Yiannis Avramandis
Greece Iraklion, Crete
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Special rules dictate that the 88s may not be attacked.
In the Artillery Deck I are included two Offensive Artillery cards. They attack with Area (5) -not a suppressive attack. Does this means that the British player can't play this cards to kill the squads manning the AT or he can play them but the 88s are unaffected?
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Jeffrey Nolin
Japan Nakamachi, Hiroshima Hiroshima-ken
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I don't have this set, but an area attack would be an attack on everything in the hex, so.....sounds like no, you can't do it. Restrictions are there for a purpose.
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Sean Doubt
Canada Vancouver British Columbia
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The way I read it is that the 88's cannot not be targeted directly themselves, like any AT-gun may be targeted normally. I see nothing to restrict the infantry themselves from being targeted. SO, yes, I believe that the British player can kill the squads leaving the 88's unmanned. It would kind of be ridiculous to have this 'safe spot' that absolutely nothing can be targeted, it doesn't make sense realistically or game wise, IMHO.
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Ingo Ahrens
Germany Winsen Luhe
Where you're goin' with that gun in your hand?
Iäh! Iäh! Fthagn!
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Of course you can attack squads in the hex in any way you like, with your units or cards. It's only the 88s that may not be attacked (or moved) - not the hexes!
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Yiannis Avramandis
Greece Iraklion, Crete
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longagoigo wrote: I don't have this set, but an area attack would be an attack on everything in the hex, so.....sounds like no, you can't do it. Restrictions are there for a purpose.
Thanx guys for the responses.
It's a hard scenario for the British -with lots of missing special rules, but interesting nonetheless- and having two less good cards makes it even harder. So I ll keep the proposals of Hector 131 and CthIngo. By the way the objectives are to control the hexes containing the Flak guns, not to capture them intact or not. I assume they are in "god mode", indestructible . I would like also to thank Hector 131 and CthIngo for the thumbs up to my painted minis. The photos were eleven not two but I made a mistake and they were disapproved. I ll re upload the whole painted army in a few days.
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Sean Doubt
Canada Vancouver British Columbia
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No problem, I always give a thumbs up to cool paint jobs on minis. My brother and I growing used to paint hundreds of minis, model Tanks, planes, warships. Sadly I don't have time for that anymore, too much time spent playing TOI and other games!!!
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Jeffrey Nolin
Japan Nakamachi, Hiroshima Hiroshima-ken
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Quote: The way I read it is that the 88's cannot not be targeted directly themselves, like any AT-gun may be targeted normally. I see nothing to restrict the infantry themselves from being targeted. SO, yes, I believe that the British player can kill the squads leaving the 88's unmanned. It would kind of be ridiculous to have this 'safe spot' that absolutely nothing can be targeted, it doesn't make sense realistically or game wise, IMHO
Quote: Of course you can attack squads in the hex in any way you like, with your units or cards. It's only the 88s that may not be attacked (or moved) - not the hexes! Without the specific wording, it is impossible to be accurate, but... perhaps the intent is to force the opponent to attack directly, rather than from a distance. Area attacks (obviosly) don't attack the hex, but they do attack all the units in the hex, unlike other attacks which must specify the unit being attacked. If an attack is against everything in the hex, and if the 88s are in the hex, and if the 88s can not be attacked, then, it would certainly seem that this special rule is meant to disallow an area attack. It seems very realistic to restrict the methods used in an attack, ie if all hostages must come out alive or, in this case, an 88 must remain undamaged. What you really need here is a sniper or some fools who are willing to get in close and attack the other units in the 88s' hex.
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Yiannis Avramandis
Greece Iraklion, Crete
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longagoigo wrote: Area attacks (obviosly) don't attack the hex, but they do attack all the units in the hex, unlike other attacks which must specify the unit being attacked. If an attack is against everything in the hex, and if the 88s are in the hex, and if the 88s can not be attacked, then, it would certainly seem that this special rule is meant to disallow an area attack.
Ok, I agree with you but I give 50% to you and 50% to be a mistake. In the particular scenario more clariffications are missing. There is not a distinction beteween 1st and 2nd Division reinforcments for example, to say the most important one. So if something so important is missing, why not missing an other more secondary rule, like Area vs AT? I think only the writer of the scenario can gives us the correct answer.
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Sean Doubt
Canada Vancouver British Columbia
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I wonder if anyone has asked on the FFG message board?? Maybe we should ask them directly?
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Yiannis Avramandis
Greece Iraklion, Crete
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Hector131 wrote: I wonder if anyone has asked on the FFG message board?? Maybe we should ask them directly?
I got answer from Corey Konieczka:
Emil 109 wrote: Hi Corey!
The Hellfire pass is an exciting scenario but I have two questions.
1. The special rules dictate that the Flak 36 can't be attacked. Can I play an area attack of Artillery Deck on their hexes? If no, it's ok but if yes then I have to exclude the 88 from the attack?
2. Which of the British reinforcements are Div 1 and Div 2?
Thank you!
1) The hex may be attacked by an area attack, but the Flak 36 will be unaffected.
2) As per the FAQ: "In the Hellfire Pass scenario all reinforcing Matilda tanks belong to division 1, and all Crusader tanks belong to division 2. All reinforcing infantry belongs to division 2."
I hope that this answers your questions, and thank you for playing! -Corey Konieczka
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Sean Doubt
Canada Vancouver British Columbia
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Cool, he responded directly. You gotta love a company like that. It shows they actually care about the people who are spending money on their products!
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