
Each player has their own deck of cards, which include 4 different aliens in each deck. Each alien has 4 cards with different values (from 1 to 4), which takes the place of using tokens.
You start the game with your 4 home planets (which come in 4 different types with symbols on them to differentiate. Each of your alien cards has a "Destiny" indicator at the bottom that shows which planets you can attack . Additionally, each alien has an Encounter symbol at the bottom (Square, Circle, Triangle, Diamond). These correspond to your Encounter cards.

The Encounter card here has different values depending on which alien card is played with it. If it were Virus, the Encounter card would be worth 12. For Pacifist, it would be a Negotiate (aka Compromise). When challenging a planet with no alien forces on it, the defender would use the "Planetary Defenses" value.
Each player's deck also includes a number of non-Encounter cards:

Artifacts (aka Edicts) have 4 values, depending on your role in a challenge (Offense, Defense, Ally, or Uninvolved). The Cosmic Zap/Un Zap is a separate card. Additionally, there are Kickers, and one Flare for each of your aliens in your deck. If you have an alien face up in play, you must use the Super value of your Flare. Otherwise you must use the Wild heading. Flares are not discarded after use (only when you must draw a new hand).
Some additional differences from normal CE:
At the start of your turn, you may discard up to 4 cards from your hand and replenish that number from your deck. At the start of each of your challenges you may play an Alien card from your hand onto one of your colonies.
The first image above shows an encounter in progress. Yellow is attacking Blue. Green has allied with Yellow. Red is allied with Blue.












































