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Jeff Kahan
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The Beastman Lord Tries to Take OVer the World: Session 6
Recap:
Beastman Lord with Obsidian Shackles: Humanoid Monsters are Silver
3 Farrows are in play

Heroes:
Trenloe the Strong
One Fist
Mad Carthos
Grey Kerr


The OL gains notoriety, Kratz the Plague comes out and moves to Riverwatch. Fresh from his "defeat" Alric moves to Vynelvale where Marrick continues his siege. Eliza moves to Tamalir. The Party heads to the Caverns of Thuul but are waylaid but some sneaky nagas in the Buttefly Marshes. The heroes are ambushed but they all managed to wake up in time to kill two regular nagas. The master naga and the Ogre manage to do some damage but then a Beastman War Party appears and manages to swipe at Mad Carthos but it takes all 4 of them plus the Naga to kill him. The OL screws up and sends the beastmen against Grey Ker and manages to kill him but end up blowing themselves up due to DR.
Trenloe and One Fist wail on the Naga and kill it. The lone beastman comes up and can’t get past One Fist’s armor and One Fist advances and then runs away and dies.

The Heroes continue on to the Caverns of Thuul and are spun Down the Drain . The heroes do quite nicely and knockback a beastman to a place it can’t get out of. They take out the master beastman and the other 2 without problems.. The Beastman Lord is not having a good day. The heroes glide down the waterslide perfectly and all come out a bit wet but manage to kill everything but Shellis who isn’t looking to healthy and doesn’t managed to roll his undying. Just one master skeleton left. The skeleton manages to do some damage to Ker but then can’t get the range to finish him off. However the Heroes can't seem to stop the pile of bones from reforming and it comes back for more. They finally stilled the bones after 5 kills.

OL: 7 H: 11

Session 7:
Caverns of Thuul Lvl 2: Web of Lives

Full of confidence after their success on the previous level, the heroes find themselves facing a bunch of bane spiders, a pair of skeletons and a pair of ferrox. Grey Ker runs up and takes out a spider. Mad Carthos tries to take out some minions with his breath weapon but can only tag a skeleton. Some beastman show up but things don’t go so well for the minions against Trenloe’s armor. Grey Ker is tempting but that damn Divine Retribution…. The heroes take out the master beastman and one of the ferrox and two of the normal spiders. The Queen charges in and shoots at Ker twice ignoring his DR but doesn’t quite finish him of but gets him webbed and poisoned. One Fist comes back and tried to take out a beastman and takes him within bleed range so he probably won’t survive to make another attack. Mad Carthos exerts to do battle and breathes on the faraway spider and another beastman and then carries it over to the last beastman and ferrox… killing everything but the ferrox. Some dark priests show up and manage to kill Grey Ker but not much else. The heroes start to wail on the Queen who slowly is dying… They manage to kill her off and rescue all of the villagers… But the OL manages to get out both Doom and Hordes of Things, the heroes shop and get the Belt of Strength for One Fist and Plate Mail for Trenloe. One the way out Grey Ker writes "Heroes Rule Beastmen Drool" on the wall and One Fist carves out "Heroes 4 Lyfe" with his hook.
OL 3 H 10

They move on to discover an Alchemists Lab and find themselves facing a master sorcerer, a bunch of beastmen and some skeletons on tables. They move in and kill a skeleton. The OL spawns a pair of Master Ferrox and tries to startle the heroes and manage to do noting but get one beastman killed by a prepared hero. Carthos blasts away and takes out the other skeleton and greviously injures the beastman who is then killed by Trenloe. Then the unthinkable happens.....one of the Ferrox heads towards Trenloe in a rage but is shot by Grey Ker 1 square short of Trenloe and is Webbed! Oh the agony of being forced to listen to the four of them hemming and hawing and just ROTFL. Arggggh!!!!!!!! The beastman comes in pissed an takes out some of Trenloe’s hide but it is naught but a noble effort. The heroes commence to take out another beastman and the sorcerer takes another piece of out Trenloe. The Ferrox gets rid of one web but is still stuck. A Master Troll who'd been skulking around in the back slowly moves in but things are sucking big time for our Beastman Lord. The Troll takes a step toward One Fist who is all alone but is guarded by Grey Ker and his damnable Webbing Weapon and dies before he can make a single attack. Trenloe and Grey Ker managed to take out the leader and he just can’t seem to find the energy to regenerate. The lone Master Ferrox is quivering in the rear as One Fist advances but miraculously doesn’t fall down. He responds with careful aim and manages to leach a few health back from his victim. Still writhing on the floor the Ferrox is chopped to pieces by One Fist's hook and the Heroes have now completely cleared the dungeon level except for those crappy potions!

OL 3 H 5

This was a very pitiful 3 levels for our Beastman Lord. Between critical misses, Master Ferrox stopped in their tracks before ever attacking and just dumb luck, it was insane! Perhaps a beastman spawn could have taken down One Fist but it would have been tight and rather than spend the 15 threat I just waited. It appears that the total CT is balancing out as it should with the Legendary areas.. right?

I’m at 24 Threat going into the final level of the Caverns of Thuul and will hopefully have some fun with our heroes next time as they face their greed.

OL: 89
H: 82
Campaign: 171
John Kerr
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Quote:
Oh the agony of being forced to listen to the four of them hemming and hawing and just ROTFL. Arggggh!!!!!!!!


Aw, C'mon, the image of a raged ferrox slathering and swinging just inches away from Trenloe, but unable to get closer is a leetle bit funny.

I must say, the combination of bonuses for Ker that causes the web weapon to mostly always get that web on is pretty powerful. I think the characters are starting to balance out some.
Graham Smallwood
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Wait, how did a Beastman War Party show up in an encounter?
Jeff Kahan
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Dorque wrote:
Wait, how did a Beastman War Party show up in an encounter?


I'm pretty sure I just wrote things down wrong on that one... session 6 was well over a week ago and there's no way my players would have missed that one....

Thanks for pointing it out!

Either that or I totally screwed up!
Last edited on 2008-05-09 15:38:25 CST (Total Number of Edits: 1)
Jeff Kahan
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johnkerr wrote:
Quote:
Oh the agony of being forced to listen to the four of them hemming and hawing and just ROTFL. Arggggh!!!!!!!!


Aw, C'mon, the image of a raged ferrox slathering and swinging just inches away from Trenloe, but unable to get closer is a leetle bit funny.

I must say, the combination of bonuses for Ker that causes the web weapon to mostly always get that web on is pretty powerful. I think the characters are starting to balance out some.


Ya think? I could barely touch you guys the entire time!
:devil:
Michelle Z
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Oboewan wrote:
Dorque wrote:
Wait, how did a Beastman War Party show up in an encounter?


I'm pretty sure I just wrote things down wrong on that one... session 6 was well over a week ago and there's no way my players would have missed that one....

Thanks for pointing it out!

Either that or I totally screwed up!


Evil Overlord, you bought one point of treachery. That's how you got a card for an encounter.
Jeff Kahan
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caesarmom wrote:
Oboewan wrote:
Dorque wrote:
Wait, how did a Beastman War Party show up in an encounter?


I'm pretty sure I just wrote things down wrong on that one... session 6 was well over a week ago and there's no way my players would have missed that one....

Thanks for pointing it out!

Either that or I totally screwed up!


Evil Overlord, you bought one point of treachery. That's how you got a card for an encounter.


I have two points.. but shouldn't be using them for normal encounters.. just ones with LTs
Bad... Zut... Bad Bad... Zut..
Last edited on 2008-05-09 16:44:29 CST (Total Number of Edits: 1)
Eric Phillips
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What's a ferrox?
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