I owe you nothing.
I’ve watched threads about how reviewers do this, or do that, or don’t do whatever. Reviews are too positive, too negative, too short, too opinionated, too repetitive (http://www.boardgamegeek.com/thread/310480). Many people have chimed in postive comments, but they just wish that people would make this one little change. I’ve heard howls of protest that I (or X) reviewed a game after just one play (or half), or that I (or Y) only reviews games they like, or that someone trashed an obviously great game without understanding.
Shrug.
I write for my own reasons. Detailed analysis is tough to do; putting words on the screen helps. It reduces sloppy thinking. (Nothing eliminates it entirely). Getting good feedback helps, too. Sometimes I’ll start to write something and think “That’s wrong.” Often I’ll be told “You’re wrong.” People I respect (or will come to respect) can tell me why. (Sometimes I’ll even be persuaded by their arguments, but don’t hold your breath). I write for other reasons, too. Sometimes just to amuse myself, or annoy deserving targets. Other articles for other reasons, some of which I can’t always explain.
As to what I believe a reviewer should do (for their own personal sense), I can’t improve on Peter Sarrett’s reviewing manifesto. (http://www.gamereport.com/tgr24/randomdraw.shtml) Rather than quote him I’ll just give a few bullet points.
• Be truthful.
• Don’t just describe, analyze.
• Entertain. Good writing helps.
(I disagree, at least in degree, that the reviewer is responsible for help out new readers by explaining your biases. Of course, Peter was self publishing in paper and I’m just typing away on the net/web where you can always read most of what I’ve written, which may explain things. I do explain my biases but I don’t need to repeat my biases every single time. The best biases are subconscious, anyway).
Do I always succeed with every review? Of course not. And my style, just like my tastes, evolves over time.
The good news is that “I owe you nothing” goes both ways!
Feel free to disagree, hide me, or whatever. I suggest ‘ignoring’ as a good default position. I ignore stuff all the time. I read a thread until I get bored or decide the signal/noise ratio is low, then stop without responding. I realize it’s difficult to do that ...

... but with practice it gets easier. (The careful observer will point out that I’m not ignoring by posting this, but at least I did manage to do everything at once, rather than spread it out).
I’ll read everything about a game that’s interesting, even if I suspect I know more than the OP. Sometimes I do it to be helpful (and answer questions). Sometimes because blind pigs find the occasional truffle, you know. Sometimes because I think the writer is entertaining.
As for some specific complaints, here are my responses:
“You didn’t play enough.” Some criticisms don’t require any plays. Since I’ve told you how many times I’ve played (otherwise how could you make the complaint fairly?) feel free to discount anything I say. I realize that not everyone knows this, but I’ve stated my policy before, so I’ll say it again. “The dedicated reviewer should have glanced at the rules before starting to write. Anything more is a bonus.” I’ll graciously admit that I could probably do a better analysis with more games, but not all games deserve that.
“Reviews are too long/short.” I don’t have a fixed length in mind. If you are bored, skim it or do something else. A lot to discuss requries lots of words. I’m happy to read a long review if it has lots of information. If I describe the mechanisms and you already know the game, that part is going to be uninformative. If I mention basic strategy to a grandmaster, he won’t care about the content (if it’s correct), although he may have thoughts about the presentation.
“I negatively reviewed this game, and then got attacked.” Bad behavior? On the internet? Hard to believe. But I've followed through several of the examples and it seems pretty tame to me. Anyone who thinks that BGG has issues should be very careful about surfing the web, you might stumble on USENET or a political site and get the vapors. BGG has amusing trolls, for the most part. If they are a pedantic and repetitive, well, that’s why we call them trolls. If you trash a game that I like, then I’ll usually point out any flaws in your argument. If I think it’s just a matter of taste, I’ll probably let it go. Likewise, I’ll defend my arguments, until I think we’ve reached the point where we both understand each other. After that it seems like a waste of time. Many times where someone has been accused of being rude, they apologize (if they felt that they stepped over a line or worded it poorly). Often times, however, the rudeness depends on the mental tone you (the reader) put onto something.
“Reviewers can’t write negative reviews because they’ll lose out on free samples.” I have said it many times ... who are these reviewers that value a few dozen free games above their reputation? It’s usually clear (and often disclosed) who gets games for free. I share a bit more respect for the complaint that “They are just trying to rationalize their purchases” but complaining about typical human behavior seems pointless to me.
“X won’t review games he dislikes/games he’s ashamed to admit he likes/my favorite game.” Yup. Remember the rule – “I owe you nothing.” If X has a rule that says “Life’s too short to write negative reviews.” Or “My god, I’d die if everyone knew I want to play the My Pretty Pony Game again” then so be it.
Calling a strategy dumb is not a personal attack. I prefer to use the word “Suboptimal,” but that’s just a fancy word for “dumb.” (What can I say, I like the sound of it. Suboptimal). There are dumb strategies in games. I hate games that offer ‘phantom choices’ ... choices that never work out. Somehow my hatred doesn't make them disappear.
“But you liked/hated the same thing in Game Y!” Game mechanisms are synergistic. Cherries are good. Chocolate is good. Diet Dr Pepper is my preferred soda. Diet Cherry Chocolate Doctor Pepper is an abomination against mankind and the more discerning mammals. Likewise, something that’s fun for an hour may cease to be fun later on. If I contradict myself, then just remember that I contain multitudes.
I’m sure there are other rules I’ve forgotten.
Anyway, like most (but not all) writers, I’m happy to hear well-thought out disagreements (and novel abuse). Like I said, analysis is difficult. I wouldn’t be here if I didn’t want to read (and talk) about games.
But I don’t owe you anything.
Last edited on 2008-05-01 20:07:58 CST (Total Number of Edits: 1)














































