Jason,
I am one of the designers of Wizard's Gambit.
In answer to your question, there is no time where a player would skip and or miss a turn due to having no cards in their hand.
If a player's hand is reduced to zero cards at any time, they must immediately replenish their hand with five cards. We openly admit that our rule on this is vague, which states, "If at any time a wizard has no cards in his hand, they must end their turn and draw five cards."
The portion of the rules that has thrown some players off is the statement, "they must end their turn." This was intended to limit the player who empties their hand on their own turn, thus preventing some potential run-away's.
We have updated rules on our web site and a FAQ page that addresses this issue. FYI, the rules update is in PDF format and is identical in layout to the rules that came with the game. Feel free to download the file and print out the updated rules or FAQ.
In the mean time... If it is your turn and your hand is reduced to zero cards, end your turn and draw five cards. If it is not your turn and your hand is reduced to zero cards, immediately draw five cards - when your turn comes you will be starting with a fresh hand.
I hope this helps. If you have any further questions, please don't hesitate to ask.
Here are the updated rules:
http://www.gryphonforgegames.com/docs/WG%20Rules%20Layout%20...Eric Drever
Gryphon Forge Games
Last edited on 2008-05-10 23:54:14 CST (Total Number of Edits: 1)