
Settle: May place a second military/non-military world (settle twice in one turn)
[Thanks to Brendon Russel for the text on the card: "Does not use any powers from the first world placed, do not draw a Settle bonus card for the second world"]
- Some worlds with explore power, including:
Deserted Alien World: cost 1, 2 VP
+1 explore (look)
- 4 new starting worlds:
Separatist Colony: cost 2, 1 VP (starting world 5)
+ 2 explore (look)
+ 1 military
[I couldn't read the text on the card!]
Ancient Race: genes windfall, cost 2, 1 VP (starting world 6)
starting hand 3 cards
Damaged Alien Factory: alien production/military, cost 3, 2 VP (starting world 7)
discard 1 card to produce
Doomed World: cost 1, -1 VP (starting world 8)
+1 explore (look)
can be discarded to place non-military world (except alien) -- just like the Colony Ship
- New 6-point developments:
Terraforming Guild:
2 VP / windfall world
2 VP / Terraforming card (including this one)
Settle: draw 1 card after settling
Produce: produce 1 good on one windfall
Galactic Genome Project:
2 VP / genes world (normal, windfall)
3 VP / Genectics Lab
Consume: 2 genes -> 3 VP
-*Probably* short- and middle term objectives, between 3 and 5 bonus points, face up from the beginning.
Some possible examples: 1st to get X military power, or the 1st to get a power on each phase.
Also, endgame bonus for those who have the most *something*.
-2nd expansion centered in the battle between the Empire and the Rebels
Imperium Seat: 6-point dev, can attack Rebel cards
Rebel Alliance: 6-point dev, can attack Imperium cards
If you don't have Imperium or Rebel cards, you can't be attacked.
edit: Wei-Hwa Huang said (in Comments) that "None of those three statements is completely accurate..." I'll take the blame, cause I needed to guess a bit here - but only here
- One expansion has around 30 cards, the other around 50.
- Solo rules, maybe drafting...
- When asked about the release date, he said that as far as he knows it's going to be "before summer", but the precise date is up to Rio Grande Games [but I don't know when the interview took place]
edit(s): formatting, wording, some more information
Last edited on 2008-04-22 03:01:07 CST (Total Number of Edits: 7)








































