TerrorBull Games wrote:
This thread is for feedback and discussion on the proposed v2.0 upgrade.
Andy, one house rule we've made is that you get to draw your new cards at the end, not the start, of your turn. (Of course adjusting the number of cards you start the game with appropriately.) This does change some dynamics a bit at the time when you become the ski-mask player and so forth, but it has a huge advantage: you can now begin your turn with an actual plan and carry out that plan.
With the current rules, the cards you draw often cause you to rethink your plan for your turn, which is time-consuming. All in all the game suffers from too much downtime between turns -- I feel like I could wander off for 10 minutes and not really miss much, which is an undesirable quality in a game!
We also felt like once things go badly for the empires, there is just a cascade effect where one player after another turns terrorist in quick succession until the game ends kind of anticlimactically. Perhaps "winning" as a terrorist should not count as "winning", only "not losing".

ie, a neutral result for you, a loss for the empires. But losing as a terrorist is still losing, and if you're an empire you win in the normal way. Arguably the "declaring world peace" thing would also be a neutral result for the empires and a loss for the terrorists.
This is all probably crazy talk, but we need to play the game more to understand it better.