Although I love the theme and game, TtAges is a bit on the long side for the Friday night games evenings at our FLGS, so doesn't get much table time. We have played a few 3-player sessions, but this will then be the entire evening. It works best to arrange these games in advance. So I thought it would be good to try out a solo version of play instead. Unfortunately, there didn't appear to be a good, easy or official solo rule version out? Wiltgren's Solo variant (http://www.boardgamegeek.com/thread/294904) seemed a bit too complex and confusing, but on re-reading, was probably the basic inspiration for my eventual rules. That said, it also appeared incomplete. I also decided that I wasn't interested in simulating a two-player game, as per Lafe's solo variant (http://www.boardgamegeek.com/thread/299765).
A few weeks and about 8 solo games later (with various tweaks between games), I had something workable, and fairly straightforward once you had played a few turns. However, the end result was too long to just post as an article, so I uploaded it as a PDF [blatent plug]: http://www.boardgamegeek.com/file/info/33098 [/blatent plug], i.e. something you can easily print off and use as a reference while playing.
Please let me know what you think?
My thoughts so far:
1. This variant has helped me develop/improve my own military play in TtA games, which was previously poor. It hurts to be low down on strength and be subjected to aggressions - but at least here you can blame the barbarians, and try do better next time. (One minor benefit is that no-one's feelings are hurt in the process, unlike in regular games!)
2. This version of the solo game does not really allow a flexible game development, the way a real game has everyone responding to cards taken and actions of other players. So it's not the real thing. However, the Card Row mechanism does tend to mess up your plans in a way that is very similar to what other players do (to you) in regular games, so the solo game can still feel like a good simulation.
3. One strategy for success is to try take as many colonies as you can, to deny them (and their future points) to the barbarians. This is much less important in the regular game, although can still be quite helpful.
Overall, my biggest surprise was the apparent lack of interest and activity in the solo play area (here on the Geek). After all, those other articles are months old..? As mentioned by another poster, it should have been easy to come up with a solo version. Or is it just that there are not that many people actually interested in playing TtAges (as the initial enthusiasm led us to believe)?






























